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Patchnote #5 for Dark Hours (v0.5.13380)

[h2]Patchnote #5 for Dark Hours (v0.5.13380) - 30/10/2024[/h2]
[h3]Gameplay[/h3]
  • Score Sharing Ratio: Player score is now calculated with the share ratio at the end of each heist, with the cumulative score representing the full score at the end of the series for accurate tracking.
  • Player Score: Player scores are now clamped to zero if negative, and the score table only shows the final score without cumulative data, improving readability and medal display.

[h3]Monsters[/h3]
  • Banshee Teleport: Added a function for the Banshee to check for players distance before teleporting, avoiding spawn camp feeling.
  • Banshee Catch: Fixed orientation of Banshee on player catch while dashing to avoid the player to be teleported behind walls or outside the building.

[h3]Level Design (LD)[/h3]
  • Map 1889001728: Improve a case where a key would not spawn in the statue's hand in the art room of seed 1889001728.
  • Metal Door Fuse Requirement: The metal door is now only used when requiring power, and no longer applies to maintenance-type doors near the director's office.
  • Item Position Fixes: Corrected item positions in drawers and fixed issues where items in bathroom cabinets were not retrievable by clients.
  • Lockers doors: Fixed lockers doors that were sometimes visually desync between clients and host.

[h3]Interface[/h3]
  • Network Error Display: Improved the presentation of network error details, now with a button that appears for unexpected errors. (Note: This remains a debug UI.)