Dark Hours Regular Update (v1.0.24361), Patch #67
[p]Hello everyone,[/p][p][/p][p]Today we’re rolling out a new regular update! Over the past few days, the team has been fully focused on improving the overall gameplay experience, especially when it comes to monster behavior and several connectivity issues you've reported.[/p][p][/p][p]You’ll find all fixes and improvements in the detailed patchnote below.[/p][p][/p][p][/p][h2]What We’re Working On Next[/h2][p]We’re not done yet! Some issues are still being actively investigated, including:[/p][p][/p]
If you encounter any issues, please reach out through:[/p]
[h2]Patchnote #67 for Dark Hours (v1.0.24361) - 16/12/2025[/h2]
[h3]Monsters[/h3]
[h3]Level Design (LD)[/h3]
[h3]Gameplay[/h3]
[h3]Online[/h3]
[h3]Optimisation[/h3]
[h3]UI[/h3]
[h3]Audio[/h3]
[h3]General[/h3]
- [p]Microphones: With version 1.0, we transitioned from the Steam SDK to the EOS SDK for microphone and audio management. This now allows players to configure audio settings directly in the game — something that wasn’t possible before. However, we’re still working with EOS support on a few reported cases where players lose microphone functionality between the lobby and missions, or directly within the lobby. We’ll continue tracking these issues and will release a fix as soon as possible.[/p][p][/p]
- [p]Online Connectivity: This patch includes improvements to multiplayer connectivity. We’ve resolved some issues related to Steam Friends invites and identified the causes of ghost lobbies that previously prevented players from rejoining their friends. Some connection issues are occasionally caused by temporary interruptions in EOS services, which are beyond our control. Others might be related to firewall configurations, which we’re currently investigating. We’ll keep working to improve stability — if you’re still experiencing connection problems, please contact us so we can better understand and address the root cause.[/p][p][/p]
- [p]Crashes: With the addition of new features and content, a few players have reported crashes. Some appear to be GPU-related and are still under investigation. Most of the other crashes have been resolved, but we’re aware of a rare issue that can occur during “Sabotage” missions. If you experience a crash, please share your crash dump files with us to help the development team complete their debugging and improve stability.[/p][p][/p]
If you encounter any issues, please reach out through:[/p]
- [p]Steam Forums[/p]
- [p]Discord (#bug-report or #support channels)[/p]
- [p]Email → [email protected][/p]
[h2]Patchnote #67 for Dark Hours (v1.0.24361) - 16/12/2025[/h2]
[h3]Monsters[/h3]
- Trickster:
- Teleport Fix: Fixed a bug where the player could become stuck if the Trickster was countered while teleporting to his dance.
- Taser Reaction: Fix some Trickster’s reaction miss to taser hits.
- Taser Animation Fix: Fixed an issue where the Trickster’s taser animation could be interrupted incorrectly depending on difficulty.
- AoE Visual Update: Updated the Trickster’s dance AOE visual effect to improve readability.
- Electrocution Feedback: Adjusted and improved electrocution feedback on the Trickster. - Stone Stalkers:
- Grid Fix: Fixed an issue where Stone Stalkers could pass through a security grid instead of correctly reopening it.
- Closed-Door Teleport Fix: Fixed an issue where Stone Stalkers could cross closed doors. - Driftborn:
- Locker Teleport Fix: Fixed an issue where Driftborn could teleport behind closed locker doors. - All Monsters:
- Door Stuck Fix: Fixed a case where monsters would stop moving after being blocked between specific doors.
- Door Blocking Change: When a monster is halfway through a door, players can no longer close it; the monster will automatically open it instead.
- Navmesh Recovery Fix: Fixed an issue where monsters that left the navmesh but passed through a door navlink would not recover a valid navigation position.
[h3]Level Design (LD)[/h3]
- Casino Maps:
- Patio Fountain Softlock Fix: Added colliders to prevent players from getting stuck when thrown into the fountain by an electric shock.
- Parking Wall Navmesh Fix: Corrected a specific case where the navmesh near a parking wall caused navigation issues. - Auction Houses Maps:
- Art Exhibit Pillar Clipping Fix: Fixed a pillar in the art exhibit of Auction Houses that was clipping through a backroom wall. - Cruise Ships Maps:
- Several optimisations, see "Optimisation" section below - Toilet Climbing Fix: Fixed an issue where players could climb onto toilets using the toilet seat interaction.
- Player Spawn Fix: Fixed a rare bug where the player occasionally failed to spawn back from a mission, causing a black screen in the lobby.
- Rain Improvement: Improved the visual quality of rain on glass, especially when using FXAA.
[h3]Gameplay[/h3]
- Team Bag Score Value Fix: Team bag score value is now consistent across all players, even after multiple games.
- Player Revive on Team Bag Fix: Fixed an issue where reviving a player who fell on top of the team bag was difficult.
- Bomb Planting Explosion Fix: Players who remain inside the building during the final explosion now die correctly and transition properly to spectator mode.
- Teleporter Pads Reset: Teleporter pads are no longer kept between levels.
- Teleporter Pad Positioning Fix: Pads now appears below the player when dropped to avoid to be thrown in difficult positions.
- Teleporter Pad Cleanup Fix: Pads are now removed when their button no longer exists.
- Mirror Slide Camera Fix: Fixed an issue where the player camera could break while sliding with mirrors in spectator mode.
- Hacking Minigame Variations: Added new hacking minigame variations.
- Drawer Interaction Fix: Fixed interaction issues with small white drawers.
- Taser Interaction Fixes: Fixed rare cases of infinite electrocution and incorrect behaviour on some abilities.
- Permanent Freeze Fix: Fixed a bug where the frozen effect could remain permanently.
- Taser VFX Persistence Fix: Fixed multiple cases where taser visual effects persisted.
- Electrocution Feedback Rework: Reworked electrocution feedback for clarity and responsiveness.
- Lightstick Intensity Tweak: Adjusted brightness for better visibility.
- Locker Capacity Fix: Fixed incorrect locker space calculations.
- Teleport Input Mode Fix: Fixed incorrect input state after teleporting from van with pause menu open.
- Inventory Auto-Close on Knockout: Inventory now closes when knocked out.
- Dropped Items Persistence Fix: Fixed item disappearance when a player leaves mid-mission.
[h3]Online[/h3]
- Platform Invite Connectivity Fix: Fixed Steam/EOS invite connection issues.
- Lobby Tracking Fix: Fixed a backend issue causing lobby tracking loss.
- Ghost Lobby & Rejoin Fix: Fixed bug where disconnected players showed as ghosts and couldn't rejoin.
- Rejoin After Kick Fix: Fixed issue preventing rejoin after being kicked during a leave.
[h3]Optimisation[/h3]
- Door Navigation Optimisation: Door state changes now AI update cost instead of recalculating full navmesh.
- Laser Performance Optimisation: Prevented laser effect overload, especially for puzzle game in Cruise Ships.
- Navpoint Search Optimisation: Skipped unnecessary navpoint spawn during procedural generation, optimizing point searches for monsters.
[h3]UI[/h3]
- Revive UI Glitch Fix: Fixed KO UI showing revive prompt.
- Locker Menu Auto-Close: Menu now closes if the player moves too far.
- Reputation SFX Fix: Sound now only plays when reputation is gained.
- Reputation Gauge Position Fix: Gauge now starts at the correct scroll position.
- Customisations Improvements: Better equipped item display, body selection buttons, and mask color fixes.
- Audio Settings Screen Cleanup: Removed outdated Steam Audio mention.
- Contract Slot Exit UI Update: Exit screen contract UI improved.
[h3]Audio[/h3]
- Microphone Switching Fix: Fixed USB mic capture bug after device change.
- Minigame UI Sound Pass: UI sounds improved for minigames.
- Physical Object SFX Updates: Improved audio for object interactions.
[h3]General[/h3]
- Player Camera Fix: Fixed incorrect vertical rotation clamp.
- Head Wobble Removal: Removed idle head wobble to reduce discomfort.
- Door Knock Screen Shake Adjustment: Reduced proximity screen shake from knocking on door.
- Extinguisher Handle Fix: Fixed fire extinguisher handle position after breaking.
- VSync Enabled on Start: Enabled by default on first launch.
- Anti-Aliasing Quality Settings: Quality now tied to method used.
- Game Rendering Improvements: Image quality improved by correcting resolution scaling.