Damned 2 Update - 0.4.2147
Hi everybody!
Today we have the first update since the Playtest. This one is kind of small in terms of features, but very impactful, mainly because of the fixes and improvements to the gameplay systems, such as voice chat and networking.
After that, we will be doing a gameplay overhaul for Mary. We have collected A LOT of feedback on Mary and will be improving her gameplay and abilities. Lurker seems to be in a good position, but some balancing will also affect him, as requested by our community.
A new level is still under construction and I will be able to release some screenshots soon. Since it is a completely new environment (not a hotel), it takes time to build it, mainly because I'm the only one working on it. I have become the bottleneck!
The new monster is also in progress, its mechanics and abilities are almost ready, but we have not tested it yet, and its 3D model is already in an advanced state. Matt Collins has already made some really cool music tracks for it. Oh! And new survivors are also on the horizon, the new 3D model for Lilly is amazing, I can't wait for you to see it. She inherited a bit of her mother's style ;).
Changelog:
Mary
Balance
Today we have the first update since the Playtest. This one is kind of small in terms of features, but very impactful, mainly because of the fixes and improvements to the gameplay systems, such as voice chat and networking.
After that, we will be doing a gameplay overhaul for Mary. We have collected A LOT of feedback on Mary and will be improving her gameplay and abilities. Lurker seems to be in a good position, but some balancing will also affect him, as requested by our community.
A new level is still under construction and I will be able to release some screenshots soon. Since it is a completely new environment (not a hotel), it takes time to build it, mainly because I'm the only one working on it. I have become the bottleneck!
The new monster is also in progress, its mechanics and abilities are almost ready, but we have not tested it yet, and its 3D model is already in an advanced state. Matt Collins has already made some really cool music tracks for it. Oh! And new survivors are also on the horizon, the new 3D model for Lilly is amazing, I can't wait for you to see it. She inherited a bit of her mother's style ;).
Changelog:
Mary
- Decreased the size of the dolls by 30%.
- Added a new Game Option "Number Of Puzzles" to set the number of puzzles found from 0 to 4.
- Added a new Game Option "Lost Valves" to make 2 valves spawn in random rooms.
- Added a new Game Option "Puzzle Scatter" that makes all puzzle codes and decoders spread through the map.
- Added a new Game Option "Lost Puzzle Items" where all items created by puzzles are in rooms that come before the puzzles. Ignores the last puzzle.
- Added a new Game Option "No Getting Up" for survivors to only get up with the help of other survivors. Lose when all are downed.
- Added a new Game Option "Game Help" that decreased the number of interfaces, messages, and help from the game to increase immersion. Default, Low, and No Help are added as options, Low is based on original Damned interface.
Balance
- Reduced Sanity loss when trying to open a locked door by 40%.
- Increased the size of all bathroom stalls.
- Decrease the chance of survivors finding keys too fast when entering a new room.
- Complete remade voice chat system.
- Added Preset Options on the Game Options. Default, Damned 1, Puzzled and Impossible added. (Give us some suggestions!)
- Added option to toggle or hold the voice chat.
- Added option to search for all lobbies worldwide.
- Added map in use at the seed.
- Battery and Sanity bars now are always visible when they are 30% or lower.
- Improved Game Options visibility.
- Fixed Ghosts being able to go inside the Image Puzzle.
- Fixed Mary's Dolls not spawning after some time.
- Possible fix for dolls not appearing at the start of the game.
- Possible fix for the statue figurine's compass not updating sometimes.
- Possible fix for key spawning with the wrong name inside key boxes.
- Fixed monster name at the end screen.
- Fixed character moving and using abilities while chat is open.
- Fixed collision with the final door.
- Fixed some objects overlapping other objects.
- Fixed server turning AI monster lights on.
- Possible fix for player not being able to join lobbies after disconnecting from a game.
- Possible fix for highlighted objects not disappearing sometimes.
- Fixed items collision clipping through small boxes.
- Fixed puzzles overlapping too much with item spawn points.
- Possible reduction of random disconnects.
- Fixed and Optimized system to make puzzles invisible to the monster.
- Fixed possess sound playing for the server when IA uses it.
- Fixed multiple issues with AI getting stuck.