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Concerning Demons

Hell(o) Administrators,

Before the next public demo is live, we wanted to dive a little deeper on Demons and a new feature you can hate test soon: Demonic Invasions.



[h2]What are Demons?[/h2]

Whenever a Humu reaches 100 in a dedicated sin, it creates an interplanar rift from which a Demon of that sin appears (destroying the Humu and its Soul in the process). Demons are dreadful entities, using devastating attacks in combat, with a distinct appearance depending on the sin they relate to. Whether they appear in the Overworld or in Hell, they will immediately rush towards a free resource node and occupy it until defeated.

They operate from farthest to closest nodes from the Temple, conquering the map little by little while removing expansion opportunities from the Humus. If all resource nodes are occupied, they will choose to appear near the Temple instead, propelling the defeat of the civilization and the Game Over.

You may have encountered 4 of them while playing. The new demo completes the roster and adds the final visuals for Wrath, Pride and Sloth!



[h2]What do Demons do?[/h2]

In the previous demo, Demons used to idle around their node without doing much, only attacking nearby targets such as Guaca raiders or lost Ranger squads. Their mere presence would also add a civilization-wide vulnerability to their sin.

In the next version of the demo, they will also trigger Demonic Raids. This behaves a bit like Guaca Raids: you will receive an alert stating that a Demon started summoning Spawns, which look like feral Humus rendered mad with sin. The Demon will hold a rift open for a while, inviting Spawns into the Overworld, which will then move towards the Humus Temple and attack any Humu in sight.

Needless to say, having several Demons launching raids close to each other can overwhelm poorly-prepared Administrators (and Humus).



[h2]What can men do against such reckless hate?[/h2]

Avoid Demons from the start! Your job is to punish sins, and you should not see Demons often if you do it well. Unless, of course, you need to banish Demons as a mandate objective (or play in higher difficulties). In that case, we suggest you treat Humus well, as Tier 3 Soldiers can oppose a real challenge to Demons.

There’s always spellcasting if you want to handle Demons yourself, like using Zap! with the higher levels of Paper Powered. The Feeble Demons passive skill can also help a great deal. And we’ve witnessed Guacas making wonderful allies when being pushed into a Demon’s node against their will…



[h2]What’s coming next?[/h2]

The seven deadly sins are core to the world of Sintopia, and Demons represent them best. Without giving away too much, let’s say they won’t always shy away from going to war...

But who knows? There may be a way for bold Administrators to harness Demons’ power for themselves in the future!



[h2]Wishlist Sintopia[/h2]
https://store.steampowered.com/app/2213700/Sintopia/