Zombie Rollerz: The Last Ship – v1.0.1 Patch Notes
[p]Hey Captains![/p][p]We’re excited to share the details of our v1.0.1 patch, focused on fixing key bugs, improving performance, and adding quality-of-life updates to make your survival adventure smoother and more fun. Thank you for your continued support and feedback — it drives us to keep making Zombie Rollerz better for everyone![/p][hr][/hr][h3]🐛 BUG FIXES[/h3]
“Don’t ask what survival is. Just keep firing!”[/p][p]— With love from the Zombie Rollerz Dev Team[/p]
- [p]Fixed an issue where balloons from the Balloon Launcher would sometimes fail to lock onto targets within range.[/p]
- [p]Corrected several text display errors.[/p]
- [p]Fixed an issue where notification icons (red dots, upgrade indicators, new items) could incorrectly disappear.[/p]
- [p]Fixed occasional errors with background music transitions.[/p]
- [p]Fixed a rendering issue causing magma projectile trails to display incorrectly.[/p]
- [p]Fixed missing text in some languages.[/p]
- [p]Fixed a rare bug where the ship could fall through the ground indefinitely.[/p]
- [p]Fixed treasure chest icons desyncing with the minimap.[/p]
- [p]Fixed a rare bug where Ooze Zombies could get stuck lying flat.[/p]
- [p]Fixed a bug where the boss’s HP could drop to zero or below, causing it to become unkillable.[/p]
- [p]Fixed a bug where storms could sometimes never end under certain conditions.[/p]
- [p]Fixed a bug where trinkets like Statue of Dudeyjiz, Dummar’s Heart, and Fireknight’s Badge could cause broken turrets to fail to reload after repairs.[/p]
- [p]Optimized forest stages for higher frame rates on Steam Deck.[/p]
- [p]Sped up the animation of the Gacha Altar.[/p]
- [p]Improved keyboard and controller input handling and UI behavior when a controller is connected.[/p]
- [p]Added more support for the ESC key to quickly close UI windows.[/p]
- [p]Added an option to unlock the 60 FPS cap for high refresh rate monitors.[/p]
“Don’t ask what survival is. Just keep firing!”[/p][p]— With love from the Zombie Rollerz Dev Team[/p]