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Dark Hours New Major Update & Easter Eggs Returns!

[p]Hello everyone, [/p][p][/p][p]A brand-new major update is now live in Dark Hours, bringing back our seasonal event Easter Eggs, along with major performance optimizations, monster improvements, and a wide range of fixes based on your feedback.[/p][p][/p][p][/p][p][/p][p][/p][h2]🐇 Easter Eggs Is Back[/h2][p]Our Easter Eggs event is back in Dark Hours! From now until April 21st, we’re bringing a festive vibe back into your heists with decorations, collectibles, and exclusive cosmetics to unlock.[/p][p][/p]
  • [p]Fully decorated maps & lobby inspired by Easter[/p]
  • [p]Collect eggs and earn seasonal tickets[/p]
  • [p]Exchange your tickets for exclusive themed cosmetics[/p][p][/p]
[p]Find more details about the event in this dedicated news: [/p][p][dynamiclink][/dynamiclink][/p][p][/p][carousel][/carousel][p][/p][p][/p][h2]⚡ Performance & Optimization [/h2][p]This update also includes a series of improvements to make your heist sessions smoother, more stable, and comfortable. [/p][p][/p][p]We’ve worked on:[/p]
  • [p]Improved texture streaming, including a fix for textures not loading properly on lower-end PCs[/p]
  • [p]Optimized visual effects to reduce their performance impact (e.g. fire extinguisher effects)[/p]
  • [p]Reduced the memory footprint of various in-game assets[/p]
  • [p]Improved VRAM usage, especially beneficial for lower-end graphics cards[/p]
  • [p]Significantly improved performance for hosts during multiplayer sessions[/p]
  • [p]Optimized RAM usage by only loading certain elements when needed[/p]
  • [p]Improved lighting performance for less demanding real-time rendering[/p]
[p][/p][p][/p][h2]💀 Monster Improvements[/h2][p]Monsters have also received several fixes to improve their behavior and make encounters more intense and consistent:[/p]
  • [p]Better navigation and interaction with doors and the environment[/p]
  • [p]Improved consistency across multiple monster abilities and behaviors (Hidebehind, Banshee, Drifborn, Voltaic Wraith, Trickster)[/p]
  • [p]Adjustments to make certain encounters more fair and less frustrating (Cursed Pharaoh, Stone Stalkers)[/p]
  • [p]Fixes to spawning and positioning issues (Blind Ghoul)[/p]
  • [p]Improved reliability of certain gameplay interactions (Voltaic Wraith, Trickster)[/p]
  • [p]Reduced unnecessary controller vibrations caused by distant monster activity[/p]
[p][/p][p][/p][h2]🔧 Bug Fixes & General Improvements[/h2][p]Alongside these changes, we’ve made a number of bug fixes and general improvements to enhance your overall experience. You can find the full list of changes in the detailed patch notes just below 🔽[/p][p][/p][p][/p][p]Thank you for your support, and I hope you enjoy this update![/p][p]Raven [/p][p][/p][p][/p][p][/p][h2]Patch notes #76 for Dark Hours (v1.0.25650) - 21/03/2026[/h2][p][/p][h3]Monsters[/h3]
  • [p]General [/p]
    • [p]Monster Blocking Fix: Fixed an issue where a monster could get stuck because another monster was blocking its way.[/p]
    • [p]Doorway Stuck Fix: Fixed cases where monsters could get stuck or struggle to move properly around doors.[/p]
    • [p]Monster Speed Balancing: Adjusted movement speed for several monsters, especially phase 3 speed tuning.[/p]
    • [p]Post-Teleport Door Movement Fix: Fixed an issue where monsters could move incorrectly after teleporting while in a doorway. [/p]
    • [p]Monster Teleport Vibration Fix: Fixed an issue where monster teleports could repeatedly trigger short gamepad vibrations. [/p]
  • [p]Cursed Pharaoh[/p]
    • [p]Partial Body Appearance Fix:Fixed an issue where the Cursed Pharaoh's body could appear only partially during game startup.[/p]
    • [p]Teleport Height Fix: Fixed an issue where the Cursed Pharaoh could teleport onto the player but appear too low.[/p]
  • [p]Trickster[/p]
    • [p]Trickster Card Hint Update: The Trickster card now gives a hint about where it was picked up.[/p]
    • [p]Trickster Dance Minigame:[/p]
      • [p]Dance Result UI Fix: Fixed an issue where the Trickster Dance result could display the wrong outcome when the sequence was interrupted or ended early.[/p]
      • [p]Last Round Arrow Fix: Fixed the last round arrow not working[/p]
      • [p]feedback Fix: Improved feedback in the Trickster Dance minigame.[/p]
    • [p]Chase After Catch Fix: Fixed an issue where the Trickster could keep chasing other players in phase 2 and 3 after catching someone.[/p]
    • [p]Targeting Consistency Fix: Fixed several cases where the Trickster could target the wrong player.[/p]
    • [p]Polaroid Reaction Fix: Fixed an issue where the Trickster would not correctly look at a player using a Polaroid on him.[/p]
    • [p]Solo Inventory Key Fix: Fixed the failed Trickster minigame in Solo mode when pressing the inventory key on keyboard. [/p]
  • [p]Voltaïc Wraith[/p]
    • [p]Mirror Counter Timing Fix: Fixed an issue where using a mirror at the last moment against a Voltaïc Wraith Dash could still result in the player getting hit.[/p]
    • [p]Chase After Catch Fix: Fixed an issue where Voltaïc Wraith could keep chasing other players in phase 3 after catching someone.[/p]
  • [p]Blind Ghoul[/p]
    • [p]Chase Speed Tweak: Adjusted Blind Ghoul chase speed in phase 3, Hard and Nightmare difficulties.[/p]
    • [p]Staircase Navigation Fix: Fixed an issue where the Blind Ghoul could get stuck and stop moving on staircases.[/p]
    • [p]Taser Stuck Fix: Fixed an issue where the Blind Ghoul could get stuck after being hit by the taser gun.[/p]
    • [p]Ragdoll Fix: Fixed an issue affecting the Blind Ghoul’s ragdoll behaviour.[/p]
  • [p]Banshee[/p]
    • [p]Mirror Break Fix: Fixed an issue where mirror could fail to break properly when the Banshee screamed.[/p]
    • [p]Polaroid Counter Fix: Fixed the Polaroid counter interaction with the Banshee.[/p]
    • [p]Chase/Search Audio Fix: Fixed an issue where players could hear Banshee chase/search sounds without seeing her.[/p]
    • [p]Song Duplication Fix: Prevented multiple Banshee songs from playing at once.[/p]
    • [p]Song Sync Fix: Fixed Banshee song synchronization between players.[/p]
  • [p]Stone Stalkers[/p]
    • [p]Chase Speed Tweak: Adjusted Stone Stalkers chase speed in phase 3.
      [/p][p][/p]
[h3]Gameplay[/h3]
  • [p]Heist Items[/p]
    • [p]Thrown Truncheon Physics Fix: Fixed truncheon physics when thrown.[/p]
    • [p]Water Gun Reload Persistence Fix: Fixed an issue where the water gun could fail to refill if it was empty when changing level.[/p]
    • [p]Plunger Attachment Fix: Fixed an issue where the plunger could remain stuck in mid-air after being thrown at certain monsters.[/p]
    • [p]Mirror Catch Animation Fix: Fixed an incorrect animation when using the mirror while caught.[/p]
    • [p]Flare Projectile Glass Break Update: Flare projectiles now break glass.[/p]
    • [p]Defibrillator Charger Prompt Fix: Fixed an issue where the defibrillator charger could display the wrong interaction prompt, reusing the prompt from the previously interacted object.[/p]
  • [p]Player Ragdoll Wall Fix: Player ragdolls can no longer pass through walls.[/p]
  • [p]Objective Items Spawn Failsafe: Objective items are now forced to spawn even if no room is left.[/p]
  • [p]Level Transition Input Lock Fix: Inputs are now blocked during the transition screen between the van and the exit to prevent items from being dropped in unreachable areas.[/p]
  • [p]Safe Prompt Refresh Fix: Fixed an issue where safes could display the wrong interaction prompt, reusing the prompt from the previously interacted object.[/p]
  • [p]Padlock Safe Reopen Hit Fix: Hitting an already opened padlock safe no longer reopens it.[/p]
  • [p]Paper Code Text Persistence Fix: Fixed an issue where the paper code number could remain on furnitures when picking it up while already holding another item.
    [/p]
[p][/p][h3]Level Design[/h3]
  • [p]Cruise Ship Door Pickup Fix: Fixed an issue on the Cruise Ship map where items placed on the floor near certain doors could no longer be picked up. [/p]
  • [p]Bathroom Interaction Fix: Fixed interaction issues with certain furnitures in bathrooms that were difficult to interact with.[/p]
  • [p]Washing Machine Outline Fix: Fixed selection outline on the washing machine door.[/p]
  • [p]Cardlock Spawn Fix: Fixed cardlocks spawning inside safes.[/p]
  • [p]Vending Machine Item Collision Fix: Fixed an issue where items could be thrown into the vending coffee machine and hidden inside it.[/p]
  • [p]Vent Exit Opening Fix: It is no longer possible to open a vent from its exit side. Players must now enter from the correct entrance and open the exit from inside.[/p]
  • [p]Tile Weight Activation Fix: Fixed an issue in the Casino vault tile puzzle where the combined weight of multiple objects was not always counted correctly to activate a tile.[/p]
  • [p]Breakable Glass Panel Update: Added breakable glass panels and fixed materials that were only visible from one side.[/p]
[p][/p][p][/p][h3]Performance & Optimisation[/h3]
  • [p]Lighting Optimisation: Cleaned and optimised lighting in lobby and environments.[/p]
  • [p]Golden Tag Level Lighting Optimisation: Cleaned and optimised lighting in Golden Tag map.[/p]
  • [p]Museum Light Synchronisation Fix: Fixed cases where museum lights could become desynchronised.[/p]
  • [p]Interaction Camera Optimisation: Reduced unnecessary camera-related processing during interactions to improve performance.[/p]
  • [p]Ragdoll Optimisation: Applied several optimisations around ragdolls.[/p]
  • [p]Extinguisher VFX Optimisation: Optimised extinguisher visual effects.[/p]
  • [p]Item Light Shadow Optimisation: Disabled cast shadows on item lights, flare gun, flare, and glowsticks.[/p]
  • [p]Unused Reference Cleanup: Cleaned several references so it is no longer unnecessarily loaded in memory.[/p]
  • [p]Monster Loading Optimisation: Monsters such as the Driftborn and the Hidebehind are no longer loaded by default when not in use.[/p]
  • [p]Overall Assets Optimisation: Several environment assets have been optimised.
    [/p]
[p][/p][h3]Game Modes[/h3]
  • [p]Golden Tag[/p]
    • [p]Item Locker Fix: Golden Tag items can no longer be put into the locker. [/p]
    • [p]Item Save Fix: Fixed Golden Tag items being savable. [/p][p][/p]
[p][/p][h3]Network[/h3]
  • [p]Relay Connection Fallback: The game now automatically tries different relay configurations on connection failure to improve join reliability.[/p]
  • [p]Duplicate Session Handling Fix: Fixed incorrect handling of duplicate find-session results.[/p]
  • [p]Save Backup Recovery Fix: If no main save is found but a backup exists, the backup is now loaded correctly.[/p]
  • [p]Platform Login Feedback Update: Improved feedback shown on platform login errors.[/p]
  • [p]Kick Message Localisation Fix: Fixed an issue where the kick message could appear in the host’s language instead of the player’s own language.
    [/p]
[p][/p][h3]Audio[/h3]
  • [p]Voice Occlusion Improvement: Improved voice occlusion so voices are now better blocked by walls and ceilings.[/p]
  • [p]Urinal Flush Sound Fix: Fixed an issue where urinals did not play a sound when flushed. [/p]
  • [p]Gramophone Attenuation Update: Updated gramophone attenuation sound.[/p]
  • [p]Crowbar Hit Sound Volume Fix: Fixed an issue where the sound of being hit by a crowbar could still be heard even when the Sound Effects volume was set to 0.
    [/p]
[p] [/p][h3]UI[/h3]
  • [p]Gamepad Navigation[/p]
    • [p]Improved gamepad navigation in different menus: Customisation, Score Screen, Locker.[/p]
    • [p]Missing Focus Fix: Fixed several missing focus issues after closing windows.[/p]
    • [p]Color Wheel Gamepad Support: It is now possible to use color wheels with a gamepad.[/p]
  • [p]Color Wheel Input Update: Updated color wheel UI input behaviour.[/p]
  • [p]Player Volume Gamepad Fix: Fixed player volume changes being affected incorrectly by gamepad inputs.[/p]
  • [p]Mafia Items Locked Icon Update: Added a lock icon for Mafia-locked item in the shop. [/p]
  • [p]Mafia Reputation Layout Update: Updated the Mafia reputation layout scaling for better readability.[/p]
  • [p]Contract Selection Settings Menu Fix: Fixed an issue where opening the settings menu during contract selection could break the interface display.[/p]
  • [p]Press to Skip Widget Alignment Fix: Fixed an alignment issue affecting the “Press to Skip” widget.[/p]