[Dev Note] Barbarian: Unwavering Wildness

Hello, Survivors!
Over the past two weeks, we’ve introduced the narrative and gameplay of the Inquisitor and the Shadow Sister in our Dev Notes. These two playable Characters can be encountered and recruited during your journey through Remore, and for those playing the Early Access version, they may feel like fresh new additions.
So far, including the Pleasure District we've shown, there are a total of five playable Characters. With the Inquisitor and the Shadow Sister already introduced, that leaves three more. The trio many of you have been expecting — Willam the Royal Guard, Edwin the Arbalist, and Diurmuid the Barbarian.
[h3]The Rebirth of the Early Access Trio[/h3]
The Trio who have journeyed with you since the Early Access days have each undergone meaningful changes to better show off their individual identities. Willam, once a versatile wandering knight, has been reimagined as a stalwart guardian — the party’s reliable shield as a Royal Guard. Edwin, formerly a somewhat clumsy recruit, now takes on the role of an Arbalist, intercepting enemies from the backline. And Diurmuid, once a raw embodiment of ferocity, has been reborn as a Barbarian with a more strategic form of aggression.
What we want to emphasize is that these new traits are not departures from their original direction in Early Access. Rather, they are updates made to reinforce the core concepts we always intended for these characters, adjusted to match the evolving gameplay environment. For example, even in the case of Edwin — who arguably saw the biggest shift among the three — while his title changed from recruit to Arbalist, his core role as a reliable backline supporter who disrupts enemies with mid-to-long-range attacks remains intact, and in fact, has been further enhanced.

And following these character updates, a variety of other changes have also been introduced to Remore. There have been major updates to the game’s objectives, overall direction, and tempo. The level system has been removed from character progression and replaced with a range of new growth mechanics. Most importantly, Survivor narratives have once again become a central focus within the game.
With all these shifts, it’s time for the trio to gain new strength to stand against the deepening darkness.
Among them, the first Survivor we’d like to introduce today is none other than the embodiment of brute strength who always holds the front line with unwavering force — Diurmuid the Barbarian.

[h3]From a Rampaging War Machine to a Battle-Hardened Veteran[/h3]
Up until now, Diurmuid has been portrayed as a powerful warrior — a fearless brawler who doesn’t flinch in the face of multiple enemies, a berserker who endures pain and turns crisis into opportunity. It’s a familiar image, drawing on classic “barbarian” stereotypes — a concept that's long been a fan favorite for its straightforward, rugged charm.
However, this direction began to feel somewhat at odds with the newly updated narrative and gameplay of REMORE. The tragedy that has befallen REMORE isn’t something that can be overcome with sheer madness or brute will alone — it’s a darkness that must be faced with the brilliance of human reason and resolve. And so, when trials arise, it won’t be just raw power or courage that carries the player forward, but also hard-earned experience and calculated strategy.
With that in mind, Diurmuid is no longer a one-dimensional character who simply solves everything through violence. Instead, he’s been reimagined as a complex figure — an outsider who can offer a different perspective on REMORE’s tragedy and propose new paths forward. When others might retreat to wait for the right moment, Diurmuid steps in to create that moment. He possesses the strength to turn the tide even when the situation seems hopeless.
He stands at the front not just out of recklessness, but because of the skill and discipline he’s honed as a warrior from another land — and the unwavering belief in that strength. To the people of REMORE, his methods might seem reckless, even dangerous. But in the face of this crisis, they might just be the one strategy that leads to salvation.
[h3]A Mind as Cold and Sharp as Steel[/h3]
With this shift, strategic play has become a key pillar of how Diurmuid is used in combat, making him a character defined by calculated aggression. His gameplay is still centered around gaining a strategic edge through offensive actions — but now with far more thought behind each move.
His unique trait, "Thrill of Execution," allows him to recover TP based on the number of enemies he defeats. With his unique skill "Swap Positions," he can create formations that let him eliminate multiple enemies in a single strike. After securing ample TP, he can then use another unique skill, "Second Wind," to recover WP and deliver another round of devastating attacks.
This flow creates a playstyle where each aggressive move feeds into the next — not just with brute force, but with a sharp, tactical edge.

Furthermore, with the unique memory trait “Blood Circulation,” Diurmuid can recover HP each time he defeats an enemy. This healing effect activates not only during counterattacks but even while he’s under the effects of Charm. Thanks to this, Diurmuid can endure longer than other Survivors while diving deep into enemy lines — breaking their formation and setting the stage for a counteroffensive.

[h3]Blood as Hot as Molten Steel[/h3]
While Diurmuid’s playstyle has become more strategic than before, his overwhelming strength and aggression haven’t disappeared at all. In fact, this allows for well-designed aggressive play, making offensive tactics even more rewarding and fun.
Diurmuid is the only Strength-based character available from early on, especially in the Pleasure District. Strength affects melee attack damage, so he’s specialized in using close-range weapons. By bonding with certain memories that boost his Strength stat significantly, he can achieve much higher attack power more intuitively than other Survivors. Because of this, Diurmuid sometimes needs to invest in Strength even if it means accepting some weaknesses.
For example, with “Berserker’s Memory”, Diarmuid can gain very high Strength stats quite early on. However, this comes with an old weakness — “Friend or Foe” — meaning he can also deal heavy damage to allies. Of course, since this trait is now tied to a Memory rather than being a unique characteristic of Diurmuid himself, you can choose to sacrifice some stats to pursue more tactical flexibility and stability.

On the other hand, you also need to be careful with the trait “Unleashed Instinct,” which causes Diurmuid to recklessly charge into the midst of enemies in the heat of battle. After defeating an enemy, this trait gives a chance to move toward another nearby enemy. This can either throw your team’s tactics into chaos in an instant or save effort by automatically targeting the next enemy. So, it’s important to carefully manage the battle environment to ensure this trait is used as an opportunity rather than a tactical mistake.

Fortunately, since Diurmuid is a master of close combat, he has a unique trait called “Endure Suffering” that acts as a kind of safety net even in aggressive strategies like this. When attacking enemies in melee range, Diurmuid can reduce the damage from enemy counterattacks and avoid losing Willpower from those counters. It’s as if he’s saying, “If you’re afraid of enemy counters, you can’t really call yourself a warrior.”

So, what do you think about the new look Diurmuid? Amidst the deepening darkness and growing threats, Diurmuid’s “strategic aggression” is a bit more challenging than before, but in turn it can become a more effective weapon.
We’ll be back next week with more news on character updates.
Thank you, Survivors!
REMORE