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  3. [Dev Note] Inquisitor: Come, darkness! — for in faith, there is no fear.

[Dev Note] Inquisitor: Come, darkness! — for in faith, there is no fear.



Hey there, Survivors!

In our recent Dev Notes, we talked about the bigger picture—like the game’s systems and narrative—focusing on the core elements that define our game. A lot has changed, and we’re hoping all these updates help make REMORE a richer, more compelling experience. We're really looking forward to your thoughts and reactions!

Today’s Dev Note is a bit more specific—something that might feel more immediate and intuitive to you as players. We’re talking about the rework of the playable Survivors.


[h3]The Background Behind the Playable Survivors Renewal[/h3]
As we shared in a previous Dev Note, all Survivors are being upgraded. Each one has been reimagined with their unique personality in mind, making them more compelling—not just in terms of narrative, but also in gameplay.

Since then, we’ve made a number of exciting changes to both story and systems, which meant our playable Survivors had to evolve alongside them.

Narratively, the world of REMORE has expanded dramatically. It's now richer, more detailed, and grounded in the societal issues that existed before the tragedy that now consumes it. With this deeper worldbuilding, every Survivor needed a clearer, more defined role in the pre-disaster world. While each had a backstory during Early Access, we felt they deserved more—more depth, more nuance, and a stronger connection to the world around them.

Gameplay-wise, REMORE has undergone a significant transformation. Stages are now smaller in scale but far more numerous, leading to faster-paced, more frequent combat encounters. Exploration and Free Movement now play a much bigger role in the core loop. We’re also introducing new systems like Will and Memory Binding, both of which deeply affect how Survivors are set up before heading out on Expeditions.

Because of all this, the flow of combat—from preparation, to positioning, to the battle itself—has changed in meaningful ways. That meant we needed to revisit and overhaul each Survivors’ core stats, skills, traits, and growth paths to make sure they feel right within this new structure.



Of course, we’re not abandoning the core ideas behind the playable Survivors we introduced earlier. Their concepts were carefully designed to feel grounded and authentic within REMORE’s medieval-apocalypse setting—both narratively and in gameplay. Rather than tearing those foundations down, the changes we’re making are meant to build on and strengthen them. We believe staying true to those original visions is essential to preserving both the Survivors’ narrative weight and the game’s overall identity.

With that in mind, we’re excited to reintroduce the heroes of REMORE, now in their newly refined forms. And today, we’re shining a light on one of them—a figure we briefly mentioned in a past Dev Note: The Solemn Arbiter, The Inquisitor.


[h3]Inquisitor Becket[/h3]
Before the Memolith explosion, Becket was a devout enforcer of the Church’s will—a judge who delivered righteous punishment to those who turned away from the Light. To him, the Church’s doctrines weren’t just teachings; they were natural law, divine truth, and the very framework of the world. Upholding that order through relentless judgment was his sacred duty.

But Becket isn’t some cold, unfeeling tool of the Church. His faith isn’t blind obedience—it’s a conscious, deliberate choice. He accepted the Church’s teachings as his own moral code, and so every sentence he delivers is not only the Church’s will—it’s his own. To Becket, heresy is more than rebellion. It’s a blemish on the world that must be purged. And he carries out that responsibility with unshakable pride and conviction.



As the Church’s hammer of judgment, Becket held a position of great respect within the order. Naturally, he had subordinates who served alongside him—people he trusted deeply and treated with dignity. His strict adherence to doctrine often made him seem harsh, perhaps even inflexible, but never out of cruelty. His rigidity came from a place of deep conviction and an unshakable sense of duty.

It’s likely that this very devotion is what made the loss of the Memolith—and the chaos that followed—so profoundly devastating for him.


[h3]A Guardian of the Church, On a Journey to Restore the Light[/h3]
Before Willam, Edwin, and Diurmuid discovered the Hideout and joined the resistance, Becket had already reunited with Scribe Giuseppe and returned to the ruined, creature-infested streets of REMORE. His mission was personal and solemn: to recover the remains of his fallen comrades—no matter how disfigured—out of respect and remembrance. This is why, when the other Survivors first gather at the hideout, Becket is nowhere to be found.

Unlike Becket, Giuseppe’s faith had evolved. Rather than grieving the destroyed Memolith, he sought to collect its scattered fragments and rebuild it—hoping to restore the Light to REMORE in a new form. For Becket, who had placed his unwavering faith in the original Memolith and the doctrine of the Church, Giuseppe’s vision may have seemed misguided. Even so, in the wake of the catastrophe, Giuseppe knew one thing for certain: they couldn’t survive without Becket’s strength. And so, he asks Willam, Edwin, and Diurmuid to go find him.

While exploring the world, players may spot Becket moving with purpose through the ruins. If you follow him, you’ll discover him surrounded by enemies, risking his life to recover the remains of his fallen subordinates. After fending off the corrupted and clearing the area of creatures, you’ll light a guiding pillar together to bring brief peace to the chaos. Only then does Becket finally speak to you.

From that moment forward, Becket—the resolute Inquisitor—joins your party as a playable Survivor, ready to carry out his solemn mission at your side.



[h3]A Memory Shining in the Darkness[/h3]
As the Expedition continues and pieces of the Memolith are bound together, Becket slowly begins to recover the fragments of his faded past. Through this process, the convictions he once held start to take clearer, more defined shape.



[h3]REMORE: A Pit of Corruption and The Loss of Faith[/h3]
REMORE had descended into a pit of corruption, a place where humanity’s darkest shadows festered so deeply that it ultimately triggered the catastrophic explosion of the Memolith. In this fallen world—one that had turned its back on both faith and humanity—Becket, a devout Inquisitor, found himself weighed down by countless “duties.” Yet, he never wavered in his mission, nor did he question it. What truly pained him was the overwhelming number of people who had abandoned the Light.

Confronted with this harsh reality, Becket’s once blind faith began to shift. His actions, once guided by rigid doctrines and strict principles, started to evolve, reflecting a growing need for new standards better suited to this changed world. As his journey continues, and he gradually regains the strength to fight back the darkness and reclaim lost memories, Becket’s inner struggles and growth come to light. His desperate battle to banish the shadows from REMORE and restore the lost Light becomes even more compelling through this transformation.


[h3]The Mace of the Church: Driving Back Darkness with Blood[/h3]
To bring Becket’s strict, judgmental nature into gameplay, the team focused on two core traits: his unshakable faith and steadfast pride. To Becket, those who turn away from the Light—and the monstrous creatures born from such betrayal—are pure evil, deserving of judgment. And REMORE is crawling with them. Yet Becket never doubts his own strength. As an Inquisitor, he carries out his duty with unwavering confidence and pride.

This unyielding resolve is reflected in Becket’s passive skill, Determined Resistance. Wielding a Two-Handed Mace, his weapon of choice, Becket fights best when armed with what he knows best. With his favored weapon in hand, he stands firm against incoming attacks, skillfully blocking them. Then, he follows up with a powerful counterattack, delivering a devastating blow with his unique trait, Righteous Fury, crushing foes in a single, righteous strike.



However, when it comes to crushing the evil rooted deep within REMORE, simply waiting for enemy attacks and countering isn’t enough to fulfill an Inquisitor’s duty. The skill “Guilty Verdict,” unlocked through binding memories, is a taunt ability that forces enemies to target Becket while simultaneously weakening their attack power.

In other words, combined with his counterattack-focused traits, Becket can now provoke enemies during his turn, drawing their attacks, easily blocking their strikes, and following up with even deadlier retaliation. As a solemn arbiter of judgment, Becket fears no evil. He thrives in a “come at me” style of combat—facing threats head-on and taking them down one by one with unwavering authority.



Because Becket’s conviction is so unshakable, he has exceptional endurance in prolonged combat compared to other Survivors. Thanks to his unique trait, “Determined Resistance,” gained through his special memory skill, Becket can consume Willpower instead of falling into a downed state when his HP reaches zero. With careful management, this lets him avoid incapacitation up to four times, allowing him to endure grueling battles where others might fall—and turn the tide for his team.

Additionally, his unique trait “Righteous Fury” lets him execute enemies and recover Willpower based on his current Willpower tier. These mechanics—drawing strength from Willpower to survive tough fights and using that same resource to deal ruthless justice—truly shine when Becket’s Willpower is managed well. His immense power as a judge punishes those who deserve it!



[h3]“As Darkness Deepens, Light Shines Brighter.”[/h3]
Becket’s weakness trait, “By the Will of Light…,” reveals his inner struggle—whether he can keep his faith in the Light alive even as REMORE sinks deeper into darkness.

Whenever his attacks miss, Becket burdens himself with “Penance” for failing his duty. As Penance builds up, his accuracy steadily drops, but his chance to land a critical hit rises. This self-imposed penalty grows until he lands a powerful critical strike, which then clears all accumulated Penance.

“By the Will of Light…” represents Becket’s determination to never lose hope, no matter how bleak things get. Even when he can’t fully conquer the evil around him, he clings to the possibility of redemption through one decisive, righteous strike in the name of the Light.



We’re going to be revealing more about the other Survivors over the next few Dev Notes so stay tuned!

Thank you, Survivors!
REMORE