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Wyoming Winter News

Development Update #2 - The office upstairs

Hello,
This is the second development update, still relating to the up coming 1.13 update.

[h3]Upstairs[/h3]

Work recently has been going into fleshing out a second floor to the (currently only) office map. There is stair wells located throughout the exterior corridors of the map that lead into the 2nd floor of the office along with vents that allow players to navigate from upstairs to downstairs discreetly.

This step of fleshing out an upstairs is taking more time than anticipated as I want each room to be unique but I am at the same time running out of rooms that would make sense in the given setting without repetition, I am considering making the floor space upstairs smaller than downstairs.

See below a room from the 2nd floor called command. This is where the site director would be giving commands from were they still alive.



[h3]Organisation[/h3]

Work has also been given to reorganising things behind the scene, as I said in the previous update a lot of time is and will be spent on refactoring the code base to reduce the amount of tech debt it currently faces. It has been nice to reap the rewards of this already as it makes debugging and developing new features noticeably faster and this is only from refactoring a few major components of the code base.

I previously had a long list of bugs and features I wanted to implement that were all written in a long text file called "Wyoming Winter TODO.txt" on my desktop. I've finally got around to binning this stupid file and setting up an organised board of tasks which will make things clearer.



[h3]Task to Cash[/h3]

A new system I want to implement to make things more interesting is a store that you can go to during the game round and get weapons, utilities and funny items utilising cash that you gain from performing tasks which will replace the current very boring system of getting a pistol after completing all of your tasks.

Implementing this should make rounds a lot more variable and interesting so I will be extending the amount of time I'll be working on this update so that I can include this new system.

[h3]Game config[/h3]

In the course of revamping the game manager I decided to outsource all the game variables to a synced dictionary that would on the start of the round be populated with variables from a list of config names and values that are arranged into presets such as default gamelay or quicker round or less tasks. I'm going to allow the lobby host to modify a subset of these game config variables in a similar way to the sv_xxxxxxxxx commands you see in various Source engine games.

Thats it for right now.
Cheers,
ValleyHound

Development Update #1 - 1.13 is coming

TLDR - Work has been started on 1.13 and I hope to have it released in the coming months, it will bring a new map and remove a lot of tech debt from the code base which will allow me to develop new features faster.

Hello!

This is the first development update I'm going to post about Wyoming Winter, I plan to do these semi regularly.

Work has started on version 1.13, my plan with this version is to remove a lot of tech debt that is currently stopping me from developing features that I think would help the game immensely and by doing so add a new map to acompany the current office map.

This update will take some time to finish I estimate around two months to develop, test and release but afterwards should lead the way to more frequent and higher quality updates.

I'll be fixing some issues in this update as well such as the jump movement tech that allows players to travel at immense speed around the map.

Player counts have been on the rise month after month with an increase in monthly Vivox (voice chat functionality) users by ~30% each month since January, this is very engouraging and I'm hopeful for the future growth of the playerbase.

If anyone has any suggestions please do reply or send a tweet to @ValleyHoundUK

Cheers,
ValleyHound

Planned Maintenance - March 4th

Hello!

This is just a notice to say that planned maintenance will be taking place on Vivox voice servers that Wyoming Winter uses. Due to this it may be impossible to connect to or create lobbies on March 4th between 12:00 and 12:30 EST.

Cheers,
ValleyHound

Minor Patch for January 15th

Fixed several spots where the player could get stuck while climbing
Changed Blight spawn points to be slightly further back

Minor Patch for January 14th

Added 2nd gun locker location in the dark corridor.
Added information about your responsibilities at the start of each round.
Increased range of task highlights
Added sound occlusion to footsteps
Increased audible distance of footsteps
Modified spawns to be more balanced
Added highlight to CCTV station
Reduced time taken to complete pistol task
Fixed spot where player could get stuck
Added wall notices to show which room you are in easily
Reduced fog in server room
Fixed rank system showing rank up with incorrect name
Increased sprint time of the blight
Reduced volume of nuclear explosion at end of game

Fixed issue where VC would lack realistic audio for certain players and would sound as though they were in a direct call with you