1. Unrailed 2: Back on Track
  2. News
  3. Experimental Version Update

Experimental Version Update

[p]Hi everyone![/p][p]We just bumped the experimental version with some recent changes :). Low-end hardware might got another boost with that update.[/p][p]As always please write use your feedback in the comments or on Discord![/p][p]See you on track![/p][p][/p][p]Changelog v-768-ed22cc5:[/p]
  • [p]New: Classic highscores added[/p]
  • [p]Regression fix (since performance update): Quicker re-connect on longer runs[/p]
  • [p]Regression fix: Constraining place to non-track commodities option sometimes dropped the tracks when placing[/p]
  • [p]Improvement: Culling for faster rendering on low-end hardware[/p]
  • [p]Improvement: Faster canyon ground shader for low-end hardware[/p]
  • [p]Improvement: Different shrine models per biome[/p]
  • [p]Improvement: Replays in game-end-screen are now skipping loading sections[/p]
  • [p]Improvement: Option to reconnect when a client got disconnected from a lobby in modal dialog[/p]
  • [p]Bug fix: Many UI fixes[/p]