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Imperial Ambitions News

Patch 0.1.4.363

Patch notes: (since 1.4.321)

-Constant pixel size
Now the UI will not scale down with larger resolutions. Larger monitors should keep the same phisical pixel size (64 DPI)

-New UI design
The pixelart designs have been changed to include more colors and window designs have been changed.
Each window will contain a relevant pixelart image at the titlebar to make it easier to recognise.
The panels also contain Austrian tulip engravings at the bottom corners.

-Updated Trade window
The sections are seperated by tabs.

-Updated Tutorial UI
Fix: issue with tutorial windows being left out of the screen with lower resolutions is resolved.
Tutorial windows can now be dragged.

-Sideburns!
The walrus mustache is removed and replaced with sideburns to reflect the cultural fashion of the time more accurately for western nations.

Patch 0.1.4.321

Patch notes: (since 1.3.275)
[h3]New feature: Transport capacity[/h3]
  • Transport capacity determines the maximum number of goods that can be transported from a production site (such as a farm) to the capital. The maximum number of raw materials that a production site can deliver is subject to transport cap. of the most accessible town.
  • Domestic routes determine the transport capacity from a town to the capital. The level of transport capacity may be increased by assigning wagons and vessels to the route at the Towns window.

[h3]New features: Trading and Smuggling[/h3]
  • Players can offer their excess production to other players in Trade window. Excess good will be delivered before any consumption or production (priority for foreign trade vs domestic needs)
  • Offered products can be visualised in Trade window, middle section. For any offer to be visible, the players need to have met eachother and not currently being boycoted by the seller.
  • An offer may be activated by allocating required number of wagons and vessels as indicated in the offer.
  • The offers may be visible but not available. This can be due to a number of reasons; lack of vessels/wagons, no known path to the capital of the seller.
  • Smuggling is now possible. A town with high corruption* may offer a raw material for sale circumventing their authorities. This will mean the gold will not go to the opponent but also the buyer will likely to pay more for it.

[h3]Other notable changes[/h3]
  • Info window gives information about tiles and units under the mouse. You can find the info window at the right top section of the HUD.
  • The production of each town is listed in Towns window.
  • Boats and units on the boats now sway with waves.


Playtesting will be available until 28th of May.

*to be implemented in the future

Patch 0.1.3.275

Patch notes:
  • Added improvements such as wheat and potato fields, pastures and plantations.
  • Animated wheat fields.
  • Added engineer who can build improvements.
  • Feedback button is back with a speech bubble.
  • Added action to destroy infastructure for units.
  • Now only infantry and man of shadows can capture cities.
  • Added search tool for Encyclopedia.


Playtesting will be available until 4th of May.

Now you can battle against the computer! Join playtesting now!

Patch notes:
  • Simple battle AI assigned to French and Morocco.
  • New music track fitting the period from Emil Posner!
  • In-game menu and various setting options.


Playtesting will be available until 14th of April.

Patch 0.1.2.229

Patch notes:
  • Complete overhaul of tiles.
  • Animated ocean
  • New Sword, Horse and Musket fire sounds.


Playtesting will be available until 18th of March.