Patch Update: Version 0.1.2.1
I’m excited to introduce Zion, a student intern joining me for the next month. His impressive work so far has helped identify some critical bugs that required immediate attention. This patch will address some of those major issues, thanks to Zion's diligent contributions.
[h3]Here's what's new:[/h3]
[h2]Bug Fixes[/h2]
We're always working to improve your experience and fix bugs as soon as they're found. Thanks again for your support and feedback as we continue to make improvements.
[h3]Here's what's new:[/h3]
[h2]Bug Fixes[/h2]
- Cultural Centre - Daniel Conversation: Fixed a bug that was preventing progression. Players were previously unable to initiate a conversation with Daniel under certain scenarios. This issue has been resolved, and players should now be able to interact with Daniel normally.
- Park - Day Three Issue: We've addressed an issue where players who had shifted in the park on Day 3 were being inadvertently transported to the swamp when attempting to interact. This has now been corrected, and you can continue your park adventures without unexpected teleportation.
- Cemetery and Swamp Colliders: We've fixed a bug where missing colliders could cause players to fall off the map in both the cemetery and swamp areas. These locations should now be fully secure and safe for exploration.
We're always working to improve your experience and fix bugs as soon as they're found. Thanks again for your support and feedback as we continue to make improvements.
Image: The new tablet is up and running.
Image: Just two of the magazines you can check out in chapter two.
GIF above is the progress of the updated tablet.
Image above is of the Bar in Chapter Two.

GIF above:Here is how the Wolf Sense will be behaving in the next update - UI may still be tweaked.
Screenshot above: The waiting room for the clinic location in Chapter Two.
GIF above: Run free as the wolf in Chapter Two.