[Dev Note] Reorganising the Weapon System #2

Hey there, Survivors!
In today’s update, we’re diving into another big change in the Weapon System— Weapon Growth!
As we mentioned in [Dev Note] Reorganising the Weapon System #1, Remore is expanding its game content in a big way. With that comes a need for more robust growth mechanics as you progress through the stages. The Weapon System is shaping up to be a major part of this, alongside the new Memory-binding System for characters that we’re working on.
Even in Early Access, Weapons could grow. Back then, we had a “Tier” system that changed a Weapon’s name, look, and basic stats. Plus, each Weapon had its own unique traits, which you could unlock either by using specific Weapons or teaming up with the Blacksmith.

The old system did a pretty good job of showing off weapon growth and personality, but it had its limits since it was designed for the Early Access stage sizes and difficulty. Now feels like the perfect time for a more polished weapon tier system, more diverse weapon traits, and new ways to measure weapon growth.
[h3]Weapon Rarity: A Clear Way to Track Growth[/h3]
Weapon rarity is the revamped version of the old tier system, making it easy to tell how strong a weapon is at a glance. We’ve taken the tier system and made it more detailed and flexible, so weapons can have even more variety in what they can do based on their rarity.
As before, weapons of the same type will still have unique looks and names depending on their rarity. To make things clearer, we’ve tweaked the rarity visuals. Weapon icons and drop name colors now come in white, green, and purple tiers.

In Early Access, higher-tier weapons always had better stats. But now, we’ve switched things up so that weapons can also roll random stats. Plus, the higher the weapon rarity, the better your chances of getting rare traits (which we’ll cover later).
This change moves away from the fixed stats of Early Access, making weapon farming and crafting way more exciting. With all the possibilities, you’ll have tons of options for tactical combos. Right now, in Remore, each run starts with 3 characters and 6 weapon sets. Adding more variety to weapon performance means even more strategies to experiment with—and a more fun, dynamic experience overall.

We’re also exploring the idea of giving high-rarity weapons special skills. And to take it a step further, we’re working on a new “Exclusive” rarity tier. This would introduce completely unique and creative weapon designs, and we’re already brainstorming lots of cool ideas for it.
[h3]Weapon Traits: Unique Features Based on Rarity[/h3]
Weapon traits have been part of Remore’s system since Early Access. These traits can give small stat boosts or big advantages with minor trade-offs, adding more variety and strategy to your weapons.
The goal of weapon traits is to make multiples of the same weapon feel a little different, giving players more options to experiment with. Some traits are especially useful and can even be transferred to other weapons through the blacksmith, Jorgn, letting you customize weapons to fit your playstyle. We think this system has worked really well so far, and now we want to take it to the next level by adding even more fun and depth to traits.
As we mentioned earlier, traits now have their own rarity levels— six tiers, to be exact. Higher weapon rarity increases your chances of getting higher-tier traits.
With six rarity levels, we’re adding a ton of new traits for you to discover. Trait rarity is easy to spot through icons, so between that and weapon rarity, you’ll have a clear idea of how powerful your weapon is at a glance.

[h3]Weapon Quality: A Measure of Real Power[/h3]
Weapon quality is a new stat that shows how strong a weapon actually is. While weapon rarity gives you a general idea of a weapon’s value and traits highlight its unique features (usually tied to rarity), weapon quality is all about the raw numbers—how well it performs in action.
Since quality and rarity are separate, you could find a high-rarity weapon with low quality or a low-rarity weapon with high quality—and they might perform about the same. So, when picking weapons, it’s not just about rarity anymore. You’ll need to keep an eye on quality too if you want the best results!

Weapon quality makes sure the weapons you pick up keeps getting stronger as you move through the stages. As you get to the later stages, you’ll find higher-quality weapons. You can also boost the quality of your current weapons through weapon refinement with the blacksmith, Jorgn. So, even if you're unlucky and don’t get high-rarity weapons, if you keep playing, your weapon quality will still have your back.
Today, we took a look at some of the new systems that’ll make the weapon system even cooler. Ready to get your hands on more diverse weapons?
See you next time!
Thanks, Survivors!