Small Main Patch & Experimental Update
Hi everyone!
We just pushed a main and experimantal update!
Main Changelog v-539-7c5e26c
- Crash fix: Crash in time mode (related to labyrinth biome)
- Crash fix: Crash fix related to deers
- Bug fix: Sandworm ground emitter not always playing (when many other emitters were active)
- Improvement: Bot is now looking for brake tracks in track mode when no normal tracks are found
- Bug fix: Bot was in a pick/place loop when placing a brake track
- Change: Pusher engine appends its wagon directly in front of the engine instead of as first wagon
If you want to be the first to see the new features that will come to Unrailed you are in the right place!
You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).
Experimental Changelog v-539-3efcc21
- New: Custom mode Preview
- New: Classic mode Preview
- Improvement: Black player ring is a bit brighter
- Improvement: Disallow setting > 1.0 sampling factors in the settings for higher resolutions
- Improvement. Added zoom button to change to a closer player-following camera (added strict-player-follow accessibility setting to disable smoothing)
- Improvement: The camera on resolutions wider than 16/9 (eg ultrawide) is now zooming closer to the map as before (similar to U1)
- Balance: Toy engine stops in time mode before the ending; you can load the last checkpoint with ESC->Load last checkpoint
- Improvement: The HQ node bubble now has a remark saying that this final station will end the run. We also removed the difficulty tag
- Balance: Player speed increased by 2% to match the U1 speed more precisely
We just pushed a main and experimantal update!
Main Changelog v-539-7c5e26c
- Crash fix: Crash in time mode (related to labyrinth biome)
- Crash fix: Crash fix related to deers
- Bug fix: Sandworm ground emitter not always playing (when many other emitters were active)
- Improvement: Bot is now looking for brake tracks in track mode when no normal tracks are found
- Bug fix: Bot was in a pick/place loop when placing a brake track
- Change: Pusher engine appends its wagon directly in front of the engine instead of as first wagon
If you want to be the first to see the new features that will come to Unrailed you are in the right place!
You can access the experimental version via right click on Unrailed -> settings-> Betas.
Note that changes are not yet complete and things might change depending on your feedback.
You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).
Experimental Changelog v-539-3efcc21
- New: Custom mode Preview
- New: Classic mode Preview
- Improvement: Black player ring is a bit brighter
- Improvement: Disallow setting > 1.0 sampling factors in the settings for higher resolutions
- Improvement. Added zoom button to change to a closer player-following camera (added strict-player-follow accessibility setting to disable smoothing)
- Improvement: The camera on resolutions wider than 16/9 (eg ultrawide) is now zooming closer to the map as before (similar to U1)
- Balance: Toy engine stops in time mode before the ending; you can load the last checkpoint with ESC->Load last checkpoint
- Improvement: The HQ node bubble now has a remark saying that this final station will end the run. We also removed the difficulty tag
- Balance: Player speed increased by 2% to match the U1 speed more precisely