Fog, FOV, Armor & Z-levels

Hey guys! We're hard at work on content, polish and bug fixes.
In the meantime, here's a quick dev leak of prelim Fog, FOV, Armor & Z-level feature designs. Don't want to be seeing any enemies that the characters can't see. Makes for lots of opportunities for both direct and indirect (stealth) gameplay viable.
How about building a 2nd story or even underground? High ground aim & defensive bonuses!
Tank units are in the works too. Diversity of enemy types is something we're really striving for. Mechs & armor are a big part of that.
That's all for today. Until next time, keep surviving!