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New & Improved Demo!

Alright, let me be very honest with you... Tutorials are hard to make (well). You basically have to distill the essence of your game into the easiest-to-digest, concentrated bite-sized slice to educate the player enough on the mechanics, while also not boring them to death with walls of text. That sentence alone was hard to write, now imagine what the devs have to do...

That said, we always do our best to take player feedback and incorporate it into the game as best we can. And our demo is no different! Whenever there are adjustments made in the main game, the same will be reflected in our demos to try and give players the best possible experience. We want you to fall in love with Metavoidal as much as we have.

And thanks to our community (that's you!), we've been able to make bound after bound of progress in this regard. We've also added a few things that we've been itching to implement because they're just nice to have. Since the Xbox Winter Fest even in December, here's what we've tinkered with:

  • There's also a level name banner that pops up at the top to show you where you just spawned in
  • The flow of the tutorial has been improved, it's also a lot shorter.
  • It also has new tooltips! No more Less walls of text!
  • There's a ▶️ 'Listening To' music banner that appears at the start of a level
  • The crate in the tut spawns 2 techniques so that you can actually see what the drumkit does... Revolutionary!
  • New explosion noises when things explode! I think? 🤔 They sound new!
  • You can now see health hearts on the map! (Thanks for that QoL suggestion
  • End-level roulette chests have a chance to drop trinkets now
  • Added new gigs to the board for trinkets and techniques
  • There's now a pop-up for trinkets that tell you what it does!
  • Naturally, bug fixes. Hopefully no more hard-locks in boss rooms 🤞
  • Metavoidal: Now with more sticks! We've added stick dispensers to the game so that you'll run out of sticks less.
  • And finally, WE HAVE STEAM ACHIEVEMENTS! 🎉 There's something like 60+ of them at this point, which is nuts!


DISCLAIMER: There is a thing that we are working on that you need to be aware of; the tool tip for the album types is still a bit funky. Which is completely the wrong genre for the game, so we have to wrangle that back into place. Basically, it'll only pop-up once per type (element & ranged/melee) before/during/or after track selection, so while it does need smoothing down it's not going to break the game.

That's about it! This part is usually where I tell you about our grand plans for the future, but currently we don't have any except 'Finish The Game' and 'Press Release'. If that changes, you'll be the first to know!

As always, tell your friends! Tell your parents! Tell that neighbour that always walks around with their Metallica shirt on when they go to their car! The power to help indie games get eyes on them lies in your hands (or mouths, depending if you're texting or something). And we'd really appreciate the support!

OK BYE, SEE YOU SOON!