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Mortal Glory 2 News

DLC release date revealed!

It is my pleasure to announce that the release date for the new Mortal Glory 2 DLC, Reign of Tyrants, has been locked in!

The DLC will be released on the 7th of August.

Wishlist now to be notified when it is out!
https://store.steampowered.com/app/2973140/Mortal_Glory_2__Reign_of_Tyrants/

Steam Trading Cards added to Mortal Glory 2

I am happy to announce that Mortal Glory 2 now includes Steam Trading Cards! You can get them by simply playing the game as you would normally.

Read more about trading cards here:
https://steamcommunity.com/tradingcards/

New DLC announced!

I am excited to reveal that I am currently working on a DLC for Mortal Glory 2! Along with a bunch of new skills (70+), new items (40+), new characters & other content, the highlight of the DLC is a new game mode, where you get to play as a powerful boss character and dominate the tournament. Each of the 10 bosses have their own unique legendary perk that makes them a terrifying presence on the battlefield.

The DLC release will also come with additional free content, which I am also very excited about and will reveal more details about in future. The DLC is set to be released in Q3/2024.

Wishlist the DLC here:
https://store.steampowered.com/app/2973140/Mortal_Glory_2__Reign_of_Tyrants/

Updated to 1.2.0

NEW

-Added a feature to check the line of sight in battle without having to move there first. There is a button for this in the battle scene with an eye symbol and there is also a new keybinding for it (by default: "L").
-Added a sort button to inventory.

CHANGES

-Made many adjustments to the glory level effects, along with removing some of the more frustrating higher level effects and replacing them with new (hopefully less frustrating) effects. With these changes climbing glory levels should be easier than before but still offer plenty of challenge. It's good to note that the higher levels are still meant to be very very hard. I will keep monitoring and listening to your feedback how the glory levels feel with these new changes.
-The game will now remember if the player has set a custom name for the starting character and will not reset it when switching characters.
-Made several adjustments to when specific tutorials are shown to space them out a bit better for new players.
-Added description to default game mode.
-Slightly toned down how many extra beasts appear due to the "Beast mode" challenge and removed the score penalty from that challenge.
-Buffed the damage effect of Eerie Skull & Phantom's Will items from 10 to 20.
-Cremate (skill): Damage 8 -> 10 and the bonus damage effect 3 -> 6.
-Flower of Death (rare weapon): +7 pdmg, +7 mdmg, -7 VIT.
-Fishing Net (rare weapon): +7 Protection.
-Inconceivable Ornament (relic): +10 HP.
-Frozen Orb (relic): +5 Protection.
-Energizing Boots (relic): MP restore effect 6 -> 8.
-Summoning Manual (relic): +3 WIS.
-Sprint (item skill): Range 5 -> 6.
-Reposition (item skill): Removed requirement for charges, Cooldown 1 -> 3, Range 3 -> 2.
-Depraved Ritual (item skill): Removed requirement for charges.
-Revitalize (item skill): Starting charges 0 -> 1.
-Unleashed Energy (item skill): Starting charges 0 -> 1.
-Unleashed Pressure (item skill): Starting charges 0 -> 1.

FIXES

-Fixed a bug where some bosses didn't get stat bonuses from their perks.
-Fixed the description for Tempest Staff & Dagger of Shrouds.
-Fixed a visual bug where in one event the text could mention a wrong character name.
-Fixed potential edge case where having too many simultaneous buffs could cause an error.
-Small visual fix in one battle map.
-Small visual adjustments.
-Small localization fixes.


I have also been working on a lot of other new content that I am excited to put out. It is still unfinished, but I thought I'd let you know that there is other stuff progressing in the background also and I am pooling things for a bigger future update. More details to come in a later post!

Updated to 1.1.1

CHANGES

-Toned down "Tougher enemies" battle challenge.
-Made high unit counts from "Extra units" battle challenge less likely.
-AI characters will now better avoid harmful environmental tiles with teleporting and jumping skills, but not completely if they are good positions for using other skills.

FIXES

-Fixed an exploit that in some cases with good timing would allow player units to attack farther with a normal melee attack than is normally possible.
-Mute setting will now be remembered between game sessions.
-Fixed bug where endless runs didn't properly update high scores.
-Fixed a bug that would cause some event outcomes affecting the next battle to disappear during saving & loading.
-Fixed a visual UI bug where Passing Wisdom buff did not visually update mana points to the current unit's details.
-Fixed a bug with comparison tooltip that could cause it to block the mouse while being invisible.
-Small tooltip adjustment for cloned characters.
-Bleeding will now heal units with Medical Oddity perk.
-Numb perk will now prevent damage from bleeding.
-Fixed damage estimates for Hasty perk (previously the second skill of the turn was also given a lower damage estimate despite doing full damage).
-Fixed a bug where the battle could softlock if the player unit gained the Berserk buff during its turn and used an instant skill after that.
-Fixed a bug that caused AI characters to sometimes prefer using charge skills or pulling skills against barrels.
-Fixed a bug that caused AI characters to think that pulling an explosive barrel next to their own face and making it blow up is a good idea.
-Fixed an issue where few specific events could cause an error if the player had 0 characters in their team.