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🍄 PATCH 0.605 🍄

PATCH NOTES 0.605
[h2][Gameplay changes][/h2]

  • New game mechanic: introducing the Cursed Relics!
  • New algorithm for quantized enemy damage to player
  • New details on existing maps, brand new "special places" with Relic Shrines
  • New unlockable: Relic Compass (guess what is it for)
  • New unlockable: Money for Nothing
  • Flying enemies now unaffected by Amoeba weapon
  • Reduced Cerberus damage by 20% (also refined bullets damage)
  • Reduced Griffon attack power by 20%, health by 10%
  • Slightly reduced number of Griffons at their second wave
  • Reduced Crazy Skull damage to 1 hp
  • Hippogriff are much l_a_r_g_e_r now
  • Blue Chili unlock reduced to "Walk 20km" (was 50km)
  • Shield hp damage reduction set to 0.8 hp per level
  • Overdrive Powerup duration normalized to 10s (like the Magic Mushroom)
  • Increased Radioactive Skull piercing
  • Fixed retaliatory damage not being applied as expected
  • Slight knockback to nearby enemies after character level-up


[h2][QoL][/h2]
  • Improved visualization of damage suffered by the player (red label and screen blood fx)
  • Added "Damage FX" slider in Options
  • Added "Flashes" setting in Options for players sensitive to health
  • Added "Level Complete" music
  • Added a stage progression bar in the Stage Selection menu
  • New evil-related color is PURPLE! (was: Green)
  • Player can now stop on a diagonal direction. Yes, you could not do this before
  • Implemented "BUY!" label on Shop button if player can afford some of the items - "show me the money"
  • Ned's and Abe's dubbing (yes, different voices)
  • HUD cleanup: removed XP number and BuildId, added HP
  • Characters portraits now in glorious pixel art
  • Improved gamepad support (again)
  • Reworked Power up box, Level Up dialog and Chest Unbox dialog (more consistency across the various element)
  • Some weapons now have an expiry animation (eg: Fireball ends up in smoke, Shurinken is destoyed)
  • Changed critical hits color to pale orange (avoid confusion with player damage)
  • Fixed health bar placement for bosses
  • Fixed regression on Mortician death animation
  • Fixed clipped text in Unlocks page
  • Fixed weapon size scaling
  • Some fixes on depth priorities (still working on this)
  • A plethora of other obscure fixes and naive cosmetic improvements




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