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Unrailed 2: Back on Track News

Small patch

Hi everyone!
Here is a quick patch for some regressions (and more):

Changelog v-329-da71584:
- Bug fix (regression): Internal number of perks got mingled around
- Bug fix (regression): New cartridges could not unlocked anymore
- Bug fix: Achievements were shown for every player even if only one player unlocked something
- Freeze fix: Potential freeze in swamp biome
- Improvement: Small performance improvement when having many commodities on the map

Unrailed 2: Back on Track gets Steam Deck Verified

Good news for track building on the go, Unrailed 2: Back on Track is now Steam Deck Verified even though it's not finished yet.

Read the full article here: https://www.gamingonlinux.com/2024/11/unrailed-2-back-on-track-gets-steam-deck-verified

Unrailed 2 is Steam Deck Verified!

[h3]Heya Engineers![/h3]

We're excited to share that Unrailed 2: Back on Track is now officially Steam Deck verified!

Choo-choose whether you play at home or on the go 🚂

Patch

Hey everyone!

We pushed another patch for the weekend! The biggest change is related the canyon boss which should feel fairer now:
The tracks are now disconnected once they’re placed in the worm area (during a rumbling) and if there was enough space in front of the train. If there was not enough space in front of the train, the game will keep an evasion path open. After the worm created a whole, building into a deadlock scenario is still possible if players decide to build in a direction without keeping space for a path back.

Changelog
- Improvement: Canyon boss behavior should feel fairer now
- Improvement: Multitool and brute force cartridges work now together
- Improvement: Improved Custom Map menu to copy and edit other maps more easily
- Improvement: Updated EOS SDK to 1.16.4 fixing some potential P2P connection issues
- Balance: Brake wagon reduced the trains speed by 75% instead of halting the train
- Bug fix: Fixed a potential disconnect (you continue playing but you don’t get updates from the other players anymore) after roughly an hour playtime
- Bug fix: Bot did not walk through ghosted wagons
- Change: Disabled boiler badlands in versus for now (we’ll add it again later)
- Bug fix: Magnet pick cartridge didn’t scale with stacking cartridge (picked up max 3 items)
- Bug fix: Potential z-fighting fix in shop

Thank you for all the feedback and happy trackbuilding!
PS: The bot will get more love soon

Unrailed 2 Community Update: More Improvements!

[h3]Heya engineers![/h3]

We're back with another update to cover what we've been working on since our previous community update.

There's been a lot of feedback here and on our Discord server and we're working hard to incorporate as much as possible as fast as possible! Here's a selection of new QOL-features, balancing and bugfixes implemented since the last update (for more info take a look at the individual changelogs here, here, here, here, here and here):

[h3]Quality of Life Improvements[/h3]
  • Save game recovery that enables you to save the game at the start-up after a crash.
  • Improved automatic graphics-driver detection when starting the game.
  • All D-Pad buttons are now per default emoji/bot-shortcuts. The control-drawer is not left-stick-press on controller.
  • Online lobbies are now by default private.
  • Lobby browser doesn't show full lobbies anymore.
  • UI-Scaling option in settings.
  • Replay menu added.
  • Picking items from wagon has lower priority when not faced directly to make it easier picking up items in front of a wagon.
  • Torpedos are not grid aligned anymore.
  • The storage-push extension now pushes to the closest storage-wagon that is free instead of waiting for the closest one to free up.

[h3]Balancing Updates[/h3]
  • The toy-engine doesn't loose bolts on crash anymore, and toy-engine saves can be loaded multiple times.
  • The slot machine station now takes at most 4 tries to win.
  • Map rotations removed as they led to confusion or motion sickness for some players. We're working on a solution to have them back but still solve the two issues with it.
  • Balancing: Nether and Lollipop cartridge don’t cancel anymore but lead to a very easy and very hard path when both are equipped.
  • Octoboss waits slightly before it starts shooting water and shoots less often.
  • The turret prioritizes trees and rock before canyon-mountains.
  • Wagons, cartridges or extensions taken in versus will now also unlock

[h3]Crash and Bugfixes[/h3]
  • Crash in the lobby due to certain usernames.
  • Crash that happened with corrupt progress or save files.
  • A crash could happen on deleting a custom map.
  • Game could freeze when walking on a waiting area in a shop.
  • The station was showing the wrong number of bolts when the map had a cassette.
  • The wagon printer was spawning a new wagon where it could not be picked up.
  • The game-window was not being in focus on start. This could lead to the impression that the controller was not working.
  • The map-generation was taking a long time on in the island biome.
  • The engine and skin buildings were not appearing in the main menu.
  • The toy-engine was crashing multiple times at the end of the credits.
  • Some players were not able to open the lobby browser or enter any kind of online lobby - let us know whether this fixed your case.
  • Wrong resolution shown in settings for Mac users.
  • Sometimes it was not possible to connect the stated amount of animals to a milk wagon.
  • The front-pull extension was sometimes not working with the carriage wagon.
  • Animal attached to the milk wagon should not be squashed as easy as before and should survive biome transitions.
  • Nether and lollipop cartridges were drawable at the slot station.
  • Respawning was broken when being killed while riding an animal.
  • Milk wagon milk effect stacking was broken.
  • Reduced camera flickering in replays.
  • Water draining during dialogs.
  • Hide player out of screen bubbles during loading screen.
  • Versus wagon was not added to handbook (now it’ll be added the the first versus station).
  • Final station was not added to the handbook.
  • Tools on ground were sometimes invsibile.

and more...

We are aware that there are still people having problems connecting to lobbies and encountering crashes. We've listed a couple of workarounds in the last post here and also here. However, if these do not help, please contact us directly either in the Steam forums or even better on our Discord server where we can then try our best to help you individually.

We're continuing to bugfix and add improvements to make your experience of Unrailed 2 even better

- Indoor Astronaut

https://store.steampowered.com/app/2211170/Unrailed_2_Back_on_Track/