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Spotify isn't the only place you'll find a new demo that just dropped...

Listen, I won't chew your ear off this update around. In trying to not be like a guitar solo that's gone on way too long, I'll try to keep it as short and sweet as possible without leaving you guessing too much. Here's what you need to know:

[h3]1. We've just updated our demo for the first time since the June Next Fest![/h3]
It's been a while, but that's because we've been trying our best to actually finish the game :P
Which leads me to the next point...

[h3]2. We think this is a really solid build that shows off the game in its nearly-complete glory[/h3]
But nobody's perfect, and there might be some things lurking in the dark that we couldn't see while we were playtesting. So, if you come across any nasty bugs (or some silly goobers) please chuck 'em at me and I'll get it to the team as soon as I can!

Here's a link to our Discord for bug reporting


[h3]3. If you've played the previous demos, give this one another go - there's a few new odds & ends that's been added![/h3]
Obviously, with more development time comes more QoL changes as well as game content additions. And to not bore you with all the details, here are some of the things that you'll find in this updated demo:

  • New music -> The electric & holy albums' music is (to the best of my knowledge) finally complete and in the game. Rejoice!
  • A Gigs Board -> The more you slay, the more enemies you unlock. We thought that since you'll be dying a bunch, as is the nature of the roguelite beast, we wanted to give you little rewards & incentives for being the deadliest drummer this side of the crowd barrier. You can find the gigs board to the left of the green guy in a cage in the Santuary.
  • Quality of Life -> There are a few of them, but the most obvious one you'll see is that you no longer have to pick up your extra drum technique each time you spawn in! It now gets automatically spun and added to the open technique slot in your move set. You still need to go and adjust the sequence of your moves at the drum set, but just removing that additional task helps make the whole game feel slightly more polished.
  • New Moves -> We've added a few new fancy stick tricks. Some are level-boss related, some are just fancy little twirls that refresh your dodge charges. They randomly spawn, so have fun with them when you find one!

There are also additional trinkets and other items that have been added to the game, but listing it here would just make this wall of text even bigger. So instead, I'd just encourage you to go find it for yourself in the demo!

We really hope you have fun with the new build. And as always, please let us know of anything and everything you think of when you play our game! Your input makes our game more fun, and that's all we really want.

GLHF OUT THERE, DRUMMERS 🤘🤘