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Patchnote #65 for Dark Hours (v1.0.23909)

[h2]Patchnote #65 for Dark Hours (v1.0.23909) - 26/11/2025[/h2]
Monster
  • Voltaic Wraith & Van Fix: Fixed a bug where the Voltaic Wraith could sometimes follow players into the van, causing their game to crash.
  • Trickster:
    - Stuck Fix: Fixed a bug where the Trickster could get stuck in a loop if the player hid at the moment they were caught.
    - Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while invisible if the player hid at a very specific timing during the chase.
    - Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move.
    - Trickster Umbrella Fix: Fixed a bug where the Trickster Demon might not appear if the player could see its umbrella.
    - Trickster & Van Fix: Fixed a bug where the Trickster Demon could sometimes follow players into the van.
    - Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move.
  • Driftborn:
    - Psionic Attack Fix: Fixed a bug where the player could continuously retain the red visual effect from the psionic attack.
    - Aspiration Fix: Fixed a bug where the Driftborn could have its suction VFX applied infinitely.

[h3]LD[/h3]
  • Shelf Collider Fix: Fixed a bug where players using the wheel board could get stuck in the shelves located in the “Electrical” room.
  • Laser in Cruise Ship Safe Fix: Fixed the mesh of a laser that was misaligned in the Cruise Ship safe.
  • Power Plant's Pool Fix: Fixed a bug where some barriers around the edges of the Spent Fuel Pool could interfere with monster navigation.

[h3]Audio[/h3]
  • Female Exhaustion SFX Fix: Fixed a bug where, after running, the female character would play the male exhaustion SFX.
  • Doors Sound Fix: Fixed a bug where the knocking sound on open doors wasn’t properly applied.
  • Threshold Item Sound Mod: Adjusted the minimum threshold required for an item to produce sound.
  • Gate & Blind Ghoul Sound Fix

[h3]UI[/h3]
  • Mafia Reputation Fix: Fixed two issues related to the end-of-heist reputation progression bar.
    - Focus Reputation Bar: The progression bar now correctly focuses on the player's current mafia reputation level.
    -
  • Reputation Bar Progression Fix: Fixed a bug where the bar restarted from zero after reaching the maximum mafia level.
  • Gamepad Improvement: Improved gamepad navigation in lobby shop.

[h3]General[/h3]
  • Piece of Code Fix: Fixed a bug where the code displayed on the Piece of Code—required to open a locked door, turned into "??" if the player changed the game language while holding the item.
  • Rejoin & Trickster Fix: Fixed a bug where a player who rejoined were seeing key items instead of Trickster cards.
  • Hacking Remote Device text Fix: Fixed a bug where the text was changing position and size when changing the game language.


Known bugs:
  • Blind Ghoul: We are aware of the issue where the Blind Ghoul stops hearing players and are currently working on a fix.
  • Floating Keys in Destroy Evidence missions: We are aware of a bug where some keys might be floating in the air above the locker specifically when the contact is destroy the evidence. A fix has been found and will be available in the next patch.