Experimental Version Update
[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]Changelog v-712-0dfb1fd: [/p]
- [p]New: Controller assign dialog when a controller disconnects unintentionally[/p]
- [p]Improvement: Sandbox can choose Lab as start biome[/p]
- [p]Improvement: Cartridge history not spawning over a npc dialog anymore[/p]
- [p]Improvement: Slightly longer timeout for picking multiple tracks when holding the pick button and more stable time calculation[/p]
- [p]Improvement: Faster boss map loading[/p]
- [p]Balance: Lab boss shoots homing missiles again (less often than before and with shorter lifetime)[/p]
- [p]Balance: Lab boss 1nd part includes button mimics[/p]
- [p]Balance: Lab boss 2nd part has a bit more water at the last laser[/p]
- [p]Balance: Max 10 Respawn Balloon Cartridges[/p]
- [p]Bug fix: Tunnels could spawn in bottlenecks[/p]
- [p]Bug fix: Speed preview wrong for lab boss and credits (or showing a warning which doesn’t make sense)[/p]
- [p]Bug fix: Replay scrolling system didn’t keep internal checkpoints anymore. Scrolling should work better again[/p]
- [p]Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p]
- [p]Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p]