Patchnote #64 for Dark Hours (v1.0.23754)
[h2]Patchnote #64 for Dark Hours (v1.0.23754) - 19/11/2025[/h2]
Monster
[h3]LD[/h3]
[h3]Audio[/h3]
[h3]UI[/h3]
[h3]General[/h3]
Monster
- Blind Ghoul Cancel Fix: Fixed a bug where it was possible to cancel the Blind Ghoul while she was catching a player by hitting her.
- Trickster Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while being invisible.
[h3]LD[/h3]
- Fuse Position Fix: Fixed a rare bug where a fuse could appear in the wrong position for clients.
- Drawer Fix: Fixed a bug where some drawers were sometimes impossible to open.
- Museum Lighting Fix: Fixed a desynchronization between the wall and ceiling lamps in the Paleontology and Egypt exhibits.
- Casino Chairs Fix: Fixed a bug where some chairs in the Table Games room were incorrectly oriented.
- Spawner Positions Fix: Fixed several spawner issues that caused some items to appear floating in the air.
[h3]Audio[/h3]
- Voices Fix: Fixed a bug where the male voice could play even if the player had chosen the female appearance.
[h3]UI[/h3]
- Hide HUD Fix: Fixed a bug where, if you hid your HUD, reactivating it would prevent interaction prompts from appearing.
- Auto-Scroll in Customization Menu Fix: Removed auto-scrolling in the customization menu.
- Color Wheel Fix: Fixed a bug where, in the customization menu, using the random option could cause the Color Wheel to appear in the vans tab.
- Gamepad Improvement: Improved gamepad navigation in certain menus. We are still improving the gamepad navigation with some cases left for now.
[h3]General[/h3]
- Crash Fix: Fixed a crash that could occur when the player failed to connect properly to Steam/Epic.
- Spawn Lobby Fix: Fixed a bug where a player could spawn in the void instead of spawning correctly inside the lobby.
- Locker Inventory Fix: Fixed a bug where, if a player was inside their locker during the transition between the van and the level, the locker inventory remained open.
- Cinematic & Rejoin Fix: Fixed a bug where a player who rejoined didn’t see the cinematic for the next heist.
- KO & Rejoin Fix: Fixed a bug where a player who left the game while KO would, upon rejoining, see their body alive but remain stuck in spectator mode.
- Items & Rejoin Fix: Fixed a bug where, after rejoining, some items could appear in the wrong location.
- Frozen & Adrenaline Fix: Fixed a bug where a frozen player could move if given adrenaline.
- Camera Hacking Device Fix: Fixed the size and position of the text to properly fit on the Camera Hacking Device screen.
- Remote Hacking Device Fix: Fixed a bug where the airtag wasn’t correctly set up when a player was crouching.
- Safe & Remote Hacking Device Fix: You can now correctly place a tag to remotely hack safes using the Remote Hacking Device.
- Defibrillator Battery Fix: Fixed a bug where the defibrillator’s battery was not correctly preserved between levels.
- Teleporter Fix: Fixed a bug where the SFX and VFX were triggered while the teleporter was on cooldown.
- Taser Gun & Stun Baton Fix: Fixed a bug where the batteries of these two items weren’t properly saved between heists.
- Taser Gun Fix: Fixed a bug where the Taser Gun didn’t work on other players or monsters.
- Electrocute VFX Fix: Fixed a bug where the electrocution VFX could remain on a player if the investigator was wet.
- Contract Roulette Fix: Fixed a bug where the last visible tick of the roulette did not match the contract that was actually selected.
- Loots in safe Fix: Fixed a bug where from certain angles, the loot wasn't interactable.