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Patchnote #7 For Dark Hours (v0.5.13492)

[h2]Patchnote #7 For Dark Hours (v0.5.13492) - 04/11/2024[/h2]
[h3]Gameplay[/h3]
  • Adrenaline in Van: An adrenaline shot item has been added to the van.
  • Team Bag Value Fix: Applied a hard fix to prevent the team bag score from going negative.

[h3]Monsters[/h3]
  • Banshee Teleportation: The Banshee now teleports to the farthest point when hurt.
  • Banshee Freezing Update: The Banshee will no longer scream if its target is already in a "Freezing" or "Frozen" state.
  • Frozen Hit Mechanic: Fixed an issue where a frozen hit could only be triggered once.
  • Catch Behavior: Adjusted monster catch mechanics to fix items held invisibly in hand.
  • Cancel Catch Sound: Sounds triggered by the monster's catch mechanic can now be canceled properly.

[h3]Level Design (LD)[/h3]
  • Laser in Parlor: Fixed an issue where the initial laser could react to thrown items causing a possible softlock.
  • Vent Destruction Origin Fix: Vents can no longer be broken from the origin of the world, preventing a possible softlock.
  • Sofa Collider Fix: Improved sofa colliders to prevent item loss behind or under the sofa.
  • Curtain Collider Update: Added colliders to walls with curtains to avoid items being thrown behind them (for instance key).
  • Book Spawn Rate: Decreased the spawn probability for books in the bookcase to make hidden objects behind books more visible.
  • Loot Rotation Fix: Primary objective items now spawn facing outward to prevent them from facing the wall.
  • Crawling Movement Fix: Players can now crawl freely around toilets without obstruction.
  • NavMesh Impact Fix for Drawers: Prevented drawers from affecting the navigation of monsters.
  • Sound Loop Prevention: Added safeguards to prevent sound looping issues for hosts for the raising grid sounds in the vault.

[h3]Interface[/h3]
  • Unknown Monster Display: Unknown monsters now appear as "???" in the list of the rule out game parameter.
  • Scoring UI Fixes: Updated the scoring UI to address issues with displaying "Success" when it wasn’t achieved, or real "Success" with $0 values, and other display inconsistencies.
  • Gamepad Navigation for Personal Stock: Improved gamepad navigation in the personal stock menu.

[h3]General[/h3]
  • Throw Feedback: Fixed feedback for thrown items from open inventory.
  • Trash Size: Adjusted the size of the trash can when receiving items.
  • Highlight Fix on Cabinet Windows: Fixed highlight issues on wall cabinet windows.
  • Voice Slider Adjustment: Players voices in front of the boss now correctly use the volume slider in settings to get the same level than in the lobby.
  • Sound Loop Prevention: Added safeguards to prevent sound looping issues for hosts for foghorn sounds.
  • Network Rate Adjustments: Set network rate to match the prologue and demo versions.