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Damned 2 News

Steam Playtest coming soon!

Hi Everyone!!

We will soon be moving our test and demo version to Steam Playtest.

What is Steam Playtesting? Well, it's basically an official Steam tool for testing games, not much will change except that we will be able to focus all players on one build, so it will no longer be necessary to divide the community into Demo or Test build. It will be easier for us to get feedback and easier for you to find games to play.

How do you participate in the playtest? It's easy, just click the Request Access button on the game's Steam page. After requesting access, you will be placed in a queue to participate in the Playtest. Access will be granted in waves, but in the first wave we will allow everyone in queue to participate.

Damned 2 Demo - Update 0.01.1477

Hello everyone,

Patch 0.01.1477 is now live. Today's update includes a new playable survivor, Hudson.
We've also made several AI fixes, balance improvements, and general bug fixes.

We will soon announce the Playtest version of Damned 2 here on Steam, this will make it easier to focus our community on just one build of the game, and will also make it easier to collect feedback from all players.

Survivors
  • Added new Survivor, Hudson.
  • Updated all survivors' textures and materials.
  • Tweaked some animations.
  • Survivors now have a more relaxed animation during the pre-match lobby.
Interface
  • Items picked by survivors show for other survivors and ghosts in the tab interface. It scrolls to the side if too many items are in the inventory. With shared inventory, items shared only show in the inventory.
  • Added a new button to add/remove monster AI.
  • Added AI card when monster AI is enabled.
  • Added new icon to all survivors.
  • Monster AI now gets disabled when the lobby is full.
  • The player card now updates the voice chat button when changed in the settings.
  • The player card now shows the button icon to use the voice chat.
  • Removed the duplicated Monster AI option from the Game Options window.
  • Improved inventory items size and position.
  • The chat anti-flood system now reset after some time.
  • Added game version number for feedback control.
  • Password interface now auto-focus.
  • Added feedback for joining a game with a password.
Balance
  • Increased Ghost's walk speed from 250 to 302.
  • Increased Ghost's sprint time from 3 to 7.
  • Decreased Ghost's sprint speed from 250 to 200.
Gameplay
  • Increased the number of guarantee valves in the last opened room from 1 to 2.
  • Fool's Trap destroys sound effects now play when it is destroyed, not at the end of the final effect.
  • Fool's Trap end effect now changes the destroy effect to orange.
  • Added visual effect for the monster to see the Fool's Trap area.
Visuals
  • Decreased the size of the particle effect for random preview in the lobby.
  • Improved the visibility of the monster preview particle in the lobby.
  • Improved the visibility of the Pressure Puzzle's symbols
Map
  • Decreased number of spawn in the Pantry and Dining Room.
  • Changed various shelves to make it clear that they should not be searched.
  • Small changes at the Game Room.
  • Added more details in the Closet, Stockroom and Corridors.
  • Removed drawers spawn points from the wooden cabinet when it have no drawers.
Fixes
  • Partial fix for the mute button in the Lobby.
  • Fixed end game screen button visual problem.
  • Fixed monster AI not hunting after the first hunting.
  • Fixed camera shake option not turning off monster movement camera shake.
  • Fixed monster able to see puzzle door's light.
  • Possible fix for items not spawning.
  • Fixed End game interface button cutting at the bottom.
  • Possible fix for characters bumping into invisible collisions.
  • Fixed AI preview not showing in the lobby when already selected.
  • Optimized objects executing an extra heavy code at the start of the game.
  • Possible fix for items not spawning.
  • Fixed Pressure decoder collision.
  • Fixed metal cabinet collision.
  • Fixed path being created on top of tables in the Party Hall for the AI.
  • Fixed multiple path issues for the AI in the Waiting Room and Party Hall.
  • Fixed AI getting stuck in small doors.
  • Fixed monster AI showing hit effect for the server.
  • Fixed shared inventory interaction with puzzles.
  • Fixed delay after inserting a Valve to the Pressure Puzzle.
  • Fixed the possibility of items spawning behind some drawers. 💀
  • Fixed some objects draw distance.
  • Fixed the same unlock message appearing multiple times in the chat.
Meet Hudson

AI for monsters!

Hi everyone!

This past week we have been working on the AI for monster. Its stable enough so we are updating the the DEMO version to be able to use the AI.

Note that the AI is still under development, and bugs are expected.
If you find any bug related to the AI or the game in general, please report it at our discord channel.

Hope you have a nice week and an amazing Halloween.

All the best,
9heads Games

Damned 2 Demo Released!

Damned 2 free demo available today!

Wishlist Damned 2 and join us at our Discord.

https://store.steampowered.com/app/2221390/Damned_2/

The demo features a re-imagined Rose Crimson Hotel filled with puzzles and Lurker, an unbeatable monster ready to slay any trespassers!





Play to be damned!