Dark Hours Regular Update (v1.0.24649), Patch #70
[p]Hello everyone,[/p][p][/p][p]Today we’re rolling out a new regular update! Now that we’re back from the holiday break, the team has been fully focused on improving the overall gameplay experience, with an emphasis on monster navigation, level design improvements, and a wide range of gameplay, interface, and stability fixes based on your feedback.[/p][p][/p][p]You’ll find all the fixes and improvements in the detailed patchnote below.[/p][p][/p][p][/p][p]⚠️ Known Issues: We are aware of ongoing lobby connection issues affecting some players, particularly in certain regions of the world (including Russia), as well as performance issues that may cause lag for some players.[/p][p]We’ve also identified monster navigation issues on the Cruise Ship map, which can cause monsters to get stuck in front of doors (mainly observed with the Banshee, but not exclusively).[/p][p][/p][p]Our team is actively investigating these problems and working on improvements. Fixes will be deployed as soon as they are ready in an upcoming patch. Thank you for your patience and for your continued feedback.[/p][p][/p][p][/p][p][/p][h2]Patchnote #70 for Dark Hours (v1.0.24649) - 16/01/2026[/h2][p][/p][h3]Monsters[/h3]
- [p]Freezing & Electrocution Duration Fix: Fixed an issue where freezing and electrocution durations were not correctly adjusted by difficulty.[/p][p][/p]
- [p]Invisible Monster Room Fix: Fixed an issue where a monster could get stuck inside a locked room while in an immaterial or invisible state.[/p][p][/p]
- [p]Improved Navigation for Banshee and Voltaic Wraith: Improved the navigation of Banshee and Voltaic Wraith in the maps. More work in progress about that point for all monsters and maps in an upcoming update.[/p][p][/p]
- [p]Door Closing Fix: Fixed an issue where it was impossible to close a door when an invisible monster was standing in it.[/p][p][/p]
- [p]Driftborn:
- Electrocution Fix: Fixed an issue where the Driftborn was not properly affected by electrocution.[/p][p][/p] - [p]Trickster:
- Locker Input Context Fix: Fixed an issue where being caught by the Trickster while hiding in a locker could leave the player incorrectly flagged in that state, causing controller inputs to open the inventory instead of controlling the Trickster's minigame.
- Revive Overlay Sleep Interaction Fix: Fixed an issue where being put to sleep during the Trickster minigame and die, could cause the revive countdown to instantly drop to zero seconds.[/p][p][/p] - [p]Voltaïc Wraith:
- Locked Room Spawn Fix: Fixed an issue where the Voltaïc Wraith could become stuck in a locked room and repeatedly respawn.
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- [p]Key Item Spawner Tweaks: Added more spawners in certain areas to prevent key items from spawning on the ground and being missed by players.[/p][p][/p]
- [p]Grid Lift Invincibility Fix: Fixed a bug where a client player lifting a grid could become invincible to grids falling on them.[/p][p][/p]
- [p]Coffee Machine Interaction Tweak: Made the coffee machine interaction easier to catch, improving usability.[/p][p][/p]
- [p]Washing Machine Camera Shake Fix: Fixed an issue where the washing machine would repeatedly apply camera shake to the same player; it now only does so once when used as intended.[/p][p][/p]
- [p]Door Red Light Indicator Update: Updated the intensity of the red light indicator when a door is closed to improve readability.[/p][p][/p]
- [p]Cruise Ship Vault Laser Trigger Fix: Fixed an issue where vault lasers on the Cruise Ship could start triggering on their own after one of them had been activated. [/p]
- [p]Loot Safe Padlock:
- General Improvements: Reworked loot safe padlocks to improve interactions and clarity when unlocking them.
- Highlight & Interaction Update: Updated safe padlocks so they are now properly highlightable and easier to identify when they can be interacted with.
- Replication Fix: Fixed replication issues affecting padlock state between host and clients.
[/p] - [p]GPS Walkie-Talkie:[/p][p] - Minimap Vent Visibility Fix: Fixed an issue where players inside vents on upper floors would not appear on the minimap.
- Minimap Exclamation Icons Fix: Fixed an issue where exclamation mark icons on the minimap did not keep a consistent rotation like the text.[/p][p][/p] - [p]Earmuffs:[/p][p] - Defibrillation Crash Fix: Fixed a crash that could occur when a player with earmuffs in their inventory was ejected with a defibrillator, dropped the item in hand, auto-equipped the earmuffs, and later stored them in their locker in the van.[/p][p][/p]
- [p]Minimap Vent Visibility Fix: Fixed an issue where players inside vents on upper floors would not appear on the minimap.[/p][p][/p]
- [p]KO Exit Fix: Fixed a bug where teleporting between the van and the level on exit while being knocked out could cause the player to respawn on a lower floor than intended.
[/p] - [p]Mirror Slide Passenger Fix: Fixed an issue where the passenger of a mirror slide could end up below the floor or bouncing above or below the expected position after the slide.
[/p] - [p]Thrown Items Re-Interaction Fix: Fixed a bug where thrown items would no longer interact with an object they had already interacted with after being picked up again.
[/p] - [p]Paper Code Side Menu Input Fix: Fixed an issue where a player who closed the paper code minigame with Escape, then opened the side menu while another player finished the minigame, could still have gameplay inputs active in the side menu making difficult to exit it.[/p][p][/p]
- [p]Lobby Trashbag Loot Fix: Fixed an issue where trashbags in the lobby level weren't tagged as lobby items.
[/p]
- [p]Minigame Camera Exit Fix: Fixed an issue where the camera could end up looking straight upwards after leaving a minigame.
[/p] - [p]Minigame Mute/Unmute Fix: Fixed an issue where players could not mute or unmute audio during minigames.
[/p] - [p]Defibrillator Station Biker Van Fix: Fixed an issue where the defibrillator station was missing from the Biker van; it is now present as intended.
[/p] - [p]Grenade Decal Fade-Out Fix: Fixed an issue where grenade impact decals did not fade out correctly, improving feedback and visual clarity.[/p]
- [p]Arrow Minigame UI Fix: Fixed a case where asterisks could be shown instead of arrows under specific conditions in the safe minigame when playing solo. [/p][p][/p]
- [p]Reputation Reward Slot Layout Fix: Fixed text layout issues in the reputation reward slot. [/p][p][/p]
- [p]Contract Roulette Fix: Fixed an issue where the contract roulette could stop on the wrong contract for some clients. [/p][p][/p]
- [p]Contract Player Share Heist Count Fix: Fixed an issue where the player share display on the contract selection screen did not take the current number of heists into account. [/p][p][/p]
- [p]Contract Difficulty Refresh Fix: Fixed an issue where contract difficulty display was not correctly refreshed when moving the cursor away from a contract button. [/p][p][/p]
- [p]Contract Player Share Replication Fix: Fixed replication issues with the player share display on the contract selection screen. [/p][p][/p]
- [p]Modal Window Layout Fix: Fixed layout issues affecting buttons in certain modal windows. [/p][p][/p]
- [p]Monster Names in History: Fixed an issue where monster names were not correctly loaded in the game history. [/p][p][/p]
- [p]Banned Monster List Fix: Fixed an issue where corrupted or broken save data could cause previously seen and banned monsters to appear as banned but still marked as “???”, preventing players from unbanning them. These monsters will now correctly appear as not banned so they can be encountered again.[/p][p][/p]
- [p]Alpha Decals Stability Update: Added safeguards to the behaviour of decals using alpha transparency to prevent visual issues in certain situations.[/p]
- [p]Minigame UI Audio Improvement: Adjusted minigame UI audio so related sounds are now triggered from the minigame UI template, resulting in more consistent feedback.
[/p] - [p]Rolling Object Sound Spam Fix: Fixed an issue where rolling objects could spam sound effects.
[/p] - [p]Wheelboard KO Sound Fix: Fixed an issue where the wheelboard KO sound was not spatialised correctly and would not play if there was no passenger.
[/p] - [p]Bandwidth & Voice Echo Improvements: Reduced network bandwidth usage by fixing input-related RPC spamming, and prevented voice chat “echo” from being resent to the source player.
[/p] - [p]Flare Gun Drop Sound Fix: Fixed an issue where dropping the flare gun would not play its drop sound.
[/p] - [p]Wheelboard Collision SFX Fix: Fixed an issue where the sound of a player hitting a table while wheelboarding was not correctly replicated to other players.
[/p]
- [p]Winter Hacking End: Winter Hacking has been desactivated.
[/p] - [p]Winter Hacking End Date Fix: Fixed the Winter Hacking seasonal event end date so it now runs for the intended duration.
[/p] - [p]Snowball Santa Desync Fix: Fixed an issue where snowballs inside small Santa decorations could be desynchronised for clients.[/p][p][/p]
- [p]Christmas Hat Loot Spawner Fix: Fixed an issue where a Christmas hat could appear on top of a loot spawner instead of its intended position.[/p]