Patchnote #65 for Dark Hours (v1.0.23909)
[h2]Patchnote #65 for Dark Hours (v1.0.23909) - 26/11/2025[/h2]
Monster
[h3]LD[/h3]
[h3]Audio[/h3]
[h3]UI[/h3]
[h3]General[/h3]
Known bugs:
Monster
- Voltaic Wraith & Van Fix: Fixed a bug where the Voltaic Wraith could sometimes follow players into the van, causing their game to crash.
- Trickster:
- Stuck Fix: Fixed a bug where the Trickster could get stuck in a loop if the player hid at the moment they were caught.
- Invisible Attack Fix: Fixed a bug where the Trickster Demon could attack players while invisible if the player hid at a very specific timing during the chase.
- Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move.
- Trickster Umbrella Fix: Fixed a bug where the Trickster Demon might not appear if the player could see its umbrella.
- Trickster & Van Fix: Fixed a bug where the Trickster Demon could sometimes follow players into the van.
- Trickster Catch Fix: Fixed a bug where, if the Trickster was countered at a very precise moment during its catch, the player would get stuck and be unable to move. - Driftborn:
- Psionic Attack Fix: Fixed a bug where the player could continuously retain the red visual effect from the psionic attack.
- Aspiration Fix: Fixed a bug where the Driftborn could have its suction VFX applied infinitely.
[h3]LD[/h3]
- Shelf Collider Fix: Fixed a bug where players using the wheel board could get stuck in the shelves located in the “Electrical” room.
- Laser in Cruise Ship Safe Fix: Fixed the mesh of a laser that was misaligned in the Cruise Ship safe.
- Power Plant's Pool Fix: Fixed a bug where some barriers around the edges of the Spent Fuel Pool could interfere with monster navigation.
[h3]Audio[/h3]
- Female Exhaustion SFX Fix: Fixed a bug where, after running, the female character would play the male exhaustion SFX.
- Doors Sound Fix: Fixed a bug where the knocking sound on open doors wasn’t properly applied.
- Threshold Item Sound Mod: Adjusted the minimum threshold required for an item to produce sound.
- Gate & Blind Ghoul Sound Fix
[h3]UI[/h3]
- Mafia Reputation Fix: Fixed two issues related to the end-of-heist reputation progression bar.
- Focus Reputation Bar: The progression bar now correctly focuses on the player's current mafia reputation level.
- - Reputation Bar Progression Fix: Fixed a bug where the bar restarted from zero after reaching the maximum mafia level.
- Gamepad Improvement: Improved gamepad navigation in lobby shop.
[h3]General[/h3]
- Piece of Code Fix: Fixed a bug where the code displayed on the Piece of Code—required to open a locked door, turned into "??" if the player changed the game language while holding the item.
- Rejoin & Trickster Fix: Fixed a bug where a player who rejoined were seeing key items instead of Trickster cards.
- Hacking Remote Device text Fix: Fixed a bug where the text was changing position and size when changing the game language.
Known bugs:
- Blind Ghoul: We are aware of the issue where the Blind Ghoul stops hearing players and are currently working on a fix.
- Floating Keys in Destroy Evidence missions: We are aware of a bug where some keys might be floating in the air above the locker specifically when the contact is destroy the evidence. A fix has been found and will be available in the next patch.