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  3. 🍄 PATCH 0.602 🍄 - OUR BIGGEST UPDATE EVER!

🍄 PATCH 0.602 🍄 - OUR BIGGEST UPDATE EVER!

[h2][Gameplay changes][/h2]
  • TL;DR all weapons starting level and curve progression have been heavily revorked
  • XP and Level difficulty curve adjustments
  • New Cerberus miniboss
  • New 4th weapon \ item slot unlockable
  • New Crazy Skull enemy
  • Dark Mages fire is now more bullet-hellish
  • Knockback won't hurt you anymore (yeah we all love TeslaCoil and Flail - now with no downsides attached)
  • Nerfed green fog
  • Various fixes and improvements on Mortician boss
  • Mega magnet collec radius limited to ~3x screen size (you can still collect farther gems, nobody is stealing them)
  • Magic Mushroom powerup: don't collect gems and other pickup items when giant - don't want to interrupt the mayhem (no fungus interruptus)
  • Magic Mushroom powerup: slow down running speed during Mushroom effect (-20%)
  • Overdrive powerup: added Flail to Overdrive powerup effect (the more, the better)
  • Some weapon projectiles are now correctly blocked by walls


[h2][QoL][/h2]
  • Added confirm request for "reset to factory" option (by the way, since the game changed a lot you should really consider doing this!)
  • Option to enable FPS counter (this is for you Steam Deck users!)
  • Main Menu: added link to media kit
  • Main Menu: reworked to highlight game menu
  • Main Menu: added "NEW" label to Shop button in main menu if there's a new powerup item since the last run
  • Main Menu: added "NEW" label to Unlocks button in main menu if there's an item with a "NEW" label inside
  • Main Menu: new Splash Screen
  • Main Menu: fixed gold display not being updated after purchase/refund
  • Improved UI keyboard navigation
  • Added support for in-memory encryption (yes, we saw you... hacking the memory state to get more gold... "good job!")
  • New tentative workaround for warning on startup on Intel embedded gpus
  • Cycle all unlocked items at the end of the run (i.e. before entering the Run Results screen).
  • Health bars for mini-bosses
  • Overdrive powerup: new shiny gfx and sfx for the
  • Sling now has brighter ammos to improve visibility
  • Tesla coil does not show random projectile interval upgrades/downgrades in levelup screen
  • The number of starting "Slots" is now a character stat field, so that in the future there will be characters with different # of slots
  • Map patches are now loaded at most one per frame to avoid lag spikes
  • Fixed radioactive skull overexposure effect


did I say Cerberus miniboss?





https://store.steampowered.com/app/2211390/Time_Survivors/