Demo hotfix #3
Hi everyone :)
We just pushed another demo update!
Since we got quite some messages from players trying to start the game with pre Vulkan & DX12 (or pre shader model 6) GPUs, we added the compatibility backend which runs via OpenGL or ANGLE. It's hard to say whether the game runs fast enough on such old hardware but we got it running on our dusty GTX 560. It might even run on those Intel HD 4000 chips, but we have none to test.
The game should try to select the appropriate driver if Vulkan or DX12 are not supported. We improved the detection but it might not always work. In case you're unsure, try to run via the Safe-mode option which automatically defaults to using ANGLE.
Let us know if you can run the game now while it did not start before!
Changelog v-291-087ca37:
- New: OpenGL & ANGLE compatibility renderer support
- Improvement: Shadow improvement
- Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)
- Improvement: Better task distribution in versus (avoiding recent tasks)
- Improvement: Loca fixes
- Change: Disable Function keys debug functionalities
- Bug fix: “Q” rendered like “O” in the tutorial for asian fonts
- Bug fix: Questboard task changes after resetting
- Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector)
- Balance: Slightly increased start speed in swamp
- Balance: Each water wagon upgrade gives +8 sec (instead of +5)
Make sure to verify the files before to be on the latest version ( https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB )
TLDR: In case the game didn't run for you before, try with the new update.
We just pushed another demo update!
Since we got quite some messages from players trying to start the game with pre Vulkan & DX12 (or pre shader model 6) GPUs, we added the compatibility backend which runs via OpenGL or ANGLE. It's hard to say whether the game runs fast enough on such old hardware but we got it running on our dusty GTX 560. It might even run on those Intel HD 4000 chips, but we have none to test.
The game should try to select the appropriate driver if Vulkan or DX12 are not supported. We improved the detection but it might not always work. In case you're unsure, try to run via the Safe-mode option which automatically defaults to using ANGLE.
Let us know if you can run the game now while it did not start before!
Changelog v-291-087ca37:
- New: OpenGL & ANGLE compatibility renderer support
- Improvement: Shadow improvement
- Improvement: Better wagon/extension/cartridge sampling in versus (avoiding doubles and recent samples)
- Improvement: Better task distribution in versus (avoiding recent tasks)
- Improvement: Loca fixes
- Change: Disable Function keys debug functionalities
- Bug fix: “Q” rendered like “O” in the tutorial for asian fonts
- Bug fix: Questboard task changes after resetting
- Bug fix: Auto-Dropper not dropping mixed stacks (eg from collector)
- Balance: Slightly increased start speed in swamp
- Balance: Each water wagon upgrade gives +8 sec (instead of +5)
Make sure to verify the files before to be on the latest version ( https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB )
TLDR: In case the game didn't run for you before, try with the new update.