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One Week of Dark Hours 1.0: What We Fixed, What We Learned, What’s Next

[p]Hey burglars, Raven here 🖤[/p][p][/p][p]It’s been one wild week since Dark Hours left Early Access and stepped into 1.0. If you’ve been with us through the ups and downs (the bug hunts, the broken lobbies, the cursed microphones), thank you. Truly.[/p][p][/p][p]I wanted to take a moment to share what’s been going on behind the scenes: how the launch went, what went right and wrong (and why), and what we’ve been working on to improve things. [/p][p][/p][p][/p][h2]⏳ Before Launch: Building the 1.0[/h2][p]The two months leading up to 1.0 were intense, and honestly, tougher than we expected. There were so many things we’d been wanting to bring into the game for a long time: a reworked gameloop, new heist items, more interactions with monsters and the environment, etc. All of it with the goal of improving the overall experience, adding more fun and depth to what was already there.[/p][p][/p][p]In reality, much of that time was spent deep in technical work, especially integrating Epic Online Services. The goal was simple: make Dark Hours ready for crossplay between platforms, and bring custom microphone settings into the game (something many of you had been asking for since Early Access).[/p][p][/p][p]But that integration took longer than expected, with more than a few tricky challenges along the way. That extra work inevitably delayed or de-prioritized a few features that were already in the pipeline but not quite ready for release, things like the new gameloop, item lifecycle across missions, custom van interiors with their special items. The PvPvE mode was also affected, limiting its release to a PvP Training mode, while the full PvPvE experience (with seasons, progression, and leaderboards) is planned for a future update.[/p][p][/p][p]And as if that wasn’t enough, we also had the bad surprise of a major server outage hitting Dark Hours right on release day and in the days that followed, something I’ll dig into in the next section.[/p][p][/p][p]That’s why we’ve spent the past week solving issues and catching up on the polish for features that weren’t fully ready at launch, all to bring the experience closer to what we had in mind from the start.[/p][p][/p][p][/p][h2]💥 The Launch That Started With an Amazon Outage[/h2][p]When 1.0 launched, we expected a busy release, but not quite that busy. Within hours, reports started flooding in about voice chat not working, lobbies failing to connect, and crashes during missions.[/p][p][/p][p]We immediately knew something was off. As soon as we started receiving reports, we began investigating, and honestly, it wasn’t easy to figure out what was going on. Our first clues pointed to Epic Online Services: lobbies weren’t being created, and voice chat simply refused to work. We stayed in constant contact with Epic’s team, but at first, even they couldn’t pinpoint the cause.[/p][p][/p][p]After a few days of testing things on our own, we noticed that some players had trouble connecting directly to the web services behind EOS. That’s when we discovered what had actually happened.[/p][p]As some of you might already know, on October 21, Amazon EC2 experienced a major 12-hour outage that impacted services all over the world. We thought things had gone back to normal the next day, but for Dark Hours, they hadn’t.[/p][p][/p][p]To make it short: one of Amazon’s root certificates had expired, and the version of EOS we were using wasn’t able to renew it automatically. That single issue broke a chain of dependencies and caused the connection problems many of you faced at launch.[/p][p][/p][p]Once we identified the exact cause and reported it back to Epic, their engineers were finally able to help us patch it. On October 30, we pushed the fix live, along with all the other gameplay and stability improvements you’ve seen in the latest update.[/p][p][/p][p][/p][h2]💡 What Got Better With the Regular Update[/h2][p]While all of this was going on, we didn’t want to just sit still. So, during that same week, the team kept pushing forward: fixing, polishing, and adding some of the features that didn’t make it in time for launch.[/p][p][/p][p]We’re a small team of about ten people, and with both of our devs focused full-time on the EOS situation, the rest of the crew took the week to polish some of the features we’d mentioned earlier: the new item lifecycle across missions, the arrival of custom van interiors, a more refined gameloop — while also tackling a long list of bug fixes based on your reports.[/p][p][/p][p]You can find all the details in the dedicated news here:[/p][p][dynamiclink][/dynamiclink][/p][p]By the way, something I didn’t mention in the news: each van now includes a few advanced starting items that fit its theme (for example, Ice Grenades for the Ice Cream van)[/p][p]And just for fun, here are a few screenshots of the new van interiors, in case you haven’t seen them yet.[/p][p][/p][carousel][/carousel][p]
[/p][h2]🧠 What We Learned[/h2][p]This launch reminded us of a few important truths:[/p]
  • [p]Even carefully tested systems can buckle when they meet the real world.[/p]
  • [p]Sometimes, things will break that you couldn’t possibly predict.[/p]
  • [p]And most importantly: a small, passionate team can keep pushing forward when the community has their back.[/p]
[p][/p][p]We're doing our best to deliver the best experience possible. It’s not always perfect, but we’re working hard to fix issues as fast as we can so you can enjoy Dark Hours the way it’s meant to be played.[/p][p][/p][p][/p][h2]💖 The Most Important: Thank you![/h2][p]This release reminded us why we love this community. Your feedback, videos, and patience have helped us more than you know. Thanks for your unwavering support. It’s been incredibly helpful in improving the game day after day.[/p][p][/p][p]And on top of that, thank you for all the positive feedback you’ve sent our way, especially about the new Mafias bosses and gameplay items. It means a lot to us to see that you’re enjoying them as much as we enjoyed creating them.[/p][p][/p][p][/p][h2]📆 What’s Next?[/h2][p]Our immediate focus:[/p]
  • [p]Keep monitoring your reports on Discord, the Steam forums, and by email.[/p]
  • [p]Gameplay and quality-of-life improvements.[/p]
  • [p]New map rotation and monster behavior improvements.[/p]
  • [p]Preparing the next round of major updates[/p]
[p][/p][p][/p][p]From all of us at the studio: thank you again for everything.[/p][p]Get ready for your next heist night — and if you run into anything odd, drop it on the forums or Discord. We’re watching your reports every day.[/p][p][/p][p][/p][p]Good luck on your heists! [/p][p]Raven[/p][p][/p][p]
🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p]

Dark Hours Regular Update #59: Bug Fixes, New Van Interiors & More Improvements

[p]Hello everyone, [/p][p][/p][p]It’s been just a week since Dark Hours 1.0 launched, and what a week it’s been! I’ll probably come back to that in more detail in a special dev log coming soon, to give you a clearer picture of everything that’s been going on behind the scenes.[/p][p][/p][p]In the meantime, thank you so much for all your feedback, reports, and support since launch. We’ve been working hard over the past week to fix the most urgent issues, and and today here we are, bringing you our first regular update since 1.0.[/p][p][/p][p]This one focuses on improving your experience by addressing several of the biggest issues you’ve been reporting, community requests, and a bit of balancing.[/p][p][/p][p][/p][h2]🎙️ Mic fixes, lobby connections and more[/h2][p]As many of you probably noticed, our major issue at launch was related to voice chat, lobbies, and game crashes. We’re really sorry that you had to deal with these problems during your games.[/p][p]Over the past few days, we’ve been in constant contact with Epic Games support to track down the root of the problem, and we finally found a proper technical solution yesterday! (more details about that will be shared in the upcoming dev log.)[/p][p]The most important thing: these major issues should now be fixed with this patch.[/p][p][/p][p]Note: For the microphone, we recommend checking your settings to make sure the detection threshold is properly adjusted. We usually keep it set between 90% and 100% internally, but you may need to tweak it depending on your setup. The default value will be reajusted on a future patch. [/p][p]
[/p][h2]🔦 Gameplay Items Lifecycle[/h2][p]As some of our early access players know, items purchased in the shop and used during a mission couldn’t be recovered afterward — they simply disappeared once the heist was over.[/p][p]For version 1.0, the gameloop was reworked with the new heist night and contract selection, and we announced that items could be reused from mission to mission. Well… for reasons (related to the point just above), that wasn’t actually the case until now. Oops. But that’s fixed![/p][p][/p][p]From now on, any items you buy in the shop, use during a heist, and still have in your backpack at the end of the mission will stay with you when you return to the lobby. You’ll be able to sell them, transfer them to your locker, keep them for your next job, or even give them to your teammates.[/p][p][/p][p]⚠️ Note: items that are already available in the lobby or the van, (as well as those looted during a heist), cannot be resold.[/p][p][/p][p][/p][h2]🚐 Custom Van Interiors Are Here![/h2][p]This is something we really wanted to have ready for release, but the launch schedule was... intense. 😅[/p][p]So, surprise! Vans now feature custom interiors when you start a heist.[/p][p]
Here are a few screenshots so you can check out their new looks! Which one is your favorite? [/p][carousel][/carousel][p][/p][h2]💰 Item Price Balancing[/h2][p]Another good news, we heard you. We’ve rebalanced item prices across the board. You’ll find the full list of changes in the patch notes below. Tell us which items you’re enjoying most! [/p][p][/p][p]You can also move items back to your locker and sell them, and for a limited time, you can sell them for 100% of their purchase price. Don’t miss out![/p][p][/p][p][/p][h2]🔧 General Improvements & Other Fixes[/h2][p]We’ve also fixed a bunch of other bugs, you can find the complete patchnote below for a more detailed overview. Please let us know if you still run into any issues, we’re keeping an eye on it and will continue to monitor reports closely.[/p][p][/p][p][/p][p]We can’t thank you enough for your patience, understanding, and all the feedback you’ve shared since launch. We know there are still bugs and improvements to tackle, and we’re doing our best to address them as quickly as possible.[/p][p][/p][p]Have a great day![/p][p]Raven [/p][p][/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p][p][/p][p][/p][p][/p][h2]Patchnote #59 for Dark Hours (v1.0.23372) - 31/10/2025[/h2][p][/p][h3]Monsters[/h3]
  • [p]Monster Navigation Fix: Fixed an issue where monster could sometimes get stuck due to its navigation mesh.
    [/p]
  • [p]Trickster Demon TP Fix: Fixed an issue where the Trickster could grab and teleport players to unintended upper floors.
    [/p]
  • [p]Driftborn Aspiration Fix: Fixed an issue where the Driftborn’s aspiration VFX would never stop playing.
    [/p]
  • [p]Blind Ghoul Turnaround Fix: Fixed an issue where the Blind Ghoul would only move back and forth within the same room.
    [/p]
  • [p]Voltaic Wraith Electrocution: Fixed a bug where the electrocution effect could persist indefinitely on the player.
    [/p]
[h3]Gameplay[/h3]
  • [p]Taser Gun Fix: Fixed a bug where the taser gun did not properly kill a player being electrocuted.
    [/p]
  • [p]Earmuffs Not Visible Fix: Fixed an issue where other players couldn’t see the host’s equipped earmuffs.
    [/p]
[h3]Achievements[/h3]
  • [p]Stay Salty Achievement Fix: Fixed a bug where the “Stay Salty” achievement could be unlocked by players other than the one performing the action, which was not intended.
    [/p]
  • [p]Airborne Voltage Achievement Fix: Fixed a bug where the unlock conditions for the achievement were not properly enforced, making it far too easy to obtain.
    [/p]
  • [p]Urban Legend Fix: Fixed a bug where the Urban Legend achievement was not correctly awarded to players.
    [/p]
  • [p]Welcome to the Nightmare Fix: Fixed a bug where the "Welcome to the Nightmare" wasn't correctly awarded to players.
    [/p]
[h3]Audio[/h3]
  • [p]Microphone Fix: Fixed a bug where some players could not hear or be heard by anyone during a game.
    [/p]
  • [p]Voice Desync Fix: Fixed a bug where players’ voices could become out of sync while speaking.
    [/p]
[h3]General[/h3]
  • [p]Van Interior NEW: Every van customization now features a unique interior scene that you appear in before starting a heist.
    [/p]
  • [p]Online Connection Bug: Fixed a bug that prevented players from creating or joining a lobby.
    [/p]
  • [p]Mafia End Screen Crashes Fix: Fixed different crashes that could occur when a player reached the Mafia Boss end screen.
    [/p]
  • [p]Difficulty Rewards Multipliers Mod: Adjusted the multipliers applied to rewards based on the chosen difficulty.
    [/p]
  • [p]Rarity Contract Mod: The Legendary difficulty now increases your current heist’s difficulty by one level.
    [/p]
  • [p]Gameplay Items in Van Mod: Gameplay items are now available in the van depending on the selected difficulty.
    [/p]
  • [p]Shop Price Equipment Items Mod: Adjusted the prices of all purchasable equipment items in the shop.
    [/p]
  • [p]Van & Lobby Items Fix: Fixed an issue where items from the lobby or the van could not be placed back in locker.
    [/p]
  • [p]Teambag End Screen Fix: Fixed a bug where the teambag appeared full on the end screen even when it was actually empty.
    [/p]
  • [p]Heist Night Timer Fix: Fixed a bug where the Heist Night timer could go into negative values.
    [/p]
  • [p]Equipment Items Between Heists Fix: Fixed a bug where equipped items were not retained between heists.
    [/p]
  • [p]Equipment Items Durability in Locker Fix: Fixed a bug where item durability bars were not correctly displayed in the locker.
    [/p]
  • [p]Item Selling Fix: Fixed a bug where duplicate items in the locker were sometimes sold in pairs instead of individually.
    [/p]
  • [p]Locker Storing Item Fix: Fixed a bug where it was not possible to place items back into the locker.
    [/p]
  • [p]Anti-Aliasing Setting Added: Added an option to choose your preferred anti-aliasing method in-game.
    [/p]
  • [p]HUD Update: The text has been scaled up again, and the main objective is now more prominently displayed than the secondary objectives.
    [/p]
  • [p]HUD Checkbox for Objectives Mod: Checkboxes are now filled with a cross to improve readability.
    [/p]
  • [p]Extinguisher Rocket Fix: Fixed an issue where players could stay in rocket mode indefinitely and move freely.
    [/p]
  • [p]Van Wheels Fix: Corrected an issue where the van’s wheels remained motionless in the intro cinematic.
    [/p]
  • [p]Wheelboard Breaks Fix: Corrected the break notification so it no longer references the "Shield Mirror" incorrectly.
    [/p]
  • [p]Shop Item Slot Mod: Mafia icons are now displayed behind items that can be unlocked through mafia reputation.
    [/p]
  • [p]Bosses Dialog NEW: Mafia bosses now have their own dialogue at the end of a heist, along with their names displayed.
    [/p]
  • [p]Teleporter VFX Fix: Fixed a bug where the teleporter pad VFX appeared in the wrong location if the teleporter had been moved.
    [/p]
  • [p]Durability Items Locker Fix: Fixed a bug where items taken from the locker appeared with an empty durability bar.
    [/p]
  • [p]Linked Items Feedback NEW: Items from the lobby and vans are now linked and can no longer be resold.
    [/p]
  • [p]Equipment Between Heist Fix: Your equipment is now properly saved between each heist. Returning to the lobby also keeps your gear.[/p][p][/p]
  • [p]Item Price Balancing[/p]
    • [p]Adrenaline: 50 => 150 [/p]
    • [p]Orange Adrenaline: 625 => 300 [/p]
    • [p]Adrenaline Splash: 925 => 500 [/p]
    • [p]Adrenaline Gun: 750 = 750 [/p]
    • [p]Plunger: 5 => 125 [/p]
    • [p]Frying Pan: 1250 => 490 [/p]
    • [p]Crowbar: 750 => 350 [/p]
    • [p]Truncheon: 1500 => 650 [/p]
    • [p]Stun Baton: 2250 => 1500 [/p]
    • [p]Defibrillator: 3000 => 2900 [/p]
    • [p]Defibrillator Auto Recharge: 4500 => 3990 [/p]
    • [p]Flare: 100 => 60 [/p]
    • [p]Flare Gun: 975 => 190 [/p]
    • [p]Flash Grenade: 1025 => 800 [/p]
    • [p]Salt Grenade: 400 => 500 [/p]
    • [p]Ice Grenade: 1025 => 800 [/p]
    • [p]EMF Holy Grenade: 3000 => 1500 [/p]
    • [p]Hacking Device: 500 => 500 [/p]
    • [p]Camera Hacking Device: 2500 => 3490 [/p]
    • [p]Control Hacking Device: 3000 => 4000 [/p]
    • [p]Hair Dryer: 250 => 90 [/p]
    • [p]Hair Dryer Pro: 300 => 190 [/p]
    • [p]Fog Horn: 300 => 1100 [/p]
    • [p]Vuvuzela: 500 => 1300 [/p]
    • [p]Air Horn: 975 => 1900 [/p]
    • [p]Single Photo Camera: 100 => 200 [/p]
    • [p]Instant Camera: 400 => 800 [/p]
    • [p]Mega Flash Instant Camera: 1300 => 1500 [/p]
    • [p]Light Stick: 20 => 40 [/p]
    • [p]Long Light Stick: 80 => 50 [/p]
    • [p]Latex Balloon: 1 => 1 [/p]
    • [p]Salt: 100 => 190 [/p]
    • [p]Noise Cancelling Headset: 300 => 600 [/p]
    • [p]Wheel board: 1625 => 800 [/p]
    • [p]Teleporter: 12000 => 20000 [/p]
    • [p]Rubber Chicken: 150 => 125 [/p]
    • [p]Rubber Rooster: 400 => 175 [/p]
    • [p]Mini-Taser: 500 => 700 [/p]
    • [p]Taser: 750 => 1200 [/p]
    • [p]Taser Auto Recharge: 3750 => 2150 [/p]
    • [p]Stun Gun: 3000 => 3250 [/p]
    • [p]High-Capacity Taser: 1000 => 3000 [/p]
    • [p]Single Dart Tranquilizer Gun: 300 => 150 [/p]
    • [p]Tranquilizer Gun: 400 => 1250 [/p]
    • [p]Tranquilizer Minigun: 3250 => 4900 [/p]
    • [p]Walkie-Talkie Limited Range: 450 => 200 [/p]
    • [p]Walkie-Talkie Unlimited Range: 1100 => 800 [/p]
    • [p]Walkie-Talkie POD: 2000 => 1800 [/p]
    • [p]Walkie-Talkie Entity: 2625 => 2250 [/p]
    • [p]Walkie-Talkie Item Scan: 2625 => 3500 [/p]
    • [p]GPS Walkie-Talkie: 3375 => 5000 [/p]
    • [p]Water Gun: 700 => 250 [/p]
    • [p]Large Tank Water Gun: 1100 => 450 [/p]
    • [p]Water Minigun: 1250 => 1300[/p][p][/p]
[p] Known bug: Bug reports received on Steam forums and Discord are currently processed by the dev team and will be fixed by priority in the following days[/p]

Patchnote #58 for Dark Hours (v1.0.23161)

[h2]Patchnote #58 for Dark Hours (v1.0.23161) - 27/10/2025[/h2]
[h3]Monster[/h3]
  • Driftborn Teleport Fix: Fixed a bug where the Driftborn would no longer hide behind doors.

[h3]Gameplay[/h3]
  • Reputation Reward Fix: Fixed a bug where players did not receive reputation after the second consecutive heist.
  • Objective Reward Fix: Fixed a bug where objective rewards were not properly applied to the credits earned at the end of a heist.

[h3]LD[/h3]
  • Props Casino Fix: Fixed props spawning that prevented monster navigation in a specific area.
  • Props close to a corner Fix: Fixed a bug where a prop near a corner could create a blind spot in the navmesh, preventing monsters from navigating.

[h3]Achievements[/h3]
  • Achievement Stats Fix:Players can now view their progress on certain achievements directly from the Steam achievements page.
  • Water You Doing Fix: Fixed a bug where the achievement "Water You Doing" could sometimes be earned without the player performing the required action.
  • Calm Down, Buddy Fix: Fixed a bug where completing the objective would trigger a different achievement instead of the intended one.

[h3]General[/h3]
  • HUD Size Mod: Increased the size of objective text displayed on the HUD during a match.
  • HUD Scale Setting: Added a slider in the options to control the scaling of the HUD.
  • HUD Checkbox for objectives: Added a checkbox for tracking the completion of the main objective.
  • EOS integration: Fixed an issue preventing players from EGS to join online games


[h3]Notes[/h3]
Reputation Compensation:
Every player who played but did not receive reputation when they should have will be granted a compensation in reputation equivalent to what they would have normally earned.

[h3]Known bugs[/h3]
Voice Chat: We are aware of issues affecting microphone use, including players not being able to hear each other, static, and latency. We are doing everything we can to fix these problems as quickly as possible. (╯°□°)╯︵ ┻━┻
Bug reports received on Steam forums and Discord are currently processed by the dev team and will be fixed by priority in the following days. (sorry >_

Dark Hours joins the Steam Scream Fest!

[p]Hey everyone, [/p][p][/p][p]It’s that spooky time of the year again! The Steam Scream Fest is here (October 27 - November 3), celebrating all games creepy, chilling, and horrifying. And guess who just joined the party? That’s right, Dark Hours is here![/p][p][/p][p]If you’ve been looking for a new co-op horror heist game to dive into this Halloween, now’s the perfect time to give it a try.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Dark Hours has just reached its 1.0 release last week, meaning the full experience is now live, packed with new horrors, items, and surprises.[/p][p]Face eight unique monsters, each with their own twisted abilities and weaknesses. Plan daring heists across five distinctive environments, and experiment with an arsenal of over fifty gadgets and tools to create unpredictable, terrifying runs every time.[/p][p][/p][p]💀 To make things even sweeter, Dark Hours is 20% off during the entire Steam Scream Fest![/p][p][/p][previewyoutube][/previewyoutube][p][/p][p]Have fun out there, and happy Halloween![/p][p]Raven [/p][p][/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p]Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p]

Patchnote #57 for Dark Hours (v1.0.23103)

[h2]Patchnote #57 for Dark Hours (v1.0.23103) - 24/10/2025[/h2]
[h3]Monster[/h3]
  • Voltaic Wraith Explosion attack Fix: Fixed a bug where the mirror shield did not properly protect players from the explosive attack.

[h3]Gameplay[/h3]
  • Flare VFX Fix: Fixed a bug where the flare VFX was not playing correctly.

[h3]Achievements[/h3]
  • Mafia Achievement Fix: Fixed a bug where reputation-related achievements were triggered when simply opening the reputation page.

[h3]LD[/h3]
  • Spawn Items Fix: Fixed several spawn points where items could appear through surfaces.
  • Different Loots Fix: Fixed a bug where certain loot types did not have enough variation.

[h3]General[/h3]
  • PvP UI Mod: Improved the score display, each team now has its own color for better readability.
  • PvP Disclaimer: Added a message indicating that at least 4 players are required to start a PvP match.
  • Credits Update: Updated the list of people in the game credits.
  • Anti-Aliasing Option NEW: Added a new anti-aliasing option.