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Patchnote #54 for Dark Hours (v0.10.21622)

[h2]Patchnote #54 for Dark Hours (v0.10.21622) - 03/09/2025[/h2]
[h3]Monster[/h3]
  • Monster Double Door Animation Modified: Updated the animation for monsters passing through double doors.
  • Driftborn Fix: Fixed an issue where the Driftborn could very rarely spawn on a player and catch them instantly.
  • Driftborn SFX Fix: Fixed an issue where the Driftborn’s sound effects were not played correctly.
  • Trickster’s Dance Fix: Fixed a bug causing the Trickster’s dance countdown to occasionally be misaligned.
  • Cursed Pharaoh Fix: Fixed a bug where the player would spin continuously when cursed and caught by the Cursed Pharaoh.
  • Stone Stalkers & Gate Fix: Fixed a bug where Stone Stalkers could pass through gates while they were opening.
  • Stone Stalkers & Double Door Fix: Fixed a bug where a statue could get stuck when passing through a double door specifically in the museum.

[h3]Gameplay[/h3]
  • Blinking Laser Puzzle Modified: Slowed down the laser sweep from Medium to Nightmare difficulty.

[h3]LD[/h3]
  • Lighting Optimization: Optimized lighting to significantly improve performance, particularly on the Cruise Ship environment.
  • Preset Collision Fix: Removed collision presets from certain environment assets to prevent players from getting stuck on them.
  • Furniture Position Changes: Modified some furniture positions to avoid issues with monster navigation.
  • Restoration Room Museum Fix: Fixed a bug where ceiling lights only partially spawned on certain seeds.
  • Cruise Ship Piano Stool Modified: Modified the piano stool to be a physics-based object.
  • Kitchen Table Fix: Fixed the kitchen table collider to make hiding under tables easier.
  • Bathroom Sink Outline Fix: Fixed a bug where the towel next to the sink was also outlined.
  • Glass Archives Fix: Fixed a glass pane in the museum that was too transparent.

[h3]General[/h3]
  • Lobby UI Adjusted: Adjustments made to the lobby UI.
  • Gate Opening Animation Fix: Fixed a bug that allowed players to open gates from too far away.
  • Help to Climb Fix: Fixed a bug where the assist climb animation could trigger from a distance.
  • Camera system Fix: Fixed a bug where rooms observed by the camera system were sometimes not lit.
  • Player Name & Rejoin Fix: Fixed a bug where, if a player died while another was rejoining, the rejoining player could not see the dead player’s name.
  • Dead Player Info Fix: When a player disconnects, they are now marked as “Disconnected” in the team info panel.

Patchnote #53 for Dark Hours (v0.10.21532)

[h2]Patchnote #53 for Dark Hours (v0.10.21532) - 29/08/2025[/h2]
[h3]Monster[/h3]
  • Navigation Monster Improvement: Improved monster navigation system to improve performance.
  • Voltaic Wraith Catch Fix: Fixed an issue where the player’s catch animation by the Voltaic Wraith did not play correctly.
  • Trickster’s Umbrella Fix: Fixed an issue where the Trickster’s umbrella was not displayed correctly in-game.
  • Trickster & Cursed Pharaoh Fix:In Nightmare difficulty, the Trickster could not make players dance when they were under the Cursed Pharaoh’s curse.
  • Khopesh Cursed Pharaoh Fix: Fixed a bug where the mummy’s weapon was only partially displayed.
  • Defibrillator & Cursed Pharaoh Fix: Fixed a bug where the defibrillator did not correctly stun the Cursed Pharaoh.
  • Stone Stalkers & Gate Fix: Stone Stalkers now open gates correctly.

[h3]Gameplay[/h3]
  • Timer Bomb Fix: Fixed a bug where the bomb objective timer showed an incorrect value at the start.
  • Dartgun Fix: Fixed a bug where players were sometimes not put to sleep after being hit by a dart gun shot.
  • Dartgun Kill Fix: Fixed an issue allowing players to be killed by two dart gun shots.
  • Noise-Cancelling Headset Fix: Fixed a bug where other players could not see the headset when the host equipped it.

[h3]LD[/h3]
  • Explosive Location Clue Fix: Fixed an issue where the location clue was not displayed for the locker in the Museum locker room.
  • Collider Ceiling Light Fix: Fixed a bug where Cruise ship basement light colliders blocked player movement on the upper floor.
  • Spawner Position on Casino Fix: Fixed the stone bench spawner position in the Casino.
  • Power Plant Break Room Fix: Fixed a bug where the break room sometimes had no lighting.
  • Trashcan on Cruise Ship Fix: Fixed trashcans spawning in narrow corridors and blocking player navigation.
  • Cabin Cruise Ship Fix: Fixed a bug on seed (4266642) where a piece of wall was generated inside the shower.
  • Drawer Disappearance Fix: Fixed a bug where drawers could disappear after being opened.

[h3]Sound[/h3]
  • Washing Machine Fix: The interaction sound with the washing machine is now properly spatialized.
  • Rubber chicken Fix: Fixed a bug where the rubber chicken sound was not played at the correct position.
  • Lightswitch Fix: Fixed a bug where some lightswitches were not generated.

[h3]General[/h3]
  • Lighting Improvement: Changes have been applied to the lighting to improve in-game performance on the Cruise Ship map.
  • Rejoin Player Name Fix: Fixed an issue where a player rejoining a match could no longer see the names of players who had died in the meantime.
  • Client Custom Color Fix: Fixed a bug where client customization changes were sometimes not applied.
  • Bad Customization Color Fix: Fixed a bug where the wrong color was sometimes applied to customization.
  • Death in Lobby Fix: Fixed an issue that allowed players to die in the lobby.

[h3]Known Issues:[/h3]
  • Recent patches have improved performance, and we are still investigating further optimizations, especially on the Cruise Ship.
  • Stone Stalker: We are aware of a bug where Stone Stalkers can pass through gates before they are fully opened. This will be fixed as soon as possible.

Dark Hours Trailers: A Quick Behind-the-Scenes

[p]Hey burglars, [/p][p][/p][p]Did you check out our latest trailers for the Cruise into Madness update and the announcement of our upcoming 1.0 release?[/p][p][/p][p]The talented team behind them is Menhir FX, and they’ve created two exclusive making-of videos to show you all the steps of the creative process — from early layouts to final polishing [/p][p][/p][p]Whether you’re curious about how we build the shots, design the terrifying Driftborn, or just want a behind-the-scenes look, we thought it would be cool to share these videos with you![/p][p][/p][p][/p][h3]💀 Dark Hours – "v1.0 Announcement Trailer" Making-of[/h3][previewyoutube][/previewyoutube][p][/p][h3]🐙 Dark Hours – "Cruise into Madness" Making-of[/h3][previewyoutube][/previewyoutube][p][/p][p]Have fun watching![/p][p][/p][p]See ya! [/p][p]Raven [/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p][p][/p]

Patchnote #52 for Dark Hours (v0.10.21439)

[h2]Patchnote #52 for Dark Hours (v0.10.21439) - 27/08/2025[/h2]
[h3]Monster[/h3]
Voltaic Wraith Fix: Fixed a bug where a player hit by the Voltaic Wraith’s dash would remain electrocuted indefinitely
Drifborn salt counter Fix: Better collision with salt checker during its catch movement, now countering him properly.
[h3]LD[/h3]
  • Explosive Location Fix: Fixed a bug where the interactable to plant a bomb could be reached from behind the wall in an auction house map
  • Bathroom lights Fix: Fixed an issue where wall and ceiling lights in the bathrooms were desynchronized
  • Missing Button Fix: Fixed seed -99855608 (Museum) where it was impossible to leave the first room if there were only 2 players in the game
  • Missing Switches Fix: Fixed a bug where there was no switch at the top of the stairs in the Auction House, Museum, and Cruise Ship environments
  • Cruise Ship Rain Fix: Fixed rain passing through the deck ceilings
  • Cruise Ship Ceiling Light Modified: Added ceiling lights in the cruise ship hallways when they are wide enough
  • Navmesh Improvement: Fixed some objects that were incorrectly affecting the navmesh. This might improve performance on maps with moving laser puzzle in vault.

[h3]Known Bugs:[/h3]
  • Some performance improvements have been made, but we’re still investgating for more improvements for the Cruise Ships.

Dark Hours Regular Update #51: New Map Rotation & Optimization Improvements

[p]Hello everyone,[/p][p][/p][p]A new regular update for Dark Hours is now live! In this update, we’re introducing a new rotation of maps for all game environments except the recently added Cruise Ship. This means you’ll now have the opportunity to explore 8 new maps for the Auction House, Museum, Casino, and Power Plant. Let’s start a new heist night![/p][p][/p][p]In addition, we’ve been working hard to fix performance and optimization issues you’ve reported over the past few days. While improvements are added to this update, we will continue investigating these issues in the coming days—more improvements are on the way.[/p][p][/p][p]You can read the complete patch notes just below 🔽[/p][p][/p][p]Have fun!
Raven[/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p][p][/p][p][/p][h2]Patchnote #51 for Dark Hours (v0.10.21386) - 26/08/2025[/h2][h3]Monster[/h3]
  • [p]Driftborn Movement Fix: Fixed a bug where the Driftborn stopped moving when a player opened a door.[/p][p][/p]
  • [p]Salt Driftborn Fix: Fixed a bug where the Driftborn didn’t react to a player throwing a salt shaker at it [/p][p][/p]
  • [p]SFX Driftborn & Salt:Added a reaction SFX for the Driftborn when hit by salt[/p][p][/p]
  • [p]Driftborn Dissolve Fix: Fixed a bug where the Driftborn could trigger its dissolve effect for no apparent reason [/p][p][/p]
  • [p]Monster Overlap Dynamic Modifie: This option has been adjusted to improve in-game performance
    [/p]
[h3]Gameplay[/h3]
  • [p]Washing Machine NEW: You can now put your allies in a machine and give them a proper cleaning
    [/p]
[h3]LD[/h3]
  • [p]Environment Seeds Modified: Replaced the seeds for Auction House, Museum, Casino, and Power Plant
    [/p]
  • [p]Toilet Cabin Fix: Fixed the toilet booth collider to prevent players from crawling next to it
    [/p]
  • [p]Display Case Cruise Ship Fix: Fixed a display case that spawned too close to the stairs
    [/p]
  • [p]Laser Vault Fix: Fixed a bug where a laser could sometimes be embedded in a pillar in the cruise ship vault mini-game
    [/p]
  • [p]Sofa Cruise Ship Fix: Fixed a bug where sofas were spawning lower than they should
    [/p]
  • [p]Trashcan Fix: Fixed a bug where trashcans could block monster navigation
    [/p]
[h3]General[/h3]
  • [p]Van Cinematique Fix: Fixed a bug where clients only saw a wheel instead of the van in the intro cinematic
    [/p]
  • [p]Electrocuted Animation Fix: The electrocution animation stopped while the electrocution effect was still ongoing
    [/p]
  • [p]Missing Rain in Casino Fix: Fixed a bug where the rain in the casino patio could sometimes be missing
    [/p]
[h3]Known Bugs:[/h3]
  • [p]Performance issues in Cruise Ships are still under investigation. [/p]