[Dev Note] First step inside the city walls!

Hey there, Survivors.
In last week’s Dev Note, we gave you a quick look at what’s coming after the Red-Light District—a new area called the Outer Wall District.
Today, we want to talk a bit more about the journey that takes you there, and what kind of REMORE you’ll run into once you arrive.
[h3]The Sealed Gate[/h3]
Before the Memolith explosion, getting from outside the walls into REMORE wasn’t all that difficult—sure, there were some guard posts to pass, but the trip wasn’t long. As soon as you cleared the first real stage of Act 1, “Sentinel’s Pass,” you were in the city limits.
That gate, with its two giant statues standing as silent guards, has been completely sealed ever since the explosion.
After Memolith went up, creatures started flooding in from all over. The soldiers stationed at the gate did what they could, trying to keep things under control. But with creatures attacking from both sides—inside and outside the walls—it was pretty much impossible to evacuate anyone. Instead, they made the call to shut the gate for good, doing everything they could to protect the people still inside the city.
By the time your group gets there, the gate’s locked tight. But you'll find a message left behind by the soldiers—a reminder of the choice they made, and the stand they took to keep the monsters out.

[h3]Searching for the Dock[/h3]
Still, the group of survivors had no choice but to make their way into REMORE’s inner city—to restore the Path of Light and reclaim the Light of the Memolith. Fortunately, not every route into the city had been cut off. There was still one way in: a dock located in the Pleasure District, just outside the city walls.
REMORE’s citizens used this dock to travel back and forth between the district and the inner city. And so, the Survivors set out—they just had to find the dock, get a boat, and they’d be able to slip into the city that way.
But the route to the dock was crawling with monsters. To reach it, the group had to fight tooth and nail and push through a gauntlet of brutal encounters and treacherous exploration.
And when they finally arrived at the dock—they found themselves face-to-face with yet another massive obstacle.

The former ruler of the Pleasure District, Olivia, was transformed into a monstrous, plant-like creature after the explosion of Memolith. Her massive vines spread throughout the entire district. The problem? Those very tendrils were blocking off access to the ferry dock.
In the end, the only way to open the waterway and reach the inner city was to defeat Olivia—who, even in her monstrous form, still held dominion over the Red-Light District.
So, the Survivors set out for Olivia to confront her. Along the way, they had to push through an ever-thickening mist of Blood Lilies, pass by Petals that emit a dangerously alluring scent, and make their way through Olivia’s grand bathhouse—once a symbol of her power due to its sheer size and opulence.
And finally, the Survivors came face to face with Olivia herself.

After overcoming this monster and a level of aggression unlike anything they had faced before, the Survivors finally manage to bring Olivia down. With that, the Path of Light through the Red-Light District is restored, and the way toward the inner city is now open. It’s time to cross the river.
Bringing their long journey through the district to a close, the Survivors at last set foot inside the walls of REMORE.
[h3]A Changed Environment, New Landmarks[/h3]
As you enter the first stage of Act 2, you’ll immediately notice how different the terrain and layout are compared to the Red-Light District.
In Act 1, the Pleasure District was essentially a lawless zone that had developed outside the city walls—untouched by REMORE’s administrative systems. It wasn’t well-organized, and only had the bare minimum needed to function as a pleasure district. Most of the area was shaped by natural geography, with just a few scattered manmade structures.
But REMORE’s inner city is entirely different. It’s a space shaped and maintained by the city's own rulers—built for everyday life with well-paved roads and structured buildings.
The area once inhabited by merchants and craftsmen is known as the Guild District, while the sections where REMORE’s military forces were most active are called the Military District. Each area is designed and maintained to serve its specific purpose, reflecting a far more organized and deliberate environment.

The differences in setting between the main areas of Act 1 and Act 2 are clearly reflected in the design of in-game objects. As you follow the story of REMORE, spotting these contrasts will be a big part of the fun.
[h3]More Survivors, Richer Stories[/h3]
The inner city of REMORE had a solid military presence, and thanks to quick actions like the sealing of the Sentinel’s Pass, the Guild and Military Districts weren’t hit as hard by the Memolith explosion as the Pleasure District—which lay outside the city’s administrative reach.
Of course, the sheer number and strength of the monsters have thrown the city into chaos all the same. But in Act 2, you’ll come across more Survivors—and with them, more stories to uncover.
As mentioned in a previous Dev Note, Act 2 also introduces new playable characters, who you'll meet as the story unfolds. Each of them has survived the tragedy in their own way, and there are unique storylines prepared that show how they came to join your group.
You’ll get to learn what kind of lives they led before the explosion—and what pushed them to risk everything and join this dangerous expedition in the midst of the current chaos. Stay tuned.

We’re also working on some new events that let you peek into the past of the characters who’ve been with you since Act 1. They were once citizens of REMORE too—so now that you’re stepping into the inner city, you’ll start to come across traces of the lives they once lived.
As you keep journeying together, you’ll learn more about their past and present—what shaped them, what drives them. And hopefully, you’ll feel more connected to them—maybe even seeing them in a whole new light.
So that’s a quick look at the journey into REMORE’s inner city, and what’s waiting for you once you take that first step inside. In the next Dev Note, we’ll dive deeper into the new chapter and share even more exciting stuff about what’s coming—so stay tuned!
Thanks for reading, Survivors!
REMORE