Patchnote #42 for Dark Hours (v0.9.19807)
[h2]Patchnote #42 for Dark Hours (v0.9.19807) - 28/05/2025[/h2]
[h3]Gameplay[/h3]
[h3]Monster[/h3]
[h3]LD[/h3]
[h3]UI[/h3]
[h3]General[/h3]
[h3]Known Bugs[/h3]
[h3]Gameplay[/h3]
- Explosive Location Fix: Fixed a bug where the hint sparkle for placing explosives could appear through a wall.
[h3]Monster[/h3]
- Monster Navigation Fix: Fixed numerous cases of monsters getting stuck due to navigation issues.
- Monster Crossdoor Mod: Increased minimum crossdoor duration from 0.5 to 1 second to fix slow monsters without animations being triggered repeatedly.
- Monsters & Door Fix: Fixed a bug where monsters could pass through doors if the player kept closing the door on them.
- Mummy Crossdor Fix: Fixed a bug where the mummy could catch players from a distance if the mummy and the player crossed paths in a doorway.
- Trickster & Water Balloon Fix: Fixed a bug where throwing a water-filled balloon didn’t scare off the Trickster.
- Voltaic Wraith Fix: Fixed a bug where a player equipped with a mirror could still be killed by the Voltaic Wraith while it was dashing.
- Voltaic Wraith Dash Modified: Players using a mirror to block the Voltaic Wraith’s dash are now pushed back.
- Voltaic Wraith Dash VFX Updated: Improved the dash VFX of the Voltaic Wraith.
- Bling Ghoul & Sound: Fixed a bug where the Blind Ghoul would rush upstairs even though the sound was made on the ground floor.
[h3]LD[/h3]
- Walldoor Fix: Fixed a bug where walls on the lower floor prevented navmesh generation, affecting monster navigation.
Ceiling Light Fix: Fixed a bug where ceiling lights in the museum hallways would spawn above the statue when they shouldn't. - Battery Racks Fix: Increased the size of the battery racks to prevent any navigation issues.
- Double Door Name Fix: Fixed a bug where only one of the double doors would display a line break in the name text.
- Loot Items in Power Plant Fix: Fixed a bug where loot items could clip through the phone booth in the Executive Office of the Power Plant.
[h3]UI[/h3]
- Lifebar Item Fix: Fixed the item durability bar that wasn't visible in the inventory.
- Icon visibility Fix: Fixed a bug where the icon overlay wouldn't update correctly when a player switched from controller to keyboard.
- Ready Button Modifie: Pressing the Echap key on the lobby screen now closes the page without canceling the "ready" status.
- Objectives Fix: Fixed a bug where if two objectives appeared almost simultaneously, the first one wouldn’t display. Now, they will show one after the other.
- Scroll box Custo menu NEW: Added a scroll box to improve navigation in the customization menu.
- Drawers Position Fix: Fixed the position of the drawers in the control room.
- Post-Bomb Plant Interaction Fix: Fixed a bug where interaction buttons would no longer appear after planting a bomb.
[h3]General[/h3]
- Dartgun Effect in Lobby Fix: Fixed a bug where the tranquilizer dart voice effect would persist in the lobby.
- Input Block Fix: Fixed a bug where, in certain cases, players could get stuck when returning to the lobby.
- Spectator Camera Fix: Fixed a bug where the spectator camera could get stuck when the observed player went up or down stairs.
- Qwerty Fix: Fixed a bug where the game could incorrectly launch with AZERTY instead of QWERTY keyboard settings.
- Credits Fix: Fixed a typo.
[h3]Known Bugs[/h3]
- Sometimes the statues move when they shouldn't.
- Sometimes the Blind Ghoul (or other monsters, more rarely) can get stuck in certain door frames.