1. Unrailed 2: Back on Track
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  3. Experimental Version Update

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]This is the second part of the performance update. This time is more related to GPU performance, whereas the first patch was more related to using the CPU more efficiently. We tried to fix all regressions, so let us know if something is still not working.[/p][p]The performance should have improved significantly compared to the main branch. On minimum settings at 1080p, we bumped our Intel HD 520 from 35 FPS up to 85 FPS.[/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-687-90a3aa1:[/p][p]- New: It’s possible to set the max number of players in the game mode settings. This is almost only interesting for competitions to make sure new peers that connect are set as spectator[/p][p]- Improvement: More efficient water rendering[/p][p]- Improvement: Much more efficient outline rendering[/p][p]- Improvement: It’s now possible to pick up npcs with the claw[/p][p]- Improvement: Lower splash image screen resolution for 1080p or lower resolution users[/p][p]- Improvement: Engine type now displayed in lobby browser[/p][p]- Regression fix: Editor was not usable anymore[/p][p]- Regression fix: Possible fix for slower input recognition than on master[/p][p]- Regression fix: Extension bubbles not opening[/p][p]- Regression fix: Achievements not updated in Steam[/p][p]- Regression fix: Old replays diverged[/p][p]- Bug fix: Remove flickering on map fly-in animation that happened sometimes to the train or some objects[/p][p][/p][p]
[/p][p]See you on track![/p]