1. Vangaro Tactics
  2. News
  3. Demo Update v0.1.2

Demo Update v0.1.2

Hi officers!
This is Daniel, the dev behind Vangaro Tactics.
I'm happy to share the changes and fixes I've added in the Demo Update v0.1.2.

[h2]Animated Battle Report[/h2]
Added a proper Win/Game Over screen with animations and sounds.
It's intended to look like a "vintage document" put together after each battle. Came up with this paper document with some tape, where there's badges attached and then each commander has a custom stamp.



[h2]Transport Trucks[/h2]
- Added a new level to introduce Mining and Transport Trucks in isolation. This is to ensure players understand those mechanics before moving forward with the Stealth Missions.

- When hovering over a Transport Truck the UI now displays the "Cargo" icon and doesn't preview the damage like it would with an enemy.



[h2]Bugs[/h2]
Fixed and issue that hopefully avoids many bugs:
The Action Menu (Attack, Wait, etc) wasn't synced properly so if the player clicked too fast it could "click" the button before it was ready. It would cause that when choosing to Attack or Transport it would end up waiting instead, losing that unit's turn.

[h2]Extra[/h2]
  • New mouse icon
  • Improved the writing and fixed some errors in the dialogs
  • Added explosions and particle effects when Combat Animations are disabled (example in the gif above). By default it only shows the animations during the player turn, but can be changed in the Options Menu.
  • Added a proper "Thanks for Playing" screen at the end of the demo


Thanks for reading!
You can try the Demo if you haven't already; Please share your feedback (there's a form inside).