1. Dark Hours
  2. News
  3. Patchnote #9 for Dark Hours (v0.5.13616)

Patchnote #9 for Dark Hours (v0.5.13616)

[h2]Patchnote #9 for Dark Hours (v0.5.13616) - 06/11/2024[/h2]
[h3]Gameplay[/h3]
  • Catch Immunity during Exit: Players can no longer be caught during the exit time between the exit door and the van.
  • Score Fix with Trash Cans: Items placed in the trash cans no longer affect the total score.

[h3]Monsters[/h3]
  • Monsters Catch Orientation: The monsters now rotates to face the players before catching them.
  • Monsters Phases Fix: Resolved an issue where monsters could not trigger the final phase of their behaviour if multiple phase requirements were met simultaneously.

[h3]Level Design (LD)[/h3]
  • Art Room Lateral Grids Fix: Resolved an issue in the art exhibit where monsters could walk through some lateral grids.
  • Mandatory Boudoir Bookcase: Ensured the bookcase is always present in the boudoir to prevent softlocks in solo play when running out of throwable objects.
  • Key Statue Object Spawns: Prevented objects from spawning on the same wall as the key statue in the art exhibit to avoid PCG generation issues and softlocks.
  • Boudoir Grille Button: Fixed the position of the large grille button in the boudoir that sometimes spawned too close, allowing unintended interaction from within the boudoir.

[h3]Interface[/h3]
  • Spectator Mode Tips Fix: Corrected UI button prompts in spectator mode to display LT/RT instead of LB/RB when using a gamepad.
  • Locker Item Management: Added the ability to return items labeled "pending transaction" to the locker. Once the locker is closed, items can no longer be added back.

[h3]General[/h3]
  • Voice Chat during Intro: Clients can now hear each others during the intro scene.
  • Customization Color Consistency: Fixed inconsistencies with other players' customization colors in multiplayer.