Patch note #2 for Dark Hours (v0.5.13077)
[h2] Patch note #2 for Dark Hours (v0.5.13029) - 25/10/2024 [/h2]
[h3]Gameplay[/h3]
[h3]Level Design (LD)[/h3]
[h3]Interface[/h3]
[h3]General[/h3]
[h3]Gameplay[/h3]
- Ability Execution Safety: Added safety checks for climb and lift abilities. If the ability is already in use, it will now cancel to avoid 2 players being blocked in air vents.
- Object Throw Tutorial: Added a tutorial for throwing objects through grates in the boudoir and prison areas in single player.
[h3]Level Design (LD)[/h3]
- Spawn Fixes: Fixed spawn issues for closet drawers and exit doors.
- Fusebox Generation: Fixed an issue where some fuseboxes were not spawning correctly.
- Alarm Activation: Alarms in the boudoir, vault, and art rooms now spawn and function as intended.
- 7 previously quarantined maps are back in the game for a total of 32 different maps (layouts)
[h3]Interface[/h3]
- Dart Visibility Fix: Resolved an issue with visible darts that should have been hidden.
- Neon Brightness Adjustment: Reduced the brightness of neon lights for better visibility and balance.
[h3]General[/h3]
- Network Optimization: Improved overall network performance and optimized item replication, especially noticeable when throwing the crowbar.
- Difficulty Setting: Default difficulty now displayed to "Normal" as it should be.
- Light Item Bug Fix: Resolved issues were items in hand were not lighten.
- Optimization Pass: General optimizations applied to enhance game performance.