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Dark Hours Regular Update #51: New Map Rotation & Optimization Improvements

[p]Hello everyone,[/p][p][/p][p]A new regular update for Dark Hours is now live! In this update, we’re introducing a new rotation of maps for all game environments except the recently added Cruise Ship. This means you’ll now have the opportunity to explore 8 new maps for the Auction House, Museum, Casino, and Power Plant. Let’s start a new heist night![/p][p][/p][p]In addition, we’ve been working hard to fix performance and optimization issues you’ve reported over the past few days. While improvements are added to this update, we will continue investigating these issues in the coming days—more improvements are on the way.[/p][p][/p][p]You can read the complete patch notes just below 🔽[/p][p][/p][p]Have fun!
Raven[/p][p][/p][p]🔔 Stay updated on all things Dark Hours:[/p][p] Discord Tiktok Bluesky Twitter Instagram [/p][p]Or contact us at [email protected][/p][p][/p][p][/p][h2]Patchnote #51 for Dark Hours (v0.10.21386) - 26/08/2025[/h2][h3]Monster[/h3]
  • [p]Driftborn Movement Fix: Fixed a bug where the Driftborn stopped moving when a player opened a door.[/p][p][/p]
  • [p]Salt Driftborn Fix: Fixed a bug where the Driftborn didn’t react to a player throwing a salt shaker at it [/p][p][/p]
  • [p]SFX Driftborn & Salt:Added a reaction SFX for the Driftborn when hit by salt[/p][p][/p]
  • [p]Driftborn Dissolve Fix: Fixed a bug where the Driftborn could trigger its dissolve effect for no apparent reason [/p][p][/p]
  • [p]Monster Overlap Dynamic Modifie: This option has been adjusted to improve in-game performance
    [/p]
[h3]Gameplay[/h3]
  • [p]Washing Machine NEW: You can now put your allies in a machine and give them a proper cleaning
    [/p]
[h3]LD[/h3]
  • [p]Environment Seeds Modified: Replaced the seeds for Auction House, Museum, Casino, and Power Plant
    [/p]
  • [p]Toilet Cabin Fix: Fixed the toilet booth collider to prevent players from crawling next to it
    [/p]
  • [p]Display Case Cruise Ship Fix: Fixed a display case that spawned too close to the stairs
    [/p]
  • [p]Laser Vault Fix: Fixed a bug where a laser could sometimes be embedded in a pillar in the cruise ship vault mini-game
    [/p]
  • [p]Sofa Cruise Ship Fix: Fixed a bug where sofas were spawning lower than they should
    [/p]
  • [p]Trashcan Fix: Fixed a bug where trashcans could block monster navigation
    [/p]
[h3]General[/h3]
  • [p]Van Cinematique Fix: Fixed a bug where clients only saw a wheel instead of the van in the intro cinematic
    [/p]
  • [p]Electrocuted Animation Fix: The electrocution animation stopped while the electrocution effect was still ongoing
    [/p]
  • [p]Missing Rain in Casino Fix: Fixed a bug where the rain in the casino patio could sometimes be missing
    [/p]
[h3]Known Bugs:[/h3]
  • [p]Performance issues in Cruise Ships are still under investigation. [/p]

Patchnote #50 for Dark Hours (v0.10.21335)

[h2]Patchnote #50 for Dark Hours (v0.10.21335) - 25/08/2025[/h2]
[h3]Monster[/h3]
Blind Ghoul Fix: Fixed a bug where the Blind Ghoul specifically targeted metal doors, especially in the auction house

[h3]Gameplay[/h3]
  • Doors' light Fix: Door lights on the cruise ship now correctly turn off when the power is cut.
  • Deck Name Fix: Fixed an issue where cruise ship decks could have illogical names (e.g., Deck 4 when only 2 exist)
  • Laser Reveal Fix: Fixed rare cases where the fire extinguisher didn’t correctly reveal lasers
  • Deadbody Laser Fix: Fixed a bug where dead bodies could reveal lasers
  • Vault Laser Fix: Fixed a bug where lasers didn’t properly deactivate after opening the vault

[h3]LD[/h3]
  • Double Door optimization: Double doors are now treated as single doors in navmesh updates
  • Toilets Interactable Fix: Fixed a bug allowing toilets to be used from long distances
  • Circuit Breaker Fixed: Fixed cruise ship circuit breaker not having rounded walldoor on Deck 1.
  • Atrium Stairs Fix: Fixed a bug where monsters could get stuck on the atrium stairs of the cruise ship
  • Double Chairs Fix: Fixed a bug where, for the client, chairs in the cruise ship atrium were spawned twice

[h3]General[/h3]
  • Circuit Breaker Interaction Fix: Fixed the "Power Required" feedback when trying to reactivate power
  • Rejoin & Contract Fix: Fixed a bug where the contract wasn’t properly synchronized between the rejoining player and others
  • Sink Item Pivot Fix: In the public bathrooms and captain's quarters on the cruise ship, the pivots for filling the watergun and balloons were swapped

[h3]Known Bugs:[/h3]

Patchnote #49 for Dark Hours (v0.10.21286)

[h2]Patchnote #49 for Dark Hours (v0.10.21286) - 22/08/2025[/h2]
[h3]Gameplay[/h3]
  • Score Screen Fix: First Score Screen now correctly updates and no longer always shows the Success/Failed status and score from the first game played.
  • Score Screen Synchronization Fix: Fixed a bug where the statistics shown to clients did not match those of the host.
  • Extinguisher & Laser Fix: The extinguisher can now reveal all types of lasers.
  • Explosives Objective Modified: In solo mode, increased the time to allow planting all bombs.
  • Kitchen Sink Fix: The kitchen sink can now correctly fill the water gun and balloons.
  • Flashlight Modified: Adjusted the flashlight’s attenuation.
  • Laser Vault Cruiseship: Fixed a bug where all the lasers in the vault were not deactivated once it was completed."

[h3]LD[/h3]
  • Detention Room Casino Fix: Fixed a bug where lights would not spawn in this casino room.
  • Restaurant Cruise Ship Fix: Fixed a bug where too many lights were spawning in the restaurant.
  • Cabin & Captain Quarters Layout Modified: Updated the layout of these two rooms to prevent any monster navigation issues.
  • Museum Stairs Colliders Fix: Fixed the stair colliders in the museum that allowed walking in the air along the wall.
  • Casino Double Door Lightswitch Fix: Adjusted the position to prevent the switch from being inside the wall.
  • Museum Cartographer's Fix:Fixed pillar clipping through curtains in Museum Cartographer's lounge
  • Maintenance Lights Fix: Fixed missing lights in the maintenance areas.

[h3]General[/h3]
  • Rejoin Feature Fix: Fixed a bug where a rejoining player was considered solo, allowing them to perform hacking alone.
  • Rejoin Feature Fix: Fixed a bug where the timer during bomb planting contracts was incorrect.
  • Rejoin Feature Fix: Fixed a bug where bomb placement locations were incorrect.
  • Taser FX Fix: Fixed a bug where the electrocution FX remained on the tased player.
  • Perfume Outline Fix: Fixed the outline of the perfume being visible only on the cap.
  • Rain Block Fix: Fixed a bug where it rained inside the cruise ship decks when it shouldn’t.
  • Rain VFX Modified: Improved the rain VFX for better performance.

[h3]Known Bugs:[/h3]
  • Performance issues in Cruise Ships are still under investigation and will be normally mostly solved on monday
  • Rejoin feature has still few glitches, for instance with the timer of explosive missions after disconnection/rejoin

Dark Hours v1.0 Announcement Trailer – PvP Mode Revealed!

[p]Hello everyone! Dark Hours has been in Early Access since October 24, 2024. Since then, we’ve already released 5 major updates – the latest one, Cruise Into Madness, went live just yesterday! [/p][p][/p][p]Today, we’re thrilled to share some big news with you: we’re planning to launch version 1.0 of Dark Hours this Fall 2025!

For the occasion, we’ve prepared a brand-new announcement trailer highlighting the PvP mode planned for v1.0. [/p][p]We hope you’ll enjoy it! Feel free to let us know what you think! [/p][p][/p][previewyoutube][/previewyoutube][p]
We don’t have a specific release date to share just yet, but as soon as we do, you’ll be the first to know.

We hope you’ll enjoy it and that you’re just as excited as we are!

See you soon!
Raven




🔔 Stay updated:
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Or contact us at [email protected][/p]

Patchnote #48 for Dark Hours (v0.10.21225)

[h2]Patchnote #48 for Dark Hours (v0.10.21225) - 21/08/2025[/h2][h3]Monster[/h3]
  • [p]Driftborn Salt Shaker Fix: Fixed a bug where the Driftborn was not properly affected when a player threw a salt shaker.
    [/p]
  • [p]Crossdoor Monster Fix: Fixed a bug causing performance drops when monsters tried to pass through a door.
    [/p]
[h3]Gameplay[/h3]
  • [p]Minigame vault Cruise ship Modifie: Multiplayer laser visuals have been improved for better clarity. [/p]
  • [p]Display Case Fix: Fixed a bug where it was possible to steal items without breaking the glass.
    [/p]
  • [p]Extinguisher & Laser NEW: Using a fire extinguisher on lasers now makes them temporarily visible.
    [/p]
[h3]LD[/h3]
  • [p]Cruise Ship Loot Rate Adjusted: Increased the drop rate of recoverable items.
    [/p]
  • [p]Cruise Ship Fix: Fixed an issue on seed -345987612 where part of the map was not generated.
    [/p]
[h3]General[/h3]
  • [p]Van Cinematic Fix: The intro now displays the host’s van.
    [/p]
  • [p]Rejoin Fix: Fixed a bug where a KO’d player’s body was destroyed if they left the game at the same time.
    [/p]
  • [p]Cruise Ship Teambag Fix: The Teambag associated with the Cruise Ship environment is now correctly available in the customization shop.
    [/p]
  • [p]Boss Dialog Fix: Fixed a bug where cashing out at the end of a heist was impossible on timeout.
    [/p]
  • [p]Salt Shaker Outline Fix: The salt shaker outline now matches its model.
    [/p]