1. Unrailed 2: Back on Track
  2. News

Unrailed 2: Back on Track News

Improved Networking Patch & Small fixes

[p]Hi everyone![/p][p][/p][p]Since we got some negative reviews about possible desyncs, we just added some of the features of the next version early on to the main branch. This new version should handle bad network conditions better (handling higher package drop; fluctuating ping etc). It can also fix certain desync conditions but as it's something we can't actually reproduce, we're dependent to hear your opinion! Please comment if you still get desyncs and even better reach out to us on Discord ( discord.gg/unrailed ). It's something we want to fix in any case![/p][p][/p][p]Changelog v-560-4eda78a[/p][p]- Improvement: Reduced player jitter in high ping scenarios with bad network conditions[/p][p]- Improvement: More robust game time synchronization for inconsistent network conditions[/p][p]- Improvement: Network protocol can now fix certain possible desyncs[/p][p]- Crash fix: On startup related to auto-saves[/p][p]- Bug fix: Removed reconnect to lobby modal which sometimes overlapped the auto-save modal[/p][p]- Bug fix: Cannon wagon fixes were not correctly activated [dynamiclink][/dynamiclink][/p][p]Thank you for all the feedback and see you on track![/p][p][/p]

Freeze fix & Can't join friends fix [UPDATE]

[p]Hi everyone![/p][p][/p][p]We have an issue with our highscore server hoster and we're working on a fix (unfortunately we seem to be dependent on them at this point).[/p][p]This occasion showed us that the game doesn't handle it as smoothly as it was supposed to. This patch removes all blocking/freezing issues related to that and shows a simple "highscore server cannot be reached" message.[/p][p]Note that we only host the custom maps and the highscores and the rest of the game should be fully functional. That means creating / joining / playing online in private or public sessions should work completely fine even when our highscore server is down.[/p][p]Make sure to update the game and let us know if you have further issues![/p][p][/p][p] Changelog v-557-400fab4[/p]
  • [p]Bug fix: Occasional game freezes (when starting and sometimes later as well) when the highscore server cannot be reached. Now an small notification will appear ("Highscore server cannot be reached.") but the rest of the game should not be affected[/p]
[p]\[Update][/p][p]We also found a major issue where player could not join other players anymore when the highscore server wasn't reached correctly. This has been fixed as well and might have been a huge issue in China for instance.[/p][p][/p][p]Changelog v-557-236fcce[/p]
  • [p]Bug fix: Joining other players might not be possible when the highscore server wasn't reachable[/p]
[p][/p][p]We are really sorry for the inconvenience![/p]

Cannon Wagon Fixes

[p]Hi everyone![/p][p]We just pushed some important cannon wagon fixes to the main branch. [/p][p][/p][p]Changelog v-557-7c5e26c[/p][p]- Bug fix: Cannon wagon sometimes could bring to game to a start where no one could walk anymore[/p][p]- Bug fix: Cannon wagon now detects when the virtual path gets cut (in labyrinth for instance)[/p][p]- Bug fix: Sometimes it was not possible to place virtual tracks with the cannon wagon flag anymore[/p][p]
Happy track placing![/p]

Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-550-2119a4d:[/p][p]- Crash fix: Crash on startup[/p][p]- Improvement: Added classic water wagon which is added by default in classic[/p][p]- Improvement: You can now also remove single cartridges in the sandbox station[/p][p]- Bug fix: After a boss, only shop stations appeared in sandbox[/p][p]- Bug fix: A hydrocharged crafter is now correctly using first water wagons before its own water tank[/p][p]- Bug fix: Some fixes with the new bubbles; fixes in the sandbox settings menu[/p][p]

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Experimental Version Update

[p]Hey everyone![/p][p][/p][p]We just pushed another experimental version update. If you want to be the first to see the new features that will come to Unrailed you are in the right place![/p][p][/p][p]You can access the experimental version via right click on Unrailed -> settings-> Betas.[/p][p]Note that changes are not yet complete and things might change depending on your feedback.[/p][p]You can give us feedback right here or on Discord ( https://discord.gg/unrailed ).[/p][p][/p][p]See you on track![/p][p][/p][p]Changelog v-549-98076b4:[/p][p]- Improvement: Improved shop item bubbles[/p][p]- Improvement: New game mode selection structure[/p][p]- Improvement: Ada now gives some hints before the canyon boss and swamp boss [/p][p]- Improvement: The canyon boss handbook entry gives more details[/p][p]- Bug fix: Fix commodity drops when resetting in a shop related to deers on a carriage[/p][p]- Bug fix: Possible invisible carrying fix (let us know if it still happens)[/p][p]- Bug fix: Cannon wagon now detects when the virtual path gets cut (in labyrinth for instance)[/p][p]- Bug fix: Sometimes it was not possible to place virtual tracks with the cannon wagon flag anymore[/p][p]- Improvement: The cannon wagon flag now immediately respawns when it got removed[/p][p]- Change: Removed the ability of the cannon cart to auto-shoot when the flag is on the last track[/p][p]- Bug fix: Ingame highscores showed only toy highscore entries with less than 1000 checkpoints loads[/p][p]- Balance: Lucky punch now capped at 15[/p][p]- Balance: Slot wagon consecutive win rewards are now /3 the normal reward (before /2); when winning brake tracks, the consecutive win counter is reset[/p][p]- Balance: Slot wagon is slightly slower on the highest level when fully supercharged (1.5sec instead of 1sec)[/p][p]
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