1. Imperial Ambitions
  2. News

Imperial Ambitions News

Pixel art Civilization 6 rival deals in the dark side of diplomacy

With Civilization 7 still yet to rear its head, another rival 4X strategy game is set to challenge the likes of Stellaris, Endless Legend, Age of Wonders, Solium Infernum and of course the mighty Civilization 6 itself. Imperial Ambitions is a game that focuses on the core European superpowers during the era of Renaissance and imperialism, and along with an impressive level of depth in its management, you'll have the option to deal in the darker sides of diplomacy as you attempt to expand your empire.


Read the rest of the story...

Patch 0.1.6.430

[h3]Patch Notes[/h3]


[h2]1. New traits[/h2]
Sickly, Recovering and Plagued traits are added. These traits may result in death if left untreated. (communicatability of the diseases are not yet implemented)

[h2]2. Interracting capital citizens[/h2]
Capital Citizens can now get hungry and all other health related traits. Making sure you can feed your folks is enough to protect them from diseases, for now.

[h2]3. Discipline is introduced[/h2]
Now discipline will drop when units are left starving.

[h2]4. Starving units will leave your service[/h2]
Starving units accompanied with low discipline, will cause the units to settle in the nearest town... If there is no town nearby, (ie. on the new world) they may found a new town.

[h2]5. Cliffy beach tiles[/h2]
Cliff beach is added as it was in previous tileset.

[h2]6. Hovering Town Label[/h2]
Town UI now moves according to the it's location relative to screen. This helps depth-perception as well as solves rare cases were overlapping with unit UI.

[h2]7. Traits of town locals are shown in Town Label[/h2]
Some crucial traits gained by the town locals are now shown in the Town Label. (this feature will be adjustable in the options later)

[h2]8. Production UI warnings[/h2]
Production window now warns if the production cannot be achieved due to lack of resource or labor. This is warning wud be necessary rarely in the cases where a laborer or necessary resource is lost after assigning it for production.

[h2]9. Fullscreen option[/h2]
You can set the game to fullscreen mode if you wish to using the option in the in-game menu.

Patch 0.1.6.425

[h3]Patch notes[/h3]


    [h3]
  • New tile shapes:
    [/h3]Replaced flat-top hex tiles with pointy-top hex tiles. I think this makes the game spread more east-west orientation, in the same direction of European exploration.



    [h3]
  • Labor output balancing:
    [/h3]Now slaves and peasants produce 2, apprentices produce 3, artisans produce 4 and masters produce 5 labor. This change makes easier to support larger armies while decreasing the impact of masters.

    [h3]
  • New Depth of Field effect:
    [/h3]The new Depth of Field blur method creates much smoother blur effect.

Preview the new Campaign Music, "Past Centuries"!

Emil Posner has created his masterpiece, "Past Centuries" for Imperial Ambitions.

I cannot share the full version, but those who signed up for the beta can listen to it in the campaign.

[previewyoutube][/previewyoutube]

Patch 0.1.5.417 is here!

[h2]Gameplay Changes[/h2]
  • Now unfed units and agents get "Hungry" trait. If they are still not fed after 3 turns, they will have the "Starving" trait. These traits will have impact on the dicipline and cause disbandment. (To be completed)
  • Units and agents lacking their luxury items will go melancholic ("Melancholy" trait). When left unsatisfied, they will grow "Depressed" after 5 turns. These traits will have impact on the dicipline and cause units refuse commands. (To be completed)

[h2]Visual changes[/h2]
  • Now sandy beach tiles are added besides the cliffs. The European coastline in the main campaign map is updated using geological survey data. Thanks to all scientists worked in the project for their contribution.
    Source: https://emodnet.ec.europa.eu/en/new-emodnet-geology-map-coastal-type-increased-coverage-2004-pan-european-shoreline-migration-map
  • The main menu background is changed with animated caravel pixelart.

[h2]UI Changes[/h2]
  • Selecting a town will highlight the region of influence of the selected town.

[h2]New Music Track[/h2]
  • "Past Centuries Meditation" by Emil Posner adds to the ambience of campaign map.