New Sintopia Demo is LIVE!
Administrators, assemble! 🔥
A new Demo is here, packed with new fun stuff to try out! We’ve bumped the time limit from 10 to 12 in-game days, and we hope you will have fun discovering new features. Note that progression does not carry over between demos and returning players will have to restart a profile.
[h2]Challenge Mode[/h2]
We’ve redone the UI for Map Selection / Role Models, so it’s extra shiny. From there, you’ll be able to test a new map (Archipelago), new starting traits for each Role Model, and shorter/longer versions of all objectives! For all the fans of Lili’s voice out there, she’ll intervene in Challenge Mode now, giving you guidance when you screw things up.

[h2]Overworld[/h2]
As stated in our previous post, 3 new Demons await, as well as Demonic Invasions. But they’re not the only ones who get buffed up! Guacas now have bigger, sturdier camps for tiers 2 and 3, as well as the new Guaca Shaman unit, a deadly fire mage bolstering the Magic Resistance of nearby allies.
And they’re not the only nuisance to the Humus! You can now completely wake them up at night if you want them to go to work early, by making enough noise with bells (careful, they will generate Wrath if you do).

Also, Rulers can now reassign Humus during their reign, making them more reactive to shifting priorities. And they can fight evil now! It’s a poor line of defense for your Temple, but they had a scepter in hand already and we wanted to put it to good use.
[h2]Hell[/h2]
The Wrathologist has been added to the roster, completing the 7 punishment specialists. You will also find new random elements in Hell (Obsidian fields, Lava pools), and you’ll be able to check an auto-level setting in Imployees’ badge if you don’t want to select their traits manually each time they level up.

[h2]General[/h2]
We take the opportunity of this demo to address some QoL players requested, such as the ability to Give Up Mandates directly from the Main Menu, some improvements on Tutorials, not rolling the same King’s personality twice in a row, visual cues when road directions collide in Hell, Humus gaining Wrath on kill, Waiting Lines overwriting roads, etc.
You also have access to a new “Sin-O-Meter” UI panel, which contains useful stats about the sins of your civilization.

Final thing, keyboard shortcuts have been changed and a lot of new ones have been added. This is preparing the ground for “keys rebinding”, an important bit we are planning to add in the near future. In the meantime, returning players will have to create new habits using the new shortcuts until they become rebindable.
We spare you the complete changelog of bugfixes, balancing pass and easter eggs, and hope you’ll enjoy the new stuff to discover!
[h2]Wishlist Sintopia
[/h2]https://store.steampowered.com/app/2213700/Sintopia/
A new Demo is here, packed with new fun stuff to try out! We’ve bumped the time limit from 10 to 12 in-game days, and we hope you will have fun discovering new features. Note that progression does not carry over between demos and returning players will have to restart a profile.
[h2]Challenge Mode[/h2]
We’ve redone the UI for Map Selection / Role Models, so it’s extra shiny. From there, you’ll be able to test a new map (Archipelago), new starting traits for each Role Model, and shorter/longer versions of all objectives! For all the fans of Lili’s voice out there, she’ll intervene in Challenge Mode now, giving you guidance when you screw things up.

[h2]Overworld[/h2]
As stated in our previous post, 3 new Demons await, as well as Demonic Invasions. But they’re not the only ones who get buffed up! Guacas now have bigger, sturdier camps for tiers 2 and 3, as well as the new Guaca Shaman unit, a deadly fire mage bolstering the Magic Resistance of nearby allies.
And they’re not the only nuisance to the Humus! You can now completely wake them up at night if you want them to go to work early, by making enough noise with bells (careful, they will generate Wrath if you do).

Also, Rulers can now reassign Humus during their reign, making them more reactive to shifting priorities. And they can fight evil now! It’s a poor line of defense for your Temple, but they had a scepter in hand already and we wanted to put it to good use.
[h2]Hell[/h2]
The Wrathologist has been added to the roster, completing the 7 punishment specialists. You will also find new random elements in Hell (Obsidian fields, Lava pools), and you’ll be able to check an auto-level setting in Imployees’ badge if you don’t want to select their traits manually each time they level up.

[h2]General[/h2]
We take the opportunity of this demo to address some QoL players requested, such as the ability to Give Up Mandates directly from the Main Menu, some improvements on Tutorials, not rolling the same King’s personality twice in a row, visual cues when road directions collide in Hell, Humus gaining Wrath on kill, Waiting Lines overwriting roads, etc.
You also have access to a new “Sin-O-Meter” UI panel, which contains useful stats about the sins of your civilization.

Final thing, keyboard shortcuts have been changed and a lot of new ones have been added. This is preparing the ground for “keys rebinding”, an important bit we are planning to add in the near future. In the meantime, returning players will have to create new habits using the new shortcuts until they become rebindable.
We spare you the complete changelog of bugfixes, balancing pass and easter eggs, and hope you’ll enjoy the new stuff to discover!
[h2]Wishlist Sintopia
[/h2]https://store.steampowered.com/app/2213700/Sintopia/