Damned 2 Update - 0.4.2166
Hi everyone!
Today we have the second patch following all the feedback gathered during our public playtest. This update focus on gameplay balance and some rework to Mary's gameplay along with optimizations and general bug fixing.
Changelog
Mary Rework:
Today we have the second patch following all the feedback gathered during our public playtest. This update focus on gameplay balance and some rework to Mary's gameplay along with optimizations and general bug fixing.
Changelog
Mary Rework:
- Cry Out skill has been remade into Mental Trace. This new skill temporarily teleports Mary near a survivor to localize them and gain some energy. The cooldown remain the same, with a 4-second duration.
- Mind Reach now pulls the nearest survivor, making it easier to use. It no longer goes on cooldown when possessing an object.
- Haunting will no longer close doors directly in front of Mary.
- Increased energy gain when a survivor is very close by 1200%.
- Reduced transformation time from 2 seconds to 1 second.
- Increased the distance of Blink while Haunting from 250 to 350 units.
- Decreased the speed of Blink while Haunting by 30%.
- Increased ground friction while walking by 14%.
- Increased the number of possessable objects available when leaving Berserk mode by 75%.
- Mary’s AI difficulty has been slightly increased.
- Mary’s AI will only enter Berserk mode when a survivor is seen.
- Destroying Dolls now grants 66% more energy.
- Dolls now affect the survivor’s vision and speed for a few seconds when destroyed.
- Mary’s music will only play for survivors when their actions impact her energy gain.
- Increased passive energy regeneration while Haunting by 20%.
- Removed all feedback of energy changes for survivors.
- Increased the frequency at which the AI uses Shadow Dance at Normal and Hard difficulties.
- Increased the stun duration of Fool's Trap from 0.5 seconds to 1 second.
- Updated Prey Tracker and Ethereal Sense effects:
- Ethereal Sense (Passive skill) now reduces a small amount of sanity when a survivor passes by while invisible.
- Lurker loses half of his energy after hitting a survivor when only 1 survivor remains.
- Improved monster vision when visible.
- Reduced survivor downed time by 50% when only one survivor is alive.
- Decreased the frequency of the Heart sanity effect by 50% and added an effect when sanity drops below 5%.
- Added the actual voice volume bar back.
- Added a tutorial test in the lobby to help players find customization options.
- The game will now return to the lobby after it ends.
- The End Game interface button now sends everyone back to the lobby, while clients leave the game.
- Added new visuals for the loading bar in-game.
- The Subtitles option now turns off subtitles inside the game when pointing at objects.
- Added a list of all seeds used in the Cheat Interface (Ctrl+F6).
- Changed the sound for Fool's Trap.
- Adjusted the volume of some possessed object activations.
- Changed game options Game Help "Low" and "No Help" to not display item names in the inventory.
- Renamed the game option Puzzle Scatter to Scattered Puzzles.
- Increased the chance of selecting different rooms for Scattered Puzzles.
- Changed Presets so they no longer alter the map and AI monster selection.
- Optimized map loading.
- Optimized effects involving a large number of actors.
- Optimized offscreen interface calculations.
- Fixed the chance of large items spawning in small spaces.
- Fixed issues where door names would only update when unlocked.
- Fixed Mary AI creating Dolls that pointed to walls.
- Fixed Mary continuing to gain energy from a very close survivor.
- Fixed Mary entering Berserk mode instantly at Damnation difficulty.
- Fixed Mary's
- *Blink** and
- *Mental Trace** not showing their use on the skill icon.
- Fixed Mary’s music stopping survivor’s music for the rest of the game.
- Fixed survivors sometimes being unable to interact with dolls.
- Fixed lids jumping the first time a client approaches them.
- Fixed Mary’s AI distance from survivors not using the correct values.
- Fixed multiple issues with monsters' AI using incorrect values for skills.
- Fixed characters being able to see objects or other characters through walls.
- Fixed Mary’s possession not displaying the possession bar.
- Fixed Mary pulling survivors into the ground.