1. Unrailed 2: Back on Track
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  3. Stability Improvements, Blocklists and more! [Update]

Stability Improvements, Blocklists and more! [Update]

[p]Hello everyone![/p][p][/p][p]This patch focuses on improving stability and memory issues. We also introduce a blocklist system very similar to Unrailed 1 and some fine-tuning for the bot.[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-746-dec1284[/p][p] - New: Controller assign dialog when a controller disconnects unintentionally[/p][p] - New: Blocklist introduced. After kicking a player you can choose to block them as well. You can also block players from replays or custom map creators. The blocklist can be configured in the online settings. Blocked players can’t join your lobby and you can’t open replays or maps from then. Players can be globally blocked by us in rare cases. If globally blocked, you can’t make your lobby public anymore.[/p][p] - Regression fix: Bot didn’t handle Island and Swamp boss anymore[/p][p] - Improvement: Bot can now walk through animals[/p][p] - Improvement: "Show Controls" now first in escape menu when active and added to the accessibility settings[/p][p] - Improvement: Cartridge history not spawning over a npc dialog anymore[/p][p] - Improvement: Faster rendering for 3d lines (when throwing / grabbing)[/p][p] - Bug fix: Multiple memory issues and leaks fixed[/p][p] - Bug fix: Fix many language cropping issues[/p][p] - Bug fix: Fix ground z-fighting when leaving a shop in Labyrinth[/p][p] - Bug fix: Action perk active time could be too high when changing the perks[/p][p] - Bug fix: Action perk timer wasn’t reset when starting a game (or restarting)[/p][p] - Bug fix (maybe): In rare cases, the player might autopick a placed track @kikou[/p][p] - Bug fix: Fixed certain cases where to bot got stuck[/p][p] - Bug/Crash fix: Crashes or random errors happening in replays or when loading checkpoints[/p][p] - Crash fix: Possible crash fix when starting or joining a game[/p][p] - Bug fix: Sometimes models had random colors or images/icons were not rendered on OpenGL or Angle[/p][p] - Balance: Max 10 Respawn Balloon Cartridges[/p][p] - Change: Disallow viewing replays from game-end-screen[/p][p][/p][p]\[Update][/p][p]We just pushed a hotfix due to some players crashing when starting the game;[/p][p]Changelog v-747-14b3cf6 [/p]
  • [p]Regression fix: When changing the language ingame, it wasn't correctly applied when restarting the game[/p]
  • [p]Regression fix: Grappling & throwing perk errors could lead to reduced framerates[/p]
  • [p]Regression/Crash fix: The game crashed when outlines were deactivated[/p]