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ROADMAP TO EARLY ACCESS

Hey Survivors,

This is Tom with the publishing team at Camlann Games. Not gonna bury the lede here – Ascent of Ashes is successfully ported to Godot and I’m here to officially announce our updated release window.

We plan to release the game into Early Access in 2025. We’ve secured this crucial round of funding through the end of next year, which is beyond our expectations from a few months ago. It’s been a process, but it has enabled Max and the team at Vivid Storm to elevate the game’s performance, cosmetics, and further features which you’ll get more details about later this summer. The TL: DR; here is:

We only have one chance at a first impression, and with this extra money, we want our Early Access to be as feature-full and as polished as the wilds of Acheron will allow it to be. This early version of the game will include more content to play, improved mechanics, and more detail than we thought we would have in April. With development ongoing, you can expect bi-monthly dev logs in-depth on our features, like combat, cosmetics, management, and a few surprises. We also have a progress bar for you to track where we are and see when we hit our developmental milestones:



Put simply, this progress bar will show our place on the roadmap, and when we hit each major milestone. Here, you see that “Survivor Management” under our “Base Management” milestone is currently in-progress. As tasks are completed, the progress bar will be updated, to keep you up-to-date.

Everyone at Vivid Storm and Camlann appreciates your feedback. We speak often about your thoughts, feelings, and suggestions about AoA and how we can take it to its full potential. We are eager, hungry, and excited to share more updates with you in the coming weeks. We appreciate every single one of you — the game isn’t possible without you.


Until next time,

TomAKAFiresandwich