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Patchnote #41 for Dark Hours (v0.9.19734)

[h2]Patchnote #41 for Dark Hours (v0.9.19734) - 23/05/2025[/h2]
[h3]Gameplay[/h3]
  • Timer Ticking NEW: Added a ticking sound when less than 60 seconds remain to exit the level during the "Set up Explosives" contract.
  • Set up Explosives Contract Fix: The contract is now considered successful as long as at least one player is in the van when the timer ends.
  • Defibrillator Fix: Fixed a bug that reduced the defibrillator’s effectiveness when a player carried two and switched rapidly between them.
  • Core Access Puzzle game Improvement: Increased complexity of the tile path leading to the core. This difficulty now varies depending on the selected difficulty level.

[h3]Monster[/h3]
  • Monsters Navigation Fix: Fixed a bug where monsters could become misaligned and block by walls when passing through doorways.
  • Voltaic Wraith:
    - Voltaic Wraith Fix: Fixed various bugs improving its Electric Arc.
    - Voltaic Wraith Cooldown Fix: Fixed a bug where the Voltaic Wraith had excessively short cooldowns between its spawns.
    - Voltaic Wraith Improvement: Upgraded the Arc drain VFX, its charging and its dash feedback.
  • Mummy:
    - Mummy Staring Fix: Fixed a bug where the mummy would get stuck staring at a hidden player.
    - Mummy Stun Fix: Fixed a bug where the mummy wouldn’t be properly stunned if the action occurred while passing through a doorway.
  • Crossdoor & Catch Mummy Fix: Fixed a bug where the mummy could catch a player from far away after it had passed through a door.
  • Trickster Demon:
    - Trickster Demon Box Fix: Fixed a bug where the visual effects of the Trickster’s boxes were applied to all players in the game.
    - Trickster Demon Box & Miror Fix: Fixed a bug where the Trickster’s boxes, which normally invert controls, didn’t apply the effect when the player was sliding with the mirror.

  • - Statue Rushing Fix: Fixed a bug where statues could rush at players even while being looked at.
    - Statue Performance Fix: Fixed a bug causing performance issues due to the statues' behavior.

[h3]LD[/h3]
  • Van Collider Fix: Fixed a bug where thrown objects could sometimes pass behind the locker.
  • Explosion Sound Fix: Fixed an issue where the final explosion sound would cut off suddenly.
  • Telephones Fix: Phones now ring at most once per game.
  • Broken Mirror VFX Fix: Fixed a bug where the visual effect of the broken mirror appeared where the player picked it up instead of on the broken object.
  • Broken glass VFX Fix: Fixed a bug where the broken glass visual effect could clip through walls.
  • Museum:
    - Museum Galleries Fix: Fixed a bug where wall and ceiling lights were desynchronized.
    - Museum Stairs Fix: Fixed a bug where the colliders of the adjacent restrooms extended into the staircase, allowing players to walk on air.
  • Casino:
    - Casino Patio Fix: Fixed a bug where the sound of rain could be heard inside the casino.
    - Casino Patio Fix: Fixed a bug where loot could spawn right in front of the door.
    - Casino Basement Fix: Fixed a bug where the ceiling light would sometimes not spawn.

[h3]General[/h3]
  • Bomb Holding Visual NEW: Players can now see the bomb when holding it in their hand.
  • Balloon Animation Fix: Fixed a bug where the hand animation would react to the balloon explosion even when it wasn't being held.
  • Contract Desync Fix: Fixed a bug where non-host players could see the wrong map during contract selection.
  • Extinguisher Fix: Fixed a bug where the extinguisher in rocket mode could pass through gates.
  • Death Ragdoll Fix: Fixed a bug where a dead player’s body could sometimes start spinning uncontrollably.
  • End Screen Time Fix: Fixed a bug affecting the time display at the end of a match.