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Patchnote #64 for Dark Hours (v1.0.23754)

[h2]Patchnote #64 for Dark Hours (v1.0.23754) - 19/11/2025[/h2]
Monster
  • Blind Ghoul Cancel Fix: Fixed a bug where it was possible to cancel the Blind Ghoul while she was catching a player by hitting her.
  • Trickster Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while being invisible.

[h3]LD[/h3]
  • Fuse Position Fix: Fixed a rare bug where a fuse could appear in the wrong position for clients.
  • Drawer Fix: Fixed a bug where some drawers were sometimes impossible to open.
  • Museum Lighting Fix: Fixed a desynchronization between the wall and ceiling lamps in the Paleontology and Egypt exhibits.
  • Casino Chairs Fix: Fixed a bug where some chairs in the Table Games room were incorrectly oriented.
  • Spawner Positions Fix: Fixed several spawner issues that caused some items to appear floating in the air.

[h3]Audio[/h3]
  • Voices Fix: Fixed a bug where the male voice could play even if the player had chosen the female appearance.

[h3]UI[/h3]
  • Hide HUD Fix: Fixed a bug where, if you hid your HUD, reactivating it would prevent interaction prompts from appearing.
  • Auto-Scroll in Customization Menu Fix: Removed auto-scrolling in the customization menu.
  • Color Wheel Fix: Fixed a bug where, in the customization menu, using the random option could cause the Color Wheel to appear in the vans tab.
  • Gamepad Improvement: Improved gamepad navigation in certain menus. We are still improving the gamepad navigation with some cases left for now.

[h3]General[/h3]
  • Crash Fix: Fixed a crash that could occur when the player failed to connect properly to Steam/Epic.
  • Spawn Lobby Fix: Fixed a bug where a player could spawn in the void instead of spawning correctly inside the lobby.
  • Locker Inventory Fix: Fixed a bug where, if a player was inside their locker during the transition between the van and the level, the locker inventory remained open.
  • Cinematic & Rejoin Fix: Fixed a bug where a player who rejoined didn’t see the cinematic for the next heist.
  • KO & Rejoin Fix: Fixed a bug where a player who left the game while KO would, upon rejoining, see their body alive but remain stuck in spectator mode.
  • Items & Rejoin Fix: Fixed a bug where, after rejoining, some items could appear in the wrong location.
  • Frozen & Adrenaline Fix: Fixed a bug where a frozen player could move if given adrenaline.
  • Camera Hacking Device Fix: Fixed the size and position of the text to properly fit on the Camera Hacking Device screen.
  • Remote Hacking Device Fix: Fixed a bug where the airtag wasn’t correctly set up when a player was crouching.
  • Safe & Remote Hacking Device Fix: You can now correctly place a tag to remotely hack safes using the Remote Hacking Device.
  • Defibrillator Battery Fix: Fixed a bug where the defibrillator’s battery was not correctly preserved between levels.
  • Teleporter Fix: Fixed a bug where the SFX and VFX were triggered while the teleporter was on cooldown.
  • Taser Gun & Stun Baton Fix: Fixed a bug where the batteries of these two items weren’t properly saved between heists.
  • Taser Gun Fix: Fixed a bug where the Taser Gun didn’t work on other players or monsters.
  • Electrocute VFX Fix: Fixed a bug where the electrocution VFX could remain on a player if the investigator was wet.
  • Contract Roulette Fix: Fixed a bug where the last visible tick of the roulette did not match the contract that was actually selected.
  • Loots in safe Fix: Fixed a bug where from certain angles, the loot wasn't interactable.