EA November Release Is Delayed
Hey Survivors,
Now that the demo has concluded, we want to say a huge thank you to all those who played it and gave us their feedback. We have listened to the community and appreciate all input you have given us. Based on your feedback we have decided to delay our November Early Access release date for Ascent of Ashes until next year: Q1 of 2024.
While we understand a delay is disappointing, we feel that our priority right now is to work on the reports and suggestions brought up by the community. We have taken your input to heart, and will be using it to build a stronger foundation for Ascent of Ashes.
We’ve had challenges with Unity that will take some time as we port over to a new system. We originally planned on porting after EA release, but after community feedback, we realized we would rather make the transition sooner. This will give us time to work on fixing features, as we realized we have to focus on polishing the core gameplay. After the polish and stability fixes, we are committed to releasing a steady stream of content updates as outlined in our roadmap to 1.0 . With the help of your feedback, we understand that there are several key features that players have requested, such as a more in-depth tutorial and UI text scaling, that will be implemented as well.
Our team is dedicated to making Ascent of Ashes the best it can possibly be, and we can’t thank you enough – our players – for helping us realize our vision for the game.
Thank you for your patience, survivors. We’ll be in touch soon.
Now that the demo has concluded, we want to say a huge thank you to all those who played it and gave us their feedback. We have listened to the community and appreciate all input you have given us. Based on your feedback we have decided to delay our November Early Access release date for Ascent of Ashes until next year: Q1 of 2024.
While we understand a delay is disappointing, we feel that our priority right now is to work on the reports and suggestions brought up by the community. We have taken your input to heart, and will be using it to build a stronger foundation for Ascent of Ashes.
We’ve had challenges with Unity that will take some time as we port over to a new system. We originally planned on porting after EA release, but after community feedback, we realized we would rather make the transition sooner. This will give us time to work on fixing features, as we realized we have to focus on polishing the core gameplay. After the polish and stability fixes, we are committed to releasing a steady stream of content updates as outlined in our roadmap to 1.0 . With the help of your feedback, we understand that there are several key features that players have requested, such as a more in-depth tutorial and UI text scaling, that will be implemented as well.
Our team is dedicated to making Ascent of Ashes the best it can possibly be, and we can’t thank you enough – our players – for helping us realize our vision for the game.
Thank you for your patience, survivors. We’ll be in touch soon.