Damned 2 Update - 0.5.2000
Hello Everyone!
We’ve been hard at work on exciting updates for Damned 2, and today's release brings fresh content, polished gameplay, and key improvements. Here's some of the Highlights:
Update Highlights
And here's a sneak peek at what's coming next:
If this update proves stable, we’ll host a public playtest on Steam next week, which will be the final test before entering Early Access.
Your feedback has been crucial, and we can’t wait to hear your thoughts on this update!
As always, please leave any feedback you may have in our discord or steam discussions.
All the best,
9heads games
Full Changelog
Content
Monster Updates
Mary
Path Fork Changes
Gameplay Changes
Simplified Mode Updates
Mary
Lurker
Interface Updates
Bug Fixes
We’ve been hard at work on exciting updates for Damned 2, and today's release brings fresh content, polished gameplay, and key improvements. Here's some of the Highlights:
Update Highlights
- 3 New Maps: 4th Floor, Missing Warehouse, and Top Hill Restaurant.
- New Puzzle: Laser Connection – Find prisms to divert the laser to its target while navigating map obstacles.
- Survivor Upgrades: Lily and Lucas now have revamped 3D models and animations.
Monster Updates - Mary: Reworked AI and Haunting abilities for more intense encounters.
- Lurker: Adjusted hunting mechanics and movement speed.
- New item mechanic: Survivors can now drop items from inventory.
And here's a sneak peek at what's coming next:
- A new puzzle, currently in development.
- Final 3D models are on the way for the remaining placeholder survivors (though Hudson will stay with us!).
- We've resumed work on Blight's long-awaited design.
If this update proves stable, we’ll host a public playtest on Steam next week, which will be the final test before entering Early Access.
Your feedback has been crucial, and we can’t wait to hear your thoughts on this update!
As always, please leave any feedback you may have in our discord or steam discussions.
All the best,
9heads games
Full Changelog
Content
- 4th Floor
- Missing Warehouse
- Top Hill Restaurant (no puzzles)
- Survivors: Lily and Lucas updated with new 3D models and animations.
- New Puzzle: Laser Connection – Survivors need to find and use prisms to divert the laser while avoiding obstacles.
New Maps:
Monster Updates
Mary
- Increased AI ground friction to match other characters.
- Blink while Haunting now increases Mary's move speed for 0.7 seconds instead of teleporting.
- No longer reverts Mary to her past position or forces her to transform back from haunting.
- Prioritizes teleporting Mary to a survivor inside a Cursed Doll's vision.
- Decreased teleport distance to a survivor inside Cursed Doll's vision by 50%.
- Cursed Doll gives 1 haunt energy per second while a survivor is in vision.
- Mary gains berserk energy when using Mind Reach on a survivor.
- Increased very close distance to gain energy from 150 to 250.
- Mary's cry while haunting now has a small range, and doors affected by haunting no longer emit audio.
Path Fork Changes
- Keys can spawn randomly in rooms before puzzles.
- Keys can appear in puzzle rooms.
- Puzzles now open multiple doors or give multiple keys more often.
- Safes can be empty.
- Increased number of forks from 2 to 4.
Gameplay Changes
- Survivors are pushed back by doors if a monster forces the door in their direction.
- Survivors can now select an item to drop for others by holding TAB, similar to Cursed Doll creation.
- Picked items now have a small animation towards the player.
- All puzzles can now be the final puzzle.
- Pressure puzzles can appear like other puzzles.
- Removed Lost Valve game option.
- Scattered Puzzles and Lost Puzzle Items game options affect the last puzzles.
- Survivor flashlight light now snaps to the middle of the screen, reducing wobbling.
- Decreased Fool's Trap life by 25%.
- Removed Lurker music sound spatialization.
- Lurker is now much quieter when starting hunting.
- Decreased Lurker's Shadow Run bonus speed from 191 to 150.
- Survivors don't pick duplicate Batteries or Pills dropped by dead survivors.
- Monsters possess objects faster when more objects are available on the map.
- Scattered Puzzle game option now uses puzzle parts from other rooms more often.
Simplified Mode Updates
Mary
- Increased haunt time by 300%.
- Randomly teleports over time while haunting.
- Increased haunt walk speed from 30 to 100.
- No sliding in any form.
- Increased initial possessable objects by 50%.
- Increased energy gain from nearby survivors.
Lurker
- Increased hunt time by 75%.
- Removed bonus walk speed.
- Increased speed while invisible by 100%.
Interface Updates
- Door unlock messages don't repeat for the same door.
- Usable items in the survivor's inventory now stay at the top.
- Added credits to the main menu.
- Added network failure messages.
- Added Ukrainian language (Contact us if you'd like to help improve it).
- Added confirmation windows for exit buttons.
Bug Fixes
- Fixed players joining full games.
- Fixed "Not Full" option while searching lobbies.
- Fixed items showing names with other players in Low Game Help mode.
- Fixed chance of puzzles not appearing.
- Fixed ghostly items visible to non-server survivors.
- Fixed multiple issues with Cursed Doll creation.
- Fixed some lids and doors not opening.
- Fixed monsters seeing base statue subtitles.
- Fixed door sound positions moving away from doors.
- Fixed some doors vibrating.
- Fixed small boxes not opening.
- Fixed reflections using objects removed from the map.
- Fixed seed not updating when returning to the lobby.
- Fixed game options not updating when changing language.
- Fixed Mary transforming while pointing at an object that stayed highlighted.
- Fixed multiple traps not being possessable from afar by Mary on Black Lake Facility.
- Fixed monster name translations on the final screen.
- Fixed survivors creating bags at the end of the game.
- Fixed game timer not resetting after returning to the lobby.
- Fixed main menu disappearing when pressing ESC.
- Fixed escape message overlapping with others.
- Reduced AI chance of getting stuck between objects.
- Fixed AI slowing down or getting stuck near objects.