1. Unrailed 2: Back on Track
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  3. Experimental Version Update

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-549-98076b4:[/p][p]- Improvement: Improved shop item bubbles[/p][p]- Improvement: New game mode selection structure[/p][p]- Improvement: Ada now gives some hints before the canyon boss and swamp boss [/p][p]- Improvement: The canyon boss handbook entry gives more details[/p][p]- Bug fix: Fix commodity drops when resetting in a shop related to deers on a carriage[/p][p]- Bug fix: Possible invisible carrying fix (let us know if it still happens)[/p][p]- Bug fix: Cannon wagon now detects when the virtual path gets cut (in labyrinth for instance)[/p][p]- Bug fix: Sometimes it was not possible to place virtual tracks with the cannon wagon flag anymore[/p][p]- Improvement: The cannon wagon flag now immediately respawns when it got removed[/p][p]- Change: Removed the ability of the cannon cart to auto-shoot when the flag is on the last track[/p][p]- Bug fix: Ingame highscores showed only toy highscore entries with less than 1000 checkpoints loads[/p][p]- Balance: Lucky punch now capped at 15[/p][p]- Balance: Slot wagon consecutive win rewards are now /3 the normal reward (before /2); when winning brake tracks, the consecutive win counter is reset[/p][p]- Balance: Slot wagon is slightly slower on the highest level when fully supercharged (1.5sec instead of 1sec)[/p][p]
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