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Development Update #3 - Vending Machine

Hello,
This is the third development update, still regarding the up coming 1.13 update.

[h3]Vending machines[/h3]

I've been working on the new vending machine system I talked about at the end of my last development post and it's now implemented fully into the unreleased 1.13 version of the game. When you complete tasks you are now rewareded with an amount of cash based on how challenging (read : how exposed you are while completing and how long the task takes). This cash can then be used to purcahse items from vending machines which are scattered around the map. The vending machines have the same items for all players however one player purchasing an item and subsequently not being able to rebuy that item for the rest of the round does not mean that other players can't purchase that item although this is something I am going to be messing around with.

In the picture bellow you can see what vending machines look like


I will probably expose some of the vending machine variables in the game config which is editable at the start of a game (again coming in this update).

Right now I have a long list of ideas that may or may not be good as items in the game which I am working through and implementing and I'm hoping to get this whole update out before the 2 year anniversary of the game's release (December 9th).

This update will hopefully improve the gameplay to be a bit less repetative and boring. After this update I will be looking at new maps and new enemies / employee types that players can select from.

Building and releasing these updates does take a long time however for the most part the slow time is because this isn't my full time job or priority so bear with me on this.

Cheers,
ValleyHound