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Imperial Ambitions News

UI and balancing updates are now available to Playtest

[p]=patch 0.5.18.981=[/p][p][/p][p]Visuals[/p]
  • [p]UI: close and scooth buttons are now copied to top right of the Ledger.[/p]
  • [p]UI: Production view is now shown as grid.[/p]
  • [p]UI: Productions can now be sorted by availibility.[/p]
  • [p]UI: Available productions are now indicated by lighter background.[/p]
  • [p]UI: Town labels can now be optionally set to float/move relative to camera. Option is now available in the UI settings.[/p]
[p]Fixes:[/p]
  • [p]Tutorial from previous session is turned off if new game is loaded.[/p]
  • [p]Ten fold pathfinding patience for civilian/logistics, making logistics stretch larger[/p]
[p]Balances:[/p]
  • [p]More castiron is provided to playtest and invasion scenarios.[/p]
  • [p]Celtics and Landowners are now more resistant to invasions.[/p]
  • [p]Population growth is now much slower.[/p]
  • [p][/p]
[p][/p]

Patch 0.4.16.953 is online!

=Patch notes= (0.4.16.945+0.4.16.953)

Gameplay:
Units can be garrisoned in towns. They can be reorganised and assembled again in towns.
Shadow Master can start smuggling routes. They are identical to trade routes but requires criminals, cost more, and cannot be blocked by boycotts.
Trade routes can be pillaged by regiments containing shadow master and units
Scores show up correctly in Diplomacy tab.
Ottoman, Mamluk, Russia, Prussia, Poland-Lithuenia, Spain, Hungary, HRE and Portugal are also added to the game. Current AI model blocks creation of new units. Future update will fix AI.

Visual:
VFX: Smoky chimney
VFX: Birds flying when units enter forest tiles
VFX: civilians running away upon enslavement or massacring
VFX: fire upon enslavement, massacring or pillaging
Whale animations on sea tiles
Town buildings are set by the citizens and garrison


Bug fixes:
Fixed: Some settings were not persistent between scenes and sessions.
Fixed: The UI setting would not set in the main menu.
Fixed: Tutorials are improved. Trade tutorial is fixed.
Fixed: Merchants can now properly trade between capitals.
Fixed: Shadow Master can no longer import from capitals, but can still export to.
Fixed: Unit colors not varying is now fixed.

Save and Load system is now available in Playtest!

This patch focus on introducing a Save N Load system for Imperial Ambitions.
Now players can save their progress in the Playtest in-game menu. This feature will not work in the tutorial scenes!

[h3]Patch Notes[/h3]

=UI=
Load and Save options are now available in Playtest game menu.

The menu options are separated into three groups, UI, Graphics and Sound.

Updated UI design for window frames and HUD.

How to simulate society in 4X games

An brief introduction to how citizens interactions and states are simulated in Imperial Ambitions

[previewyoutube][/previewyoutube]

General introduction to how society works in IA

Dear Strategy Lovers!

We have just released a new update on the playtest.

Not just that, I am also happy to share the latest youtube video about society in IA.

Please Enjoy...
[previewyoutube][/previewyoutube]