What is Loaders?
[p]Hi there![/p][p]
We’re a small but dedicated team working on Loaders, a free-to-play tactical multiplayer shooter and we wanted to take a moment to explain what that actually means.[/p][p]
Let’s break it down together!
[/p][p]
[/p][p]Free-to-play and multiplayer[/p][p]That part is easy: Loaders won’t cost anything to download or play, and every match is played with other players. There is no solo mode. Just you, your team, and the enemy team.[/p][p]
Tactical multiplayer shooter [/p][p]We know the word "tactical" can be used for shooters with short time-to-kill. But Loaders is different. We wanted to create a tactical experience where strategy, positioning, and teamwork matter more than lightning-fast reflexes.[/p][p]This is more like chess… with tanks.[/p][p][/p][p]10 vs 10 PvP
Every match pits two teams of 10 players against each other. Your goal?[/p]
You don’t play as a soldier, but as a Loader, a human consciousness transferred into a remote-controlled tank. And these tanks are now anti-grave megatone beasts.[/p][p][/p][p]Destructible Terrain[/p][p]A destructible terrain, well, there is a lot to talk about this one, so we’ll make a separate Dev-blog for that. In the meantime, let’s just keep it short and sweep: everything you see can be destroyed. So no covers will last.[/p][p]
Slower-Paced = Smarter Fights[/p][p]Slower-paced gameplay means a high Time to Kill; you can’t one-shot enemies. In Loaders, you have time to reposition, support your squad, and react. It takes several hits to go down, and it takes time to cross the map.[/p][p]This gives real weight to every decision and a real sense of strategy to your games.[/p][p][/p][p]
[/p][p]Why We’re Making This[/p][p]The whole idea behind this game was to give a big emphasis on teamwork and tactics in a shooting game. To offer a different gameplay experience, we went all in on the destructible environment. Because we were often frustrated to fire big guns/missiles at small covers just to see our enemy staying comfortably behind said cover, not having to move and keep the better position when we should have had the upper hand in that situation, if the cover was not invulnerable. We have more to come on what is in the game but for a quick summary, this dev-blog is getting too long. So let’s stop here.
See you on the field. Until then, wishlist the game, join our community and let us know what you think. We hope you’ll enjoy the game as much as we did making it, and we can’t wait to get your feedback once you get your hands on the game!
–[/p][p]Load up again, Loader!
The Tower Five Team[/p]
We’re a small but dedicated team working on Loaders, a free-to-play tactical multiplayer shooter and we wanted to take a moment to explain what that actually means.[/p][p]
Let’s break it down together!
[/p][p]
Tactical multiplayer shooter [/p][p]We know the word "tactical" can be used for shooters with short time-to-kill. But Loaders is different. We wanted to create a tactical experience where strategy, positioning, and teamwork matter more than lightning-fast reflexes.[/p][p]This is more like chess… with tanks.[/p][p][/p][p]10 vs 10 PvP
Every match pits two teams of 10 players against each other. Your goal?[/p]
- [p]Wipe out the enemy team, or[/p]
- [p]Destroy their pylon, a key objective on the battlefield.[/p]
You don’t play as a soldier, but as a Loader, a human consciousness transferred into a remote-controlled tank. And these tanks are now anti-grave megatone beasts.[/p][p][/p][p]Destructible Terrain[/p][p]A destructible terrain, well, there is a lot to talk about this one, so we’ll make a separate Dev-blog for that. In the meantime, let’s just keep it short and sweep: everything you see can be destroyed. So no covers will last.[/p][p]
Slower-Paced = Smarter Fights[/p][p]Slower-paced gameplay means a high Time to Kill; you can’t one-shot enemies. In Loaders, you have time to reposition, support your squad, and react. It takes several hits to go down, and it takes time to cross the map.[/p][p]This gives real weight to every decision and a real sense of strategy to your games.[/p][p][/p][p]
See you on the field. Until then, wishlist the game, join our community and let us know what you think. We hope you’ll enjoy the game as much as we did making it, and we can’t wait to get your feedback once you get your hands on the game!
–[/p][p]Load up again, Loader!
The Tower Five Team[/p]